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El nuevo docente en la educación a distancia (14,16) | Contextos universitarios mediados

El nuevo docente en la educación a distancia (14,16) | Contextos universitarios mediados | Gamification E-learning and it's tools. | Scoop.it

Quiénes son los alumnos, sus perfiles correspondientes, sus actitudes y comportamientos habituales, los prerrequisitos con los que acuden equipados a una determinada actividad formativa, sus necesidades, etc., son informaciones de las que casi todas las instituciones educativas, presenciales o a distancia, suelen disponer. Sin embargo, no está definido, o al menos lo está poco, quién ha de ser el profesor o formador de enseñanza a distancia, cuál su perfil y funciones específicas...


Via L. García Aretio
Julia Echeverría's insight:

Excelente artículo.

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What Teachers Want More than New Technologies? PD Opportunities To Learn to Use them Effectively - EdTechReview™ (ETR)

What Teachers Want More than New Technologies? PD Opportunities To Learn to Use them Effectively - EdTechReview™ (ETR) | Gamification E-learning and it's tools. | Scoop.it

Without professional development that can give teachers the full practical knowledge on the use of technology, you will not see technology being successfully integrated in the classrooms for better learning.


Via Nik Peachey
Julia Echeverría's insight:

Este artículo es realmente interesante.

Lo que los maestros quieren más que las nuevas tecnologías? Oportunidades PD Para aprender a usarlos con eficacia. Y me pregunto porqué no se forma a los formadores.

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Sally Tilley's curator insight, July 23, 7:09 PM

Too true!!!!

Andy Kenworthy's curator insight, July 24, 4:23 AM

Agree, time is always the biggest issue.

Paul's curator insight, July 24, 4:03 PM

Teachers need the time to try out new devices - this is essential for adoption of new technology in the school

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Tackk - Simply create beautiful pages

Tackk - Simply create beautiful pages | Gamification E-learning and it's tools. | Scoop.it
Quickly publish and share your message with one simple page. No signup, just easy, beautiful design.

Via Nik Peachey
Julia Echeverría's insight:

Compartiendo enlaces interesantes

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Fiona Price's curator insight, July 10, 2:58 PM

Via Nik Peachey "Great for multimedia posters, project presentations, etc."

Herman van Schie's comment, July 11, 4:31 AM
You need a manual of Tackk. Look at http://ict-idee.blogspot.nl/2012/11/136-maak-een-een-pagina-website-met.html (Manual in Dutch. Translate-button on site).
Mirta Liliana Filgueira's curator insight, July 11, 7:59 AM

Tackk.

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Create comic conversations

Create comic conversations | Gamification E-learning and it's tools. | Scoop.it

Episode presents players with dozens of animated stories where their choices matter. Episode also empowers writers to write and animate their own stories for our community.


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Nik Peachey's curator insight, July 23, 3:25 AM

This looks like a great free app (iOS + Android) to help students learn conversational English.

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APRENDER JUGANDO por Eliseo Martín Mora at vorparoom. Feb 2012

Vídeo del vorparoom organizado en Febrero 2012, donde Eliseo Martín experto en gamificación, nos habla de las posibilidades de la pedagogía de la diversión y...
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Curso Introducción a gamification por Jose Ángel Cano

Matricúlate ya! http://internetacademi.com/es/c/curso-gamification-introduccion Una de las tendencias actuales es integrar dinámicas de juego atractivas en u...
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Videojuegos y Aprendizaje - Ali Carr Chellman TEDxPSU 2013

Videojegos y Aprendizaje - Ali Carr Chellman E videojuego como vínculo de los niños con el aprendizaje En TEDxPSU, Ali Carr-Chellman señala tres razones por ...
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HOW MUCH DOES ELEARNING COST? | Arcanus's Random Stuffs

On the other hand, if you task your online learning vendor with actually creating the content for the eLearning module itself, you'll find the quote will be higher.
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A Professional Learning Teacher Toolkit

A Professional Learning Teacher Toolkit | Gamification E-learning and it's tools. | Scoop.it

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Linda Alexander's curator insight, July 24, 10:13 AM

A wealth of resources!

Rob Hatfield, M.Ed.'s curator insight, July 24, 8:16 PM

Fresh and updated professional development teaching and learning resources.

Louise Robinson-Lay's curator insight, Today, 4:48 AM

AITSL's professional learning toolkit.

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10 Things That Learners Pay Attention To (And How to Use Them in eLearning)

10 Things That Learners Pay Attention To (And How to Use Them in eLearning) | Gamification E-learning and it's tools. | Scoop.it

"Even more than other types of education, eLearning must struggle to attract learners' attention: the Internet is full of distractions, and adult learners are both busier and more free to indulge in distractions. Helping students to pay attention is a primary concern of training professionals, so here are some optimal methods to win the attention game in eLearning."


Via Beth Dichter
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Jon Altuna's curator insight, July 19, 4:30 PM

Thank you!!

DPG plc's curator insight, July 23, 6:02 AM

Time to move away from the 'read, click next, read. click next

Clare Treloar's curator insight, July 24, 8:08 PM

a great summary about ways to target our learners in the digital space. 

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How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom | Gamification E-learning and it's tools. | Scoop.it
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.

Via Yashy Tohsaku
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Breathe New Life into Your eLearning Courses: 5 Helpful Mantras to Live By

Breathe New Life into Your eLearning Courses: 5 Helpful Mantras to Live By | Gamification E-learning and it's tools. | Scoop.it
The following five helpful mantras provide refreshing ideas for creating eLearning courses that go beyond a conventional approach.

Via Beth Dichter, Yashy Tohsaku
Julia Echeverría's insight:

Genial, me encanta.

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Beth Dichter's curator insight, July 10, 7:44 PM

Once again SHIFT Learning has published an article that focuses on eLearning, but is applicable to face2face learning. The five mantras that are discussed work in either location. What are they? (All are quoted below):

* Think visually.

* We don't remember data, we remember stories.

* Design smarter, not harder.

* Visual clutter is the evidence of a failed search for clarity.

* Leave your learners feeling inspired.

Additional detail is provided in the post and an additional resource is shared in three of the five areas listed above.

niftyjock's curator insight, July 15, 6:07 PM

coool

Julie's curator insight, July 16, 4:30 AM

Perfect creative way to present it !

OOHMMMMM

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Standards For Digital Citizenship In Graphic Form

Standards For Digital Citizenship In Graphic Form | Gamification E-learning and it's tools. | Scoop.it
TEST Standards For Digital Citizenship In Graphic Form
ISTE has long had available technology standards to help promote informed use of technology by students.

Via Yashy Tohsaku
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Rescooped by Julia Echeverría from WEB 2.0
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Cuatro formas de cortar y mezclar videos de YouTube

Cuatro formas de cortar y mezclar videos de YouTube | Gamification E-learning and it's tools. | Scoop.it

Via Raúl Luna, En el núvol
Julia Echeverría's insight:

Genial

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Raúl Luna's curator insight, July 14, 9:38 AM

En muchos momentos lo que nos vendría bien en el aula no es un vídeo completo de Youtube sino una parte concreta del mismo. En este artículo se muestran cuatro posibilidades para seleccionar fragmentos de vídeo con sus respectivos tutoriales.

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Blendspace - Create lessons with digital content in 5 minutes

Blendspace - Create lessons with digital content in 5 minutes | Gamification E-learning and it's tools. | Scoop.it

Blendspace allows educators to blend their classroom with digital content. Collect web resources in one place and share with just one link.


Via Nik Peachey
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Gary Harwell's curator insight, July 3, 2:56 AM
Great place to make online lessons
MeeMetICT's curator insight, July 5, 1:31 PM

Aanrader. werkt perfect en snel!

Ionel Nedelcu's curator insight, July 5, 7:01 PM

Mi-am făcut cont aici.

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ClassDo - Learn. Teach. Anytime, Anywhere

ClassDo - Learn. Teach. Anytime, Anywhere | Gamification E-learning and it's tools. | Scoop.it

The best teachers from more than 90 countries are offering online lessons on ClassDo. Be a student : Reach out to teachers worldwide. Anytime, Anywhere. Be a teacher : Your own page. Set your own rates. Teach anything you like


Via Nik Peachey
Julia Echeverría's insight:

Interesante sitio

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Nik Peachey's curator insight, July 19, 3:24 AM

This is a free platform for delivering one to one classes online.

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Nuevas tendencias educativas mediadas por Tecnologías. II

VI Jornadas de Redes de Investigación en Innovación Docente: Nuevas tendencias educativas mediadas por Tecnologías. II ¿Cómo hacer uso del Mobile Learning?. ...
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Gamification. El uso de juegos para el aprendizaje y la instrucción

Esta metodología une los elementos del juego con los resultados del aprendizaje ofreciendo a los jugadores retos difíciles, que puedan enfrentar y solucionar...
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¿Qué es Rippln? (en español)

http://www.rippln.by/get-started/ Esta es su oportunidad para conocer las tendencias en Mobile, Aplicaciones y Gamification. Estos tres sectores son enormes ...
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III Jornada Videojuegos: Ponencia Registro de Videojuegos. Laura Ruiz (Abogada)

Ponencia Registro de Videojuegos. Laura Ruiz (Abogada) Vídeo producido por el Gabinete de Tele-Educación de la Universidad Politécnica de Madrid.
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Accesibilidad web en elearning: método y práctica

Informática Serie: Cursos de Verano 2014 Fecha de emisión: 01-06-2014 Este curso muestra las buenas prácticas para hacer que en los procesos de enseñanza y a...
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What is Learning Analytics? – Infographic

What is Learning Analytics? – Infographic | Gamification E-learning and it's tools. | Scoop.it

"Learning Analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs."


Via Beth Dichter
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Jan MacWatters's curator insight, July 20, 1:51 PM

This is definitely something that has piqued my interest to read more. about this topic..

Kiruthika Ragupathi's curator insight, July 20, 7:47 PM

a simple but useful infographic!

John Lemos Forman's curator insight, July 20, 10:55 PM

Muita expectativa mas ainda poucos resultados concretos ... De qualquer modo, esta se formando uma percepção de que o modelo educacional vai ser fortemente impactado nos próximos anos

Rescooped by Julia Echeverría from Calidad&eLEarning
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AENOR: Ya disponible el ISO/DIS 9001

AENOR: Ya disponible el ISO/DIS 9001 | Gamification E-learning and it's tools. | Scoop.it
Ya disponible el ISO/DIS 9001

Via Calidad_eLearning
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Calidad_eLearning's curator insight, July 13, 6:13 PM

By @CustodioInma 

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Reconocimiento facial, el futuro de la educación online

Reconocimiento facial, el futuro de la educación online | Gamification E-learning and it's tools. | Scoop.it

La formación on line tiene múltiples ventajas, pero también se enfrenta a algunos problemas, como el reconocimiento de los alumnos que se sitúan al otro lado de la pantalla. ¿Cómo verificar que el alumno matriculado es realmente el que está conectado durante la formación y que es él y no otra persona el que está siendo evaluado?

La solución podría ser el reconocimiento facial. De hecho, UDIMA (Universidad a Distancia de Madrid) y la empresa tecnológica Smowltech han puesto en marcha un proyecto de investigación para comprobar la aceptación por parte de los alumnos en enseñanza on line de un software de reconocimiento facial.

 


Via Fernando de la Cruz Naranjo Grisales, Profeserio, Edumorfosis, educid
Julia Echeverría's insight:

Ya existen variados métodos para evitar el plagio en el e-learning y los MOOCs especialmente, pero este es una pasada.

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Studies Confirm the Power of Visuals in eLearning

Studies Confirm the Power of Visuals in eLearning | Gamification E-learning and it's tools. | Scoop.it
We are now in the age of visual information where visual content plays a role in every part of life. As 65 percent of the population are visual learn

Via EDTC@UTB, Yashy Tohsaku
Julia Echeverría's insight:

No estaba tan descaminada cuando defendía la tremenda importancia de incorporar imágenes, vídeos y todo tipo de medios visuales en la educación, he aquí un interesante artículo

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Gust MEES's curator insight, July 13, 2:48 AM

We are now in the age of visual information where visual content plays a role in every part of life. As 65 percent of the population is visual learners, images are clearly key to engaging people in eLearning courses. 


Moving and still images have been included in learning materials for decades, but only now has faster broadband, cellular networks, and high-resolution screens made it possible for high-quality images to be a part of eLearning visual design. Graphic interfaces made up of photos, illustrations, charts, maps, diagrams, and videos are gradually replacing text-based courses.


In this post, we will dig deep into some statistics and facts to further convince of why eLearning developers should embrace visuals when creating their courses. 

DTLLS tutor's curator insight, July 15, 5:00 PM

Not just in e-learning, but as part of any learning. I have seen excellent  use of visuals as back grounds to talks as part of an e-learning course, so definitely something to remember...

Michiel van den Anker's curator insight, July 19, 6:31 PM

voeg uw inzicht ...

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Instrucciones para hacer un MOOC. | Hipermediaciones

Instrucciones para hacer un MOOC. | Hipermediaciones | Gamification E-learning and it's tools. | Scoop.it
Hace cinco meses anuncié en este blog una nueva iniciativa de formación: el MOOC "La tercera edad de oro de la televisión" que organizamos con Jorge Carrión. Hoy, cuando faltan pocas horas para que se cierre la ...

Via educid
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