Gamification design for problem based learning
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Rescooped by Vijaya Sawant,PMP, OCP from Tools for Teachers & Learners
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Subtext to build interaction around online text

Subtext to build interaction around online text | Gamification design for problem based learning | Scoop.it

Subtext is a free iPad app that allows classroom groups to exchange ideas in the pages of digital texts. You can also layer in enrichment materials, assignments and quizzes—opening up almost limitless opportunities to engage students and foster analysis and writing skills.


Via Nik Peachey
Vijaya Sawant,PMP, OCP's insight:

Good ipad app for learning subject online.

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Terry Yelmene's curator insight, December 12, 2013 4:28 PM

This development might serve a a simple model for more comprehensive evolving seven-dimensional  knowledge artifacts.

Fiona Harvey's curator insight, December 14, 2013 4:15 PM

This is awesome.  Use digital text for discussion with the class on your iPad and the academic can see what the class discussion is, and can also interact...

Aunty Alice's curator insight, December 28, 2013 2:00 PM

Sounds like a great tool that also fosters discussion and interaction with others

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Rescooped by Vijaya Sawant,PMP, OCP from Tools for Teachers & Learners
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Voice of America - Learn American English with VOA Learning English

Voice of America - Learn American English with VOA Learning English | Gamification design for problem based learning | Scoop.it
Learn American English with English language lessons from Voice of America. VOA Learning English helps you learn English with vocabulary, listening and comprehension lessons through daily news and interactive English learning activities.

Via Nik Peachey
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Ricard Garcia's curator insight, October 29, 2013 4:23 AM

I'm a Britenglish lover ;-) , but this site offers very good resources for learners... Worth using!!

Jorge Leal's curator insight, November 27, 2013 2:44 PM

I tried it

Gary Harwell's curator insight, December 4, 2013 12:41 AM

Are we making this resource av ailable for our students?

Scooped by Vijaya Sawant,PMP, OCP
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Tips for designing your ambitious new game - Develop (blog)

Tips for designing your ambitious new game - Develop (blog) | Gamification design for problem based learning | Scoop.it
Tips for designing your ambitious new game
Develop (blog)
[Dan Kenny is an Irish game developer and founder of Eyesodic Games. Last year he was also named in Develop's 30 under 30.
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Rescooped by Vijaya Sawant,PMP, OCP from Digital Delights - Avatars, Virtual Worlds, Gamification
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Intrinsic Reward Structures in games and learning

Consider this idea.  People knit to get better at knitting socks, which allows them to knit socks even faster and learn new stitches, which allows them to get even better at knitting socks.  The process of learning how to knit compels someone to keep knitting, since that skill is actually embedded in an intrinsic reward structure.  By practicing a hobby, you get better at the hobby, which allows you to practice the hobby even more, which allows you to get even better at the hobby.  This can also go for learning to play a sport, or learning in general.  The process of learning is an intrinsic reward structure. Thus, reward structures provide us with an inherent motivation to learn new skills (which would increase our survival, and may be the evolutionary cause of our psychological tick? But that’s a different topic.)


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Gamasutra: E McNeill's Blog - Exploitative Game Design: Beyond ...

Gamasutra: E McNeill's Blog - Exploitative Game Design: Beyond ... | Gamification design for problem based learning | Scoop.it
The past few months have seen a torrent of articles about Free-to-Play business models, often discussed alongside issues of ethics in games (for example: 1, 2, 3, 4, 5). These pieces have addressed the effect on ...
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Rescooped by Vijaya Sawant,PMP, OCP from Tools for Teachers & Learners
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Subtext to build interaction around online text

Subtext to build interaction around online text | Gamification design for problem based learning | Scoop.it

Subtext is a free iPad app that allows classroom groups to exchange ideas in the pages of digital texts. You can also layer in enrichment materials, assignments and quizzes—opening up almost limitless opportunities to engage students and foster analysis and writing skills.


Via Nik Peachey
Vijaya Sawant,PMP, OCP's insight:

Good ipad app for learning subject online.

more...
Terry Yelmene's curator insight, December 12, 2013 4:28 PM

This development might serve a a simple model for more comprehensive evolving seven-dimensional  knowledge artifacts.

Fiona Harvey's curator insight, December 14, 2013 4:15 PM

This is awesome.  Use digital text for discussion with the class on your iPad and the academic can see what the class discussion is, and can also interact...

Aunty Alice's curator insight, December 28, 2013 2:00 PM

Sounds like a great tool that also fosters discussion and interaction with others

Rescooped by Vijaya Sawant,PMP, OCP from Badges for Lifelong Learning
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IRIDESCENT: What are badges, and how will education use them?

We can learn a lot from the stealth badge system, because I think this is what games do exceptionally well, but educators have done relatively poorly. Leveling systems in games are almost always linked to unlocking features in a game.  The newly unlocked features typically make you better at the game, which allow you to gain even more levels, which unlocks more stuff, which allows you to play the game better, which allows you to gain more levels, etc. It is a viciously addictive cycle that is highly motivating.  If you haven't experienced it, pick up Pokemon or Harvest Moon and experience the psychological power of an intrinsic reward structure.


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What would you tell your teenage self about game design?

What would you tell your teenage self about game design? | Gamification design for problem based learning | Scoop.it
UnPub. Next Wednesday I'm speaking at the Wade Edwards Foundation and Learning Lab (WELL) to a group of high schoolers about my career in game design and a bit about my previous career in advertising/marketing.
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