Gamification Case
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Stories, Scenarios and Micro eLearning: Gamification: PlayA Game, Save the World

Stories, Scenarios and Micro eLearning: Gamification: PlayA Game, Save the World | Gamification Case | Scoop.it
#Gamification: PlayA Game, Save the World! Check this out! http://t.co/dnTmvABTGJ #rayjimenez #storieselearning #storieswork #in
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Gamification - MarketingSherpa Blog

Gamification - MarketingSherpa Blog | Gamification Case | Scoop.it
With more than 200 people playing reward-based online games, it is worthwhile to incorporate gaming into your content marketing. Read on for three tips to get your gamification program started.
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Gamification: the natural evolution of ICT | Gamifier - straight forward ...

Gamification: the natural evolution of ICT | Gamifier - straight forward ... | Gamification Case | Scoop.it
After IBM build its first commercial scientific computer in 1952, it took about 25 years before computers entered our homes. Only a lucky few could afford those. Although the internet was invented in 1969 a decade was needed ...
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The Gamification of Education? | MIT Technology Review | Digital Delights - Avatars

The Gamification of Education? | MIT Technology Review | Digital Delights - Avatars | Gamification Case | Scoop.it
Tablets have a place in the classroom, but are far from a panacea. (The Gamification of Education? | MIT Technology Review http://t.co/e0LVsS5ANy)
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Fun is the Future: Mastering Gamification | Digital Delights - Avatars

Fun is the Future: Mastering Gamification | Digital Delights - Avatars | Gamification Case | Scoop.it
Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...
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The Rise of Green Gamification

The Rise of Green Gamification | Gamification Case | Scoop.it
Who said going green had to be boring? Maybe the same people who believe games are just entertainment. Both myths are being shattered by the growing phenomenon of green gamification - the use of ga...
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Gamification, Hypocrisy, Snoop Dogg and Words - Gamasutra (blog)

Gamification, Hypocrisy, Snoop Dogg and Words - Gamasutra (blog) | Gamification Case | Scoop.it
Gamification, Hypocrisy, Snoop Dogg and Words
Gamasutra (blog)
A couple of weeks ago I put out an article that tried to define the differences between serious games, games and gamification.
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Gamification Comes of Age - Forbes

Gamification Comes of Age - Forbes | Gamification Case | Scoop.it
(Image credit: Getty Images via @daylife) It is human nature to play. We are programed to do it from day one. Play enables us to explore new things, to stretch our abilities, to learn and adapt. Sadly, as we get older, adulthood sneaks up on us.

Via Pierre Levy
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Pierre Levy's curator insight, March 10, 2013 1:43 PM

Gamification, by definition, is about applying game-design thinking to non-game applications to make them more fun and engaging. Tap into people’s natural desire to compete and play, and it results in high levels of engagement.

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Top 10 Online Communities for Educators of Game-Based Learning | Digital Delights - Avatars

Top 10 Online Communities for Educators of Game-Based Learning | Digital Delights - Avatars | Gamification Case | Scoop.it
Education Secretary Arne Duncan declared August Connected Educator Month. For those educators who are interested in using game-based learning might like to join a community and connect with others ...
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Meta Food Catching Machines

Meta Food Catching Machines | Gamification Case | Scoop.it
lobster claw game - Lobster Zone’s lobster claw game allows patrons to catch their own dinner. Catching live lobsters with a lobster claw might just be the...
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