Gamification
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Rescooped by Nancy Rubin from 3D Virtual-Real Worlds: Ed Tech
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How Game-Based And Traditional Learning Are Different | TeachThought

How Game-Based And Traditional Learning Are Different | TeachThought | Gamification | Scoop.it

Via OnlineUniversities.com

 

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

 

 


Via Jim Lerman, David W. Deeds
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David W. Deeds's curator insight, June 10, 2013 8:11 AM

Very interesting. Thanks again to Jim Lerman.

Wayne Lang's curator insight, June 10, 2013 5:47 PM

Worth a look and consideration, particularly if you are a Scratch user.

Frankie Tam's curator insight, June 26, 2013 6:00 AM

game-based learning makes authentic learning possible!

 

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JEROME JARRE - NETWORKING GAMIFICATION

I challenged myself to meet with Gary Vaynerchuk and Tim Ferriss. Here is what happened.
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Katie Salen on the Power of Game-Based Learning (Big Thinkers ...

Katie Salen on the Power of Game-Based Learning (Big Thinkers ... | Gamification | Scoop.it
Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design ...
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The dirty secrets of gamification :: StopPress

The dirty secrets of gamification :: StopPress | Gamification | Scoop.it
The dirty secret of gamification - which chairperson of our Game Developers Association Stephen Knightly defines as using game thinking and mechanics to engage customers and users - is that the psychology is nothing new ...
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Rescooped by Nancy Rubin from Contests and Games Revolution
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3 MOST Important Words In Internet Marketing? Games, Gamification and Gamify

3 MOST Important Words In Internet Marketing? Games, Gamification and Gamify | Gamification | Scoop.it
How games can organize millions of people to accomplish great things (book ...
PandoDaily (blog)
Von Ahn told me he and his team had to work hard to gamify Duolingo, because at its core it's not a game.

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, October 4, 2013 2:55 PM

3 Most Important Words In Internet Marketing: Games, Gamification, Gamify

Why MUST Internet marketers understand games and gaming? Because the wall between THEM (game developers) and US (Internet marketers) is coming down FAST, very fast. There are three reasons for this soon to be tsunami trend:

* Web 3.0.
* How Online Environments Work.
* Human nature.

Web 3.0
We are creating CureCancerStarter.org right now and there are many new rules about web development that reflect where we are going already such as:
* The site is highly responsive (looks good no matter what kind of devices is looking at it).

* This new site uses a Content Delivery Network and the cloud to cache and shuffle information in so fast old rules about image size and speed (bigger = slow) almost don't apply.
* The site is "appified" or designed in a series of Lego-like modules some canned, some written by us from scratch.


Web development is going someplace very different and where we are going is where many video developers already live with extensive branding algorithms to determine what gest shown in what situations.  Soon your "website" will be a series of rules, text and images capable of being combined on the fly in an almost infinite variety of highly converting webpages.

Online Environments
Online environments are very video game like from the jump. Online starts COLD and HARSH and we web designers and developers PLAN how to warm them up. We create a series of linked "journeys" through our information.

If "a series of linked journeys" sounds like Joseph Campbell and Hero With A Thousand Faces you win a cookie. Ideally our environments are heroic and they transfer elements of courage, joy and love to our visitors. Sounds like video games again.

Human Nature
We like to compete, compare and contrast. We seek affinity groups and develop our sense of self, at least partially; from the feedback loops provided by our "like me" groups.

The social web is a "peer group" compare, compete and contrast engine. The more we compare, contrast and compete the more fun we have. Sounds like video games again.

I'm going to read Adam's book and report back once I am in reading mode again (after launching CureCancerStarter, cowdfunding cancer research, and CureCancerStore.org, shop to cure cancer, next week. Phase II development for both of those very new ideas is games, gamification and to gamify.

 

John van den Brink's curator insight, October 4, 2013 3:17 PM

Great scoop by Martin and pay attention to his insight! 

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'Gamification' Techniques Increase Your Employees Ability To Learn ...

'Gamification' Techniques Increase Your Employees Ability To Learn ... | Gamification | Scoop.it
More companies are adopting gamification to improve engagement with employees. We look at how it revolutionizes management practices.
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A VC: The Truth About Gamification

A VC: The Truth About Gamification | Gamification | Scoop.it
We see gamification all over the place on the web and mobile. We are collecting followers in Twitter, likes in Instagram, levels in Candy Crush (I don't play Candy Crush but I know people who d0), and mayorships in ...
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