Gamification
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Microsoft said to be buying the maker of 'Minecraft' for $2 billion

Microsoft is nearing a deal to buy Mojang AB, makers of the Minecraft video game franchise, according to a new report. According to the Wall Street Journal, the deal would value Mojang at more than...
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12 Key Sectors for Virtual Reality Applications. Q2 2014 KZero VR Radar.

12 Key Sectors for Virtual Reality Applications. Q2 2014 KZero VR Radar. | Gamification | Scoop.it
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Gamification Will Drive Billions In Economic Value, But What Consumers Expect From It Is Changing Quickly

Gamification Will Drive Billions In Economic Value, But What Consumers Expect From It Is Changing Quickly | Gamification | Scoop.it
Businesses large and small are weaving gamification into their business strategies.
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Using Gamification to Drive Brand Awareness

Using Gamification to Drive Brand Awareness | Gamification | Scoop.it
Savvy brands are using gamification to differentiate themselves from the competition, creating engaging, interactive experiences that captivate users.
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M2 Research - Gamification

M2 Research - Gamification | Gamification | Scoop.it
M2 Research is a market research and strategic consulting company tracking and reporting on digital entertainment. Our focus is on video games, PC gaming, MMOs, casual games, social gaming, mobile games and game development tools and technology.
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10 (+ 2) Things We Know about How to Design Games for Learning From...

10 Things We Know about How to Design Games for Learning From Research Karl Kapp Professor, Bloomsbug University January 22, 2014 @kkapp
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Bunchball | Gamification for the Enterprise with Bunchball Nitro

Bunchball | Gamification for the Enterprise with Bunchball Nitro | Gamification | Scoop.it
Learn how gamification generates lasting ROI with real business value. Bunchball launched the gamification industry with the first platform to motivate employees, partners and consumers online.
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Features | ExpertusONE | Cloud LMS | Learning Management System

ExpertusONE cloud LMS pioneers continuous enterprise learning, with features that support all learning modes -- formal, informal, mobile, social and virtual
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Online Training Software - Cloud Based Training | MindTickle

Online Training Software - Cloud Based Training | MindTickle | Gamification | Scoop.it
MindTickle's online training software is a complete cloud-based training and mobile training solution. Create, share and measure training effectivness.
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BizPart Engage, Social, Learning, Incentive, Drive sales, Brand loyalty, E-learning, Contests, Social activity

BizPart Engage, Social, Learning, Incentive, Drive sales, Brand loyalty, E-learning, Contests, Social activity | Gamification | Scoop.it
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Gamification in eLearning | Growth Engineering

Gamification in eLearning | Growth Engineering | Gamification | Scoop.it
See gamification on Learning Management Systems in action - quizzes, badges, points, achievements, 50/50s and time trials!
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Gamification: why playing games could be the future of training and e-learning | memeburn

Gamification: why playing games could be the future of training and e-learning | memeburn | Gamification | Scoop.it
Gamification has become an increasingly important element within the training industry, one that can often mean the difference between success and ...
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The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED

The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED | Gamification | Scoop.it
Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.
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Virtual Reality Key Growth Sectors Q2 2014 Radar Chart

The KZero Radar Chart show key growth areas within the Virtual Reality market place. 12 key sectors have been identified, along with companies and sub-sectors.
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Gartner's Latest Gamification Research for 2014 with Brian Burke

Gartner's Latest Gamification Research for 2014 with Brian Burke | Gamification | Scoop.it
Gartner research analyst joins our Gamification Revolution show to discuss his latest findings for gamification in enterprise.
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Overcoming the User Engagement Crisis with Gamification

Overcoming the User Engagement Crisis with Gamification | Gamification | Scoop.it
In its simplest sense, gamification is showing users how to do something and rewarding them for doing it right or figuring out the problem.
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List of Corporate Learning Management Systems | Gilfus Education Group

List of Corporate Learning Management Systems | Gilfus Education Group | Gamification | Scoop.it
A complete list of Corporate Learning Management Systems that provide capabilities designed primarily for use in corporate talent management and training environments although some products may also be used in educational institutions..
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Beyond the hype: 5 ways that big companies are using gamification

Beyond the hype: 5 ways that big companies are using gamification | Gamification | Scoop.it
Yes, gamification is trendy and overhyped, but that doesn’t mean it’s always ineffective. Gabe Zicherman, author of an upcoming book on the subject, looks at a few areas where companies are using gamification to find new efficiencies.
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Badgeville: The #1 Gamification Platform for the Enterprise

Badgeville: The #1 Gamification Platform for the Enterprise | Gamification | Scoop.it
We help businesses increase customer loyalty and employee engagement with gamification.
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mLevel - Casual Learning for the Enterprise

mLevel - Casual Learning for the Enterprise | Gamification | Scoop.it
Augment your company’s learning strategy with mLevel – the first casual learning platform for the enterprise designed using games to help employees master virtually any information
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Growth Engineering

Growth Engineering | Gamification | Scoop.it
Growth Engineering pumps rocket-fuel into your professional development, by creating inspirational online, mobile and blended training programmes that make you think, react and perform to a higher level.
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How gamification is changing the way companies engage employees

How gamification is changing the way companies engage employees | Gamification | Scoop.it
Gamification is the easiest, funnest way to encourage good behavior within the workplace.
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Gamification and user engagement in e-learning and documentation | I'd Rather Be Writing

Gamification and user engagement in e-learning and documentation | I'd Rather Be Writing | Gamification | Scoop.it
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Gamification | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o
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