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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | Gamification in the Classroom | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye

Via Dr. Susan Bainbridge
Kathy Lynch's insight:

Thanks, Susan Bainbridge!

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Jean-Baptiste Houdart's curator insight, April 20, 3:13 AM

Interesting new instructional theory worth keeping track of. Quest Based Learning is a great opportunity to engage learners through fun and challenging activities.

Rosemary Tyrrell's curator insight, April 20, 12:41 PM

Part of the increasing gamification movement. 

Kirsten Wilson's curator insight, April 20, 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

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How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games | Gamification in the Classroom | Scoop.it
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
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Teachers Transform Minecraft for Class Use

Teachers Transform Minecraft for Class Use | Gamification in the Classroom | Scoop.it
Seeing its massive potential as a learning tool, 2 teachers -- one in Finland, one in the U.S. -- took it upon themselves to create a version for educators.
Kathy Lynch's insight:

Overall view of Minecraftedu

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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | Gamification in the Classroom | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
Kathy Lynch's insight:

Part 3

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How Games Lead Kids to the Good Stuff: Understanding Context

How Games Lead Kids to the Good Stuff: Understanding Context | Gamification in the Classroom | Scoop.it
With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.
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The Minecraft Cell: Biology Meets Game-Based Learning

The Minecraft Cell: Biology Meets Game-Based Learning | Gamification in the Classroom | Scoop.it
Minecraft, the popular sandbox game, is beloved by educators for its use as a learning tool. It enables students to explore, create and imagine in a completely different way than they could ever do i
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Rescooped by Kathy Lynch from Transformational Teaching, Thinking, and Technology
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Gamify Learning: 20+ Resources : Teacher Reboot Camp

Gamify Learning: 20+ Resources : Teacher Reboot Camp | Gamification in the Classroom | Scoop.it

Via Chris Carter
Kathy Lynch's insight:

More great resources Thx to Chris Carter

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Do Badges Reflect Mastery Better than Grades Do?

Do Badges Reflect Mastery Better than Grades Do? | Gamification in the Classroom | Scoop.it
There's a school just up the road from us  in Sterling, Kansas, that is reportedly in the process of shifting about 60% of their high school classes to reflect a Career and Technical Education focu...
Kathy Lynch's insight:

Seat time or mastery? We seem to be moving to the latter and it is probably a good thing.

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What is Gamification?

This presentation highlights areas of gamification and looks at some examples from professional organizations and the accounting field.

Via Maria Margarida Correia, Kathy Lynch
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The Teacher's Guides To Technology And Learning - Edudemic

The Teacher's Guides To Technology And Learning - Edudemic | Gamification in the Classroom | Scoop.it
We've gone through hundreds of resources to assemble these guides which are meant to help you learn, teach, and share as much as possible.
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Rescooped by Kathy Lynch from Thoughtful Tech
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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | Gamification in the Classroom | Scoop.it
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while.

Via Philip Vinogradov
Kathy Lynch's insight:

Thanks to Phil Vinogradov

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Philip Vinogradov's curator insight, September 14, 2013 6:41 PM

A great synopsis of game-based design

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The Minecraft Cell: Biology Meets Game-Based Learning

The Minecraft Cell: Biology Meets Game-Based Learning | Gamification in the Classroom | Scoop.it
Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.
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Games and Gamification: Research from the eLearning Guild

Games and Gamification: Research from the eLearning Guild | Gamification in the Classroom | Scoop.it

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning.


Via Chris Carter
Kathy Lynch's insight:

Thx Chris Carter

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Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning | Gamification in the Classroom | Scoop.it
In the classroom, fiero -- excitement that gamers experience when they overcome challenges -- makes students see that they're empowered players in their own education. They're released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
Kathy Lynch's insight:

Part 1

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How Games Lead Kids to the Good Stuff: Understanding Context

How Games Lead Kids to the Good Stuff: Understanding Context | Gamification in the Classroom | Scoop.it
With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.
Kathy Lynch's insight:

Part 2

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Social And Emotional Benefits Of Video Games: Metacognition and Relationships

Social And Emotional Benefits Of Video Games: Metacognition and Relationships | Gamification in the Classroom | Scoop.it
Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.
Kathy Lynch's insight:

Unlike our old assumptions, there is are lot of demonstrable positives for gamers. Two areas where all students can benefit, but perhaps, particularly students with the special needs are social skills and metacognition.

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Rescooped by Kathy Lynch from The 21st Century
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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | Gamification in the Classroom | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye

Via Dr. Susan Bainbridge
Kathy Lynch's insight:

Thanks, Susan Bainbridge!

more...
Jean-Baptiste Houdart's curator insight, April 20, 3:13 AM

Interesting new instructional theory worth keeping track of. Quest Based Learning is a great opportunity to engage learners through fun and challenging activities.

Rosemary Tyrrell's curator insight, April 20, 12:41 PM

Part of the increasing gamification movement. 

Kirsten Wilson's curator insight, April 20, 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

Rescooped by Kathy Lynch from Eclectic Technology
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Gamification in Education - An Educator's Experience

Gamification in Education - An Educator's Experience | Gamification in the Classroom | Scoop.it
The breakthrough happened after the student took the Bartle's Gamer Profile Quiz and we found out that he was a "killer." Off-the-charts killer, but achievement meant nothing to this student. Just li

Via Beth Dichter
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Beth Dichter's curator insight, March 26, 10:11 PM

Gamification...do you ask yourself if this will work in your classroom? In this post Vicki Davis shares her experience of bringing games into the classroom. You will learn how games may be the tool for some students to break through barriers, and also that the language used by games is not always up to school standards.

She shares five elements of gaming that should be considered as gaming and education come together.

1. Game Mechanics (think game theory)

2. Bartle Test of Game Psychology (more information on this in the post)

3. Gamification is a Process - In this section she shares the experience of another teacher whom has gamified his classroom, including an embedded video from a Google Hangout he hosted. Take the time to watch the video and learn from his experience with his 6th grade class.

4. Serious Games can be Used Anywhere - from elementary through college level (and some businesses are using games to help train future employees).

5. Serious Games can Tackle Serious Issues, and serious issues may help us promote rigor in our classrooms.

6. We Can't Trust App Stores to Curate our Games

Click through to the post for more information. After reading the post do you think that gaming has the potential to be a "powerful 'killer' tool in a 21st century teacher's toolkit?

TWCLibrary's curator insight, March 27, 6:56 PM

Discusses the different applications of gamification in the classroom and why it can engage kids in their learning

Rescooped by Kathy Lynch from Special Science Classroom
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Best Practices: Using Moodle Badges to Gamify Learning

Best Practices: Using Moodle Badges to Gamify Learning | Gamification in the Classroom | Scoop.it
How are you currently engaging students in your classroom? What’s working, what’s not, and what’s missing? In today’s blog, we introduce Moodle badges, a feature designed to add reward and recognition to your classroom.

Via Dorian Love, Maria Margarida Correia, Kathy Lynch
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Dorian Love's curator insight, January 8, 2:09 AM

Some useful tips!

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How to Apply Gamification in Education

How to Apply Gamification in Education | Gamification in the Classroom | Scoop.it
 
Gamification, and the gamification of education in particular, is a huge and complex area. We have written about gamification in the past (in the form of educational apps that gamify subjects such as maths or languages).

Via Maria Margarida Correia, Kathy Lynch
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How To Gamify Your Classroom In 6 Easy Steps - Edudemic

How To Gamify Your Classroom In 6 Easy Steps - Edudemic | Gamification in the Classroom | Scoop.it
Trying to gamify your classroom may seem like a useful tactic. But for teachers who are new to gamification, incorporating it into your classroom may seem like a daunting task.
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Education Levels Up! – A noObs guide to Gamifying your Classroom » MrDaley.com | MrDaley.com

Education Levels Up! – A noObs guide to Gamifying your Classroom » MrDaley.com | MrDaley.com | Gamification in the Classroom | Scoop.it
Kathy Lynch's insight:

Nice outline of the details of implementing gamification

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