GAMIFICATION
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Rescooped by Jonathan Wilson from Design d'écosystèmes relationnels
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Out With the Degree, In With the Badge: How Badges Motivate Learning

Out With the Degree, In With the Badge: How Badges Motivate Learning | GAMIFICATION | Scoop.it

"Catherine Lacey, a student at the University of Western Australia, is a Level 40 Hero in biology.

That’s her ranking on OpenStudy, where she spends up to 30 hours per week answering homework questions posed by students around the world.

Hero is the hardest badge to attain on the site, indicating considerable time spent helping other students. And Lacey doesn’t just help beginners—one of the many merit badges she’s earned from OpenStudy is for tutoring students in MIT open biology courses."


Via Beth Dichter, Michele Cairns, Sébastien Espérance
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Yasemin Allsop's curator insight, August 16, 2013 2:35 AM

As someone who just started to elarn about badges, this is really intresting for me!

Laura Graceffa's curator insight, August 16, 2013 6:15 PM

Can it work in an environment that discourages making differences in achievement obvious?

Yvonne Marie Webber's comment, August 26, 2013 11:35 PM
@Laura, I really think it can. the badges do not have to focus on product, but can focus on each student collaborating, sharing, contributing in the way that is best for that student. The badges do not have to be given in a hierarchal manner.
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More than just play: game-based learning environments are powerful tools for STEM

More than just play: game-based learning environments are powerful tools for STEM | GAMIFICATION | Scoop.it
Incorporating games and game-based environments into K-12 educational settings is one piece of a growing movement to increase technology in education.
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Rescooped by Jonathan Wilson from Gamification
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Seth Priebatsch: The game layer on top of the world | Video on TED.com

By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world.

Via Pekka Puhakka
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ExploreCurate's curator insight, November 1, 2013 5:12 PM


Is anyone going on a gamification event in the near future? Contact @explorecurate if you want to cover the event. 

 

Sign up and receive a free monthly Newsletter with curated digital business insights http://bit.ly/1f9UXDG.

Jean-Marie Grange's curator insight, December 11, 2013 2:47 PM

"Last decade was the decade of Social, next decade will be the decade of game"... very true... and very exciting!

Rescooped by Jonathan Wilson from SeriousGame.be
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Pour une gamification réussie de la formation en ligne | Thot Cursus

Pour une gamification réussie de la formation en ligne | Thot Cursus | GAMIFICATION | Scoop.it
Voir des apprenants aussi engagés sur leur formation en ligne que des adeptes du jeu vidéo, tous les concepteurs d'e-learning en rêvent !

Via Yasmine Kasbi
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Legal issues of gamification - Dundas Lawyers

Legal issues of gamification - Dundas Lawyers | GAMIFICATION | Scoop.it
One of the great things about working with technology focussed clients whether it be as an acquirer of technology, or as the “manufacturer” we often get to advise on a range of interesting legal issues.
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The Gamification of mLearning (Part 3 of 3) by Karl Kapp : Learning Solutions Magazine

The Gamification of mLearning (Part 3 of 3) by Karl  Kapp : Learning Solutions Magazine | GAMIFICATION | Scoop.it
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Rescooped by Jonathan Wilson from Design d'écosystèmes relationnels
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PSFK Future of Gaming Report

Future Of Gaming report presents key trends emerging within the gaming space that brands, non-profits and communities can leverage to build engagement and motiv

Via Sébastien Espérance
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Sébastien Espérance's curator insight, October 12, 2013 5:09 AM

Intégrer la gamification au sein des organisations pour favoriser les dynamiques participatives internes.

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Gabe Zichermann: How games make kids smarter | Video on TED.com

Can playing video games make you more productive? Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking.
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Rescooped by Jonathan Wilson from Digital Delights - Avatars, Virtual Worlds, Gamification
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Kurt Squire on Civic Engagement Through Digital Games

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...

Via Ana Cristina Pratas
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Rescooped by Jonathan Wilson from Gamification
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How games can organize millions of people to accomplish great things (book ... - PandoDaily (blog)

How games can organize millions of people to accomplish great things (book ... - PandoDaily (blog) | GAMIFICATION | Scoop.it
How games can organize millions of people to accomplish great things (book ...

Via Pekka Puhakka
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Does gamification work? – A look into research | Gamification ...

Does gamification work? – A look into research | Gamification ... | GAMIFICATION | Scoop.it
Understanding gamification and its effectiveness beyond anecdotal evidence and hype is evidently a pertinent practical issue as well as, increasingly, a scholarly pursuit. Regardless of the increasing amount of both industry ...
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Rescooped by Jonathan Wilson from Social Media, SEO, Mobile, Digital Marketing
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The Top 5 Rules of Gamification for Training

The Top 5 Rules of Gamification for Training | GAMIFICATION | Scoop.it

General Management - There may be whispers of it in the workplace, but if learning leaders haven't heard a lot about gamification yet, they will in the near future.


Via Kamal Bennani
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Rescooped by Jonathan Wilson from Digital Delights - Avatars, Virtual Worlds, Gamification
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Gamification: why playing games could be the future of training and e-learning

Gamification: why playing games could be the future of training and e-learning | GAMIFICATION | Scoop.it
Gamification has become an increasingly important element within the training industry, one that can often mean the difference between success and failure. In recent years, looking critically at th...

Via Ana Cristina Pratas
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Chip Peters's curator insight, October 2, 2013 8:41 AM

An excellent article - provides foundational insight into the trend sweeping the industry.

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Gigya raises another $25M to add social & gamification to brand ...

Gigya raises another $25M to add social & gamification to brand ... | GAMIFICATION | Scoop.it
Social engagement service Gigya closed a new $25 million round of funding, the startup announced today. Gigya attempts to make websites, services, and applications more engaging through the use of social gaming ...
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