Gamification
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Serious Games: Changing the World with Transmedia | International Documentary Association

Serious Games: Changing the World with Transmedia | International Documentary Association | Gamification | Scoop.it

The eighth annual Games for Change symposium, conducted in New York City, June 20-22 at New York University's Skirball Center, showcased the major players and initiatives of the emerging social impact gaming movement. An authentic and functional execution of media convergence, social impact gaming fuses gaming, online interactivity and social media to achieve positive real world outcomes; so naturally, Games for Change included a keynote address from former US Vice President Al Gore. Asi Burak, creator of the groundbreaking game Peacemaker and co-president of Games for Change with Michelle Byrd, maintains,  "Featuring Vice President Al Gore as the festival's keynote set the tone that games are mainstream and that games for social change and learning make all the sense in the world." Gore clearly concurred, observing that "People need play, and the potential of gaming combined with social interchange media is huge. The question is, Can games change unsatisfying reality?"


Via Kim Flintoff
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A creative and powerful simulation. Katie Mckenna incorporates documentary footage with gaming elements to tell a powerful story of the struggles, passion and determination of survivors, jorunalists and aid workers of the Haiti earthquake in 2010.

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Virtual reality — from the living room to the classroom

Virtual reality — from the living room to the classroom | Gamification | Scoop.it
With the dawn of virtual reality, we are in the midst of a massive paradigm shift in how educators will perceive and incorporate video gamin
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Colleges Find Gamification Success Through Sports Influence

Colleges Find Gamification Success Through Sports Influence | Gamification | Scoop.it
North Carolina State University shares how to leverage gamification in course development and set students on the right career path.
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A great example of integrating gamification in a module to engage and challenge students.

 

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Game Design Canvas | Richard Carey Digital Media

Game Design Canvas | Richard Carey Digital Media | Gamification | Scoop.it
Lean, agile, iterative… we’re all trying to work smarter and faster.

Designers of games for learning and change are under the same hurry-up pressure, but with games inherently complex and arguably more so with an underlying intention to impact players, accelerating the pace of game design is tough.

That’s why we developed the Game Design Canvas — a tool for lean, agile game design that renders the essence of your concept on a single page, to make testing, validating and communicating the concept faster and easier.

Via Kim Flintoff
HCL's insight:

The Game Design Canvas seems like a great storyboarding/planning tool to capture 'the essence' of your (game) concept on a single page

 

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Gamification vs Game-Based eLearning: Can You Tell The Difference?

Gamification vs Game-Based eLearning: Can You Tell The Difference? | Gamification | Scoop.it
Gamification vs Game-Based eLearning: How To Integrate Them Into Your eLearning Course. Gamification vs Game-Based eLearning: Can You Tell The Difference?

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elearning at eCampus ULg's curator insight, April 21, 2015 3:18 AM

Interesting information linked with the previuos post !

David W. Deeds's curator insight, April 21, 2015 9:47 AM

Great info here! 

T&LHaskayne's curator insight, April 21, 2015 12:59 PM

Check out the latest article from eLearning Industry!

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The Anatomy Of Good Gamified eLearning

The Anatomy Of Good Gamified eLearning | Gamification | Scoop.it
What is ‘gamification’ and how can it help you to design great elearning? Check The Anatomy Of Good Gamified eLearning to find out more!

Via David W. Deeds
HCL's insight:

"The first rule of great gamified eLearning is: learner centricity."

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The Teacher's Guide To Badges In Education | Edudemic

The Teacher's Guide To Badges In Education | Edudemic | Gamification | Scoop.it
Unfortunately, some students are not motivated by grades. Yes, this includes your brightest kids. Some kids could get an A on any test you give them, so they do not see the need for homework. Why do an hour of work every night when they know they are going to get an A on the test? Now you have a student who gets Fs on all his homework and As on all his tests. It turns into a C average, and he doesn’t care. How do you motivate him to do more or do better? The old-fashioned way – you give him a badge.

Via Dennis T OConnor
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Dennis T OConnor's curator insight, February 17, 2015 2:02 PM

Badges are useful tools.  Generate engagement. Visualize assessment. Tools for coaching and encouragement.

deniseroberts's curator insight, February 20, 2015 9:14 AM

Great article if you are considering "gamifying" your instruction whether it's virtual or face-to-face.

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What is gamification?

What is gamification? | Gamification | Scoop.it

http://deangroom.wordpress.com/2014/09/16/what-is-gamification/I can go back and forth on this one, but I'll go along with the idea of it being a deliberate exploitation of human nature (play). There are, as this video discusses, plenty of points of view. It's...

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A vibrant video on what gamification is and its value in education.

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Using Badges and Achievements in Blackboard

Using Badges and Achievements in Blackboard | Gamification | Scoop.it
Nothing says gamification like badges and achievements. “Badges can help speed the shift from credentials that simply measure seat time, to ones that more accurately measure competency.” Secretary ...
HCL's insight:

A good overview of digital badges and how to use the Achievements tool in Blackboard to issue rewards to learners

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Gamification can motivate employees, engage customers - ABA Banking Journal

Gamification can motivate employees, engage customers - ABA Banking Journal | Gamification | Scoop.it
Sweet spot is shared goals benefitting company, employees and/or customers Gamification has become an essential part of any digital business strategy...
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"At its core, gamification is about engaging people on an emotional level and motivating them to achieve their goals."

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5 Elements to Gamifying your eLearning Professional Development Course

5 Elements to Gamifying your eLearning Professional Development Course | Gamification | Scoop.it
eLearning professional development authors can greatly benefit users if we take the time to focus on the outcomes of gamified elearning before we develop.
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Getting Started With Gamification

Getting Started With Gamification | Gamification | Scoop.it
Karl Kapp addresses the question: How do you begin to think about using game-elements and game-thinking to create instruction that is engaging?
HCL's insight:

Karl Kapp says, "Bottom line: Gamification should be about driving learning and behavior change. Keep that as your focus and you will be successful."

 

A worthy read on how to get started with using gamification in engaging learners and reaching desired outcomes.

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7 Good Examples of Gamification in Education - EdTechReview™ (ETR)

7 Good Examples of Gamification in Education - EdTechReview™ (ETR) | Gamification | Scoop.it
Various edtech companies are working for some effective ways to create process of learning “fun”. Here are some of the good examples of gamification in education.
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Where Does Gamification Fit in Higher Education? [#Infographic]

Where Does Gamification Fit in Higher Education? [#Infographic] | Gamification | Scoop.it
Are points and badges a waste of time, or the key to unlocking hidden motivation in college students?
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Gamification of Education

Gamification of Education | Gamification | Scoop.it
Why games? What can you learn from playing games? How can games change the world? Jane McGonigal addresses the idea of using games in education at the 2011 Microsoft Innovative Education Forum.
HCL's insight:
Jane McGonigal explains the idea of using games in education. In games, there’s no fear that “if I don’t finish the level, or complete the quest the first time I try, I’ll never get to play the game again”… Trying is what helps us learn and allowing students to try and fail and have that not be a grade but rather an opportunity to learn and get better.
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The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry | Gamification | Scoop.it
what is it about gamification in education, or other areas of life, that really makes us want to progress? This article will explore some of the psychology behind what motivates us to learn, and what makes us retain that crucial knowledge.
HCL's insight:

An interesting read... exploring some of the psychology of gamification, including, motivation, rewards, collaboration and progress.

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Gamification: Engaging Students With Narrative

Gamification: Engaging Students With Narrative | Gamification | Scoop.it
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.
HCL's insight:

A great article on gamifying the classroom by adding narrative, a storyline, a theme to lessons and activities can help students be more engaged.

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Standards Based Grading GAMIFIED With Badges

Standards Based Grading GAMIFIED With Badges | Gamification | Scoop.it
Assessing students based on learning goals is great, but this new gamified approach I stumbled upon has potential to be a game-changer for my students.
HCL's insight:

Interesting methods and approaches in assessing students through gamification.

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Game Face On: Gamification for Engaging Teachers in PD

Game Face On: Gamification for Engaging Teachers in PD | Gamification | Scoop.it
By gamifying their school's PD, two educators motivated and engaged their faculty to master the challenges of learning how to teach in a 1:1 environment.
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Inspiring Writing using Adventure Game Creation with Book Creator App - Sept 2014 Blog Post

Inspiring Writing using Adventure Game Creation with Book Creator App - Sept 2014 Blog Post | Gamification | Scoop.it

This term I have been working with upper Key Stage 2 pupils to develop interactive adventure style games in Book Creator. One of the features of the app is it allows you to link objects such as images and text to other pages within the book. For images, tap on the image to select it, then tap on the Info icon and use the hyperlink box to type in the page number. For text, highlight the text withIn the text box and you will see a hyperlink option.

This has enabled us to create games where choices, questions and decisions are asked of the user/player throughout. We have then used this as a stimulus for writing, not only creatively but also instruction and advertising. Above are a few screen shots of an example book I made but I didn't want to show the pupils too much as I wanted them to come up with their own ideas.


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Agora Abierta's comment, November 21, 2014 6:39 AM
Can you share a link to see the results??
Coolwired's curator insight, November 21, 2014 3:49 PM

Digital Story creation challenge! Enjoy! :-)

Ness Crouch's curator insight, July 8, 2015 9:12 PM

What a great writing idea!! 

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Serious Games: Changing the World with Transmedia | International Documentary Association

Serious Games: Changing the World with Transmedia | International Documentary Association | Gamification | Scoop.it

The eighth annual Games for Change symposium, conducted in New York City, June 20-22 at New York University's Skirball Center, showcased the major players and initiatives of the emerging social impact gaming movement. An authentic and functional execution of media convergence, social impact gaming fuses gaming, online interactivity and social media to achieve positive real world outcomes; so naturally, Games for Change included a keynote address from former US Vice President Al Gore. Asi Burak, creator of the groundbreaking game Peacemaker and co-president of Games for Change with Michelle Byrd, maintains,  "Featuring Vice President Al Gore as the festival's keynote set the tone that games are mainstream and that games for social change and learning make all the sense in the world." Gore clearly concurred, observing that "People need play, and the potential of gaming combined with social interchange media is huge. The question is, Can games change unsatisfying reality?"


Via Kim Flintoff
HCL's insight:

A creative and powerful simulation. Katie Mckenna incorporates documentary footage with gaming elements to tell a powerful story of the struggles, passion and determination of survivors, jorunalists and aid workers of the Haiti earthquake in 2010.

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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | Gamification | Scoop.it

mification, clasrGamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …

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Games, gamification and why we can do better

Games, gamification and why we can do better | Gamification | Scoop.it
I was asked to do an impromptu lunchtime session today on a topic of my choice, which I thought would be a timely opportunity to unpack a particular bugbear of mine. And because I do so love an ove...
HCL's insight:

Sarah Thorney Croft shares her thoughts on how we can do better at gamifying education in this interesting blog post.

 

In her words, "shameless bribery is not innovation. If we’re really serious about pulling the benefits of gaming into education we need to knock the playing field flat and rethink everything."

 

 

 

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Beyond Badges: Why Gamify?

Beyond Badges: Why Gamify? | Gamification | Scoop.it
Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world" include earning badges, completing missions and leveling
HCL's insight:

Matthew Farber discusses the benefits, strategies and frameworks of using gamification in the classroom. Some great links too.

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players journey: 5-step design framework for longterm engagement

The Player’s Journey A 5-Step Framework for Designing Engaging Experiences Amy Jo Kim, Ph.D. © 2013 All Rights Reserved
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A great presentation by Amy Kim detailing a 5-step framework, involving insight, motivation, lifecyle, progress and loops, for designing an engaging gamification experience.

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Gamification in Higher Education

Presentation to SRHE New Researchers Conference on 'gamifying' an undergraduate module.
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