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Serious Games: Changing the World with Transmedia | International Documentary Association

Serious Games: Changing the World with Transmedia | International Documentary Association | Gamification | Scoop.it

The eighth annual Games for Change symposium, conducted in New York City, June 20-22 at New York University's Skirball Center, showcased the major players and initiatives of the emerging social impact gaming movement. An authentic and functional execution of media convergence, social impact gaming fuses gaming, online interactivity and social media to achieve positive real world outcomes; so naturally, Games for Change included a keynote address from former US Vice President Al Gore. Asi Burak, creator of the groundbreaking game Peacemaker and co-president of Games for Change with Michelle Byrd, maintains,  "Featuring Vice President Al Gore as the festival's keynote set the tone that games are mainstream and that games for social change and learning make all the sense in the world." Gore clearly concurred, observing that "People need play, and the potential of gaming combined with social interchange media is huge. The question is, Can games change unsatisfying reality?"


Via Kim Flintoff
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A creative and powerful simulation. Katie Mckenna incorporates documentary footage with gaming elements to tell a powerful story of the struggles, passion and determination of survivors, jorunalists and aid workers of the Haiti earthquake in 2010.

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Inspiring Writing using Adventure Game Creation with Book Creator App - Sept 2014 Blog Post

Inspiring Writing using Adventure Game Creation with Book Creator App - Sept 2014 Blog Post | Gamification | Scoop.it

This term I have been working with upper Key Stage 2 pupils to develop interactive adventure style games in Book Creator. One of the features of the app is it allows you to link objects such as images and text to other pages within the book. For images, tap on the image to select it, then tap on the Info icon and use the hyperlink box to type in the page number. For text, highlight the text withIn the text box and you will see a hyperlink option.

This has enabled us to create games where choices, questions and decisions are asked of the user/player throughout. We have then used this as a stimulus for writing, not only creatively but also instruction and advertising. Above are a few screen shots of an example book I made but I didn't want to show the pupils too much as I wanted them to come up with their own ideas.


Via iPad Teachers
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Agora Abierta's comment, November 21, 6:39 AM
Can you share a link to see the results??
Agora Abierta's comment, November 21, 6:39 AM
Can you share a link to see the results??
Coolwired's curator insight, November 21, 3:49 PM

Digital Story creation challenge! Enjoy! :-)

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Serious Games: Changing the World with Transmedia | International Documentary Association

Serious Games: Changing the World with Transmedia | International Documentary Association | Gamification | Scoop.it

The eighth annual Games for Change symposium, conducted in New York City, June 20-22 at New York University's Skirball Center, showcased the major players and initiatives of the emerging social impact gaming movement. An authentic and functional execution of media convergence, social impact gaming fuses gaming, online interactivity and social media to achieve positive real world outcomes; so naturally, Games for Change included a keynote address from former US Vice President Al Gore. Asi Burak, creator of the groundbreaking game Peacemaker and co-president of Games for Change with Michelle Byrd, maintains,  "Featuring Vice President Al Gore as the festival's keynote set the tone that games are mainstream and that games for social change and learning make all the sense in the world." Gore clearly concurred, observing that "People need play, and the potential of gaming combined with social interchange media is huge. The question is, Can games change unsatisfying reality?"


Via Kim Flintoff
HC's insight:

A creative and powerful simulation. Katie Mckenna incorporates documentary footage with gaming elements to tell a powerful story of the struggles, passion and determination of survivors, jorunalists and aid workers of the Haiti earthquake in 2010.

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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | Gamification | Scoop.it

mification, clasrGamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …

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Games, gamification and why we can do better

Games, gamification and why we can do better | Gamification | Scoop.it
I was asked to do an impromptu lunchtime session today on a topic of my choice, which I thought would be a timely opportunity to unpack a particular bugbear of mine. And because I do so love an ove...
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Sarah Thorney Croft shares her thoughts on how we can do better at gamifying education in this interesting blog post.

 

In her words, "shameless bribery is not innovation. If we’re really serious about pulling the benefits of gaming into education we need to knock the playing field flat and rethink everything."

 

 

 

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Beyond Badges: Why Gamify?

Beyond Badges: Why Gamify? | Gamification | Scoop.it
Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world" include earning badges, completing missions and leveling
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Matthew Farber discusses the benefits, strategies and frameworks of using gamification in the classroom. Some great links too.

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players journey: 5-step design framework for longterm engagement

The Player’s Journey A 5-Step Framework for Designing Engaging Experiences Amy Jo Kim, Ph.D. © 2013 All Rights Reserved
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A great presentation by Amy Kim detailing a 5-step framework, involving insight, motivation, lifecyle, progress and loops, for designing an engaging gamification experience.

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Gamification in Higher Education

Presentation to SRHE New Researchers Conference on 'gamifying' an undergraduate module.
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Games and Gamification of College Course Content: Examples and Best...

This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplin...
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Great examples of games from different disciplines

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Games or Gamification

Games or Gamification | Gamification | Scoop.it
As educators and trainers, what can we learn from the success of video games, and how can we use some of those lessons to make better learning experiences for our learners?
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An interesting article on the difference between games and gamification. The article discusses how they are different in theory and in the output.

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6 Reasons To Consider Game Based Learning | Game On! Learning

6 Reasons To Consider Game Based Learning | Game On! Learning | Gamification | Scoop.it
Learn why learning through serious games is quickly becoming the next big thing in effective training methods for your workforce.
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A Graphic That Itemizes The Educational Value Of Video Games

A Graphic That Itemizes The Educational Value Of Video Games | Gamification | Scoop.it
  via TeachThought A Graphic That Itemizes The Educational Value Of Video Games The educational value of video games is a matter of debate, and perhaps rightfully so. Nothing works for everyon...
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"The graphic attempts to highlight the educational value of video games... It points out the literary elements (plot), cognitive action (problem-solving) and emotional “strands” (fun) of video games."

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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | Gamification | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."


Via Jim Lerman, Designing for Learning, ech08ravo
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aanve's curator insight, February 20, 9:51 PM

www.aanve.com

 

Debra Walker's curator insight, March 11, 4:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 8:43 AM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.

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Why Gamification Is Winning Points on Campus

Why Gamification Is Winning Points on Campus | Gamification | Scoop.it
Higher ed gaming labs like Rochester Institute of Technology’s MAGIC center are expanding gamification’s possibilities.

 

"Games are really good at representing complex systems, so educational experiences that are framed on learning those systems work really well for games."


Via Kim Flintoff, KiwiBelma
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What is gamification?

What is gamification? | Gamification | Scoop.it

http://deangroom.wordpress.com/2014/09/16/what-is-gamification/I can go back and forth on this one, but I'll go along with the idea of it being a deliberate exploitation of human nature (play). There are, as this video discusses, plenty of points of view. It's...

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A vibrant video on what gamification is and its value in education.

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Using Badges and Achievements in Blackboard

Using Badges and Achievements in Blackboard | Gamification | Scoop.it
Nothing says gamification like badges and achievements. “Badges can help speed the shift from credentials that simply measure seat time, to ones that more accurately measure competency.” Secretary ...
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A good overview of digital badges and how to use the Achievements tool in Blackboard to issue rewards to learners

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Gamification can motivate employees, engage customers - ABA Banking Journal

Gamification can motivate employees, engage customers - ABA Banking Journal | Gamification | Scoop.it
Sweet spot is shared goals benefitting company, employees and/or customers Gamification has become an essential part of any digital business strategy...
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"At its core, gamification is about engaging people on an emotional level and motivating them to achieve their goals."

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5 Elements to Gamifying your eLearning Professional Development Course

5 Elements to Gamifying your eLearning Professional Development Course | Gamification | Scoop.it
eLearning professional development authors can greatly benefit users if we take the time to focus on the outcomes of gamified elearning before we develop.
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Getting Started With Gamification

Getting Started With Gamification | Gamification | Scoop.it
Karl Kapp addresses the question: How do you begin to think about using game-elements and game-thinking to create instruction that is engaging?
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Karl Kapp says, "Bottom line: Gamification should be about driving learning and behavior change. Keep that as your focus and you will be successful."

 

A worthy read on how to get started with using gamification in engaging learners and reaching desired outcomes.

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7 Good Examples of Gamification in Education - EdTechReview™ (ETR)

7 Good Examples of Gamification in Education - EdTechReview™ (ETR) | Gamification | Scoop.it
Various edtech companies are working for some effective ways to create process of learning “fun”. Here are some of the good examples of gamification in education.
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Where Does Gamification Fit in Higher Education? [#Infographic]

Where Does Gamification Fit in Higher Education? [#Infographic] | Gamification | Scoop.it
Are points and badges a waste of time, or the key to unlocking hidden motivation in college students?
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Gamification in Education: What, How, Why Bother?

Gamification in Education: What, How, Why Bother? | Gamification | Scoop.it
Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if
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A great introduction to gamification and it's place in education.

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Gamification Meets Mobile Learning: 4 Best Practices

Gamification Meets Mobile Learning: 4 Best Practices | Gamification | Scoop.it
How do you give learners engaging, instant access to e-Learning content? You combine two of the most popular e-Learning trends and create a mobile game.

Via Designing for Learning
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Combine mobile learning and gamification and what do you get? "An awesome learning experience - that’s both popular and effective."

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Designing for Learning's curator insight, January 21, 8:13 PM

So, what happens when you combine gamification with mobile learning? According to the article, "gamification is engaging and mobile learning is convenient. The result when these two powerful trends meet is an awesome learning experience - that’s both popular and effective." Here are 4 best practices when combining the two.

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A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning

A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning | Gamification | Scoop.it
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A great graphic that visualises the some of the reasons why games are good for learning...

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Gamification101 b

GAMIFICATION 101 Building fun and play into your eLearning Dr. Allen Partridge Senior eLearning Evangelist, Adobe

Via Grant Montgomery, Kim Flintoff
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What’s the Difference Between Games and Gamification?

What’s the Difference Between Games and Gamification? | Gamification | Scoop.it
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital
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