Gamification
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GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification]

GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification] | Gamification | Scoop.it
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Jane McGonigal Presentation

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Gamification | Scoop.it

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory.   


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Gamification of Learning

A Presentation on Gamification of Learning by Be Learning. In recent years there has been a huge drive to harness the power of digital gaming in learning. It

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Be Learning's curator insight, April 2, 2013 7:48 PM

In recent years there has been a huge drive to harness the power of digital gaming in learning. It is a huge subject with games taking many forms and delivered in many ways, from the PC to the mobile, the gameboy to the Kinnect. They have been applied to aid the development of subject knowledge, subject specific skills to learning collaborative skills such as problem solving and team work. In many cases we are already using ‘gaming’ in learning, whether it be board games, quizzes or like one of our recent customer service programs where the facilitator led day was designed as a game with the integration of gaming principles.

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Gamification And Instructional Design Infographic - Avatar Generation

Gamification And Instructional Design Infographic - Avatar Generation | Gamification | Scoop.it
We came across this nice infographic from Mia MacMeekin describing her thoughts on Gamification and Instructional Design.

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Coursera

Coursera | Gamification | Scoop.it
Take free online classes from 80+ top universities and organizations.
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Free Coursera Course on Gamification. Already started but content is still available.

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Gamification Community | Gamification.org

Gamification Community | Gamification.org | Gamification | Scoop.it
Be part of the largest gamification community in the world by helping contribute content, fight spam and spread the word!
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Why the Gamification of Learning Became so Successful

Why the Gamification of Learning Became so Successful | Gamification | Scoop.it
Melissa Miller analyses the gamification of learning process and its influence and consequences in modern education.

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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | Gamification | Scoop.it

Knowledge gained from playing different aspects of learning games are transferable to the real world.


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Katrin Becker's comment, December 8, 2012 9:40 AM
This is not new. I have numerous publications that apply game design to instructional design:
Katrin Becker's comment, December 8, 2012 9:42 AM
Starting in 2005: Katrin Becker (2005) How Are Games Educational? Learning Theories Embodied in Games DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005

Katrin Becker (2006) Pedagogy in Commercial Video Games, in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47)
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Gamification And Instructional Design

Gamification And Instructional Design | Gamification | Scoop.it
We came across this nice infographic from Mia MacMeekin describing her thoughts on Gamification and Instructional Design.

Via Susan Grigsby @sksgrigsby
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Susan Grigsby @sksgrigsby's curator insight, November 12, 2013 3:08 PM

Yet another cool infographic by Mia MacMeeking. Love her...

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Games for Change - Learning Resources

Games for Change - Learning Resources | Gamification | Scoop.it

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The Future of Gamification | Pew Research Center's Internet & American Life Project

The Future of Gamification | Pew Research Center's Internet & American Life Project | Gamification | Scoop.it
Game mechanics like rewards and feedback loops are gaining ground in digital life and many experts think they will spread widely to key domains like education and health by 2020. Others worry about a darker side.
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What is Gamification? | Gamification.org

What is Gamification? | Gamification.org | Gamification | Scoop.it
Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.
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Gamification's Three Disciplines - Gamification Co

Gamification's Three Disciplines - Gamification Co | Gamification | Scoop.it
In the emergence of a new design discipline like Gamification, there are many successes and failures that contribute to the overall body of knowledge within the industry.
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