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Rescooped by Beverly Van Citters, Ph.D. from Digital Delights - Avatars, Virtual Worlds, Gamification
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Smart #Gamification: Seven Core Concepts for Creating Compelling Experiences

Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...

Via Ana Cristina Pratas
Beverly Van Citters, Ph.D.'s insight:

Incredible comments and the examples were specific. Great information!

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Rescooped by Beverly Van Citters, Ph.D. from Gamification
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What’s the Difference Between Games and Gamification? | MindShift

What’s the Difference Between Games and Gamification? | MindShift | Gamification | Scoop.it

by Frank Catalano

 

"Outside of education, some call these “reward, recognition and motivation programs.” And Alex Chisholm, executive director of the Learning Games Network, a spin-off from the MIT Education Arcade and University of Wisconsin, shared an equivalent perspective recently when he noted that saying you’re going to “gamify” something in education means you’re applying game design principles to motivate and inspire learners.

 

"Defined another way, “Simulations are re-creations of systems,” says Scott Traylor, who frequently speaks and writes about learning games and is the CEO of digital kids’ content and tech developer 360KID. That simulation can be of a chemistry lab, gravity or even disaster response. “You are dropped into a situation and the only way you succeed is through trial and error, learning the correct ways of thinking to succeed in a particular role. Does learning occur in a well-designed simulation? You bet. Is this a game? You tell me.”

 

"Games, like simulations, are rule-based. But more so than gamified activities and simulations, there’s usually a strong emphasis on beating the game: that is, playing and winning."

  

 


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Twitter / History_Pics : Jesse Owens, in a suit, practices ...

Twitter / History_Pics : Jesse Owens, in a suit, practices ... | Gamification | Scoop.it
Jesse Owens, in a suit, practices aboard the SS Manhattan on the way to the Olympic Games in Berlin, 1936 http://t.co/9z2491s8SF
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Third-Graders React To Video Games Tracking Their Play - NPR (blog)

Third-Graders React To Video Games Tracking Their Play - NPR (blog) | Gamification | Scoop.it
Third-Graders React To Video Games Tracking Their Play
NPR (blog)
Last week, as part of our kids and technology theme week, Steve Henn wrote about how video game makers are spending more time and money tracking players' behavior.
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games-based-learning blog: 21st Century Skills and Games Based Learning

games-based-learning blog: 21st Century Skills and Games Based Learning | Gamification | Scoop.it

Via Jim Lerman
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What’s the Difference Between Games and Gamification? | MindShift

What’s the Difference Between Games and Gamification? | MindShift | Gamification | Scoop.it

by Frank Catalano

 

"Outside of education, some call these “reward, recognition and motivation programs.” And Alex Chisholm, executive director of the Learning Games Network, a spin-off from the MIT Education Arcade and University of Wisconsin, shared an equivalent perspective recently when he noted that saying you’re going to “gamify” something in education means you’re applying game design principles to motivate and inspire learners.

 

"Defined another way, “Simulations are re-creations of systems,” says Scott Traylor, who frequently speaks and writes about learning games and is the CEO of digital kids’ content and tech developer 360KID. That simulation can be of a chemistry lab, gravity or even disaster response. “You are dropped into a situation and the only way you succeed is through trial and error, learning the correct ways of thinking to succeed in a particular role. Does learning occur in a well-designed simulation? You bet. Is this a game? You tell me.”

 

"Games, like simulations, are rule-based. But more so than gamified activities and simulations, there’s usually a strong emphasis on beating the game: that is, playing and winning."

  

 


Via Jim Lerman
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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | Gamification | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."


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aanve's curator insight, February 20, 2014 9:51 PM

www.aanve.com

 

Debra Walker's curator insight, March 11, 2014 4:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 2014 8:43 AM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.

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Microsoft Gets Specific About Xbox One Used Games, Internet, Privacy - The Next Web

Microsoft Gets Specific About Xbox One Used Games, Internet, Privacy - The Next Web | Gamification | Scoop.it
Microsoft Gets Specific About Xbox One Used Games, Internet, Privacy The Next Web Today, Microsoft has posted a series of articles detailing exactly the way that the Xbox One will handle a permanent internet connection requirement, how it allows...
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Rescooped by Beverly Van Citters, Ph.D. from Contests and Games Revolution
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The Game Is The Thing: Game Based Learning More Than Leaderboards And Points!

The Game Is The Thing: Game Based Learning More Than Leaderboards And Points! | Gamification | Scoop.it
Game Based Learning – It Isn't Just Leaderboards And Points! http://t.co/Kd9ka9sDVA … #GBL #GameBasedLearning #Gamification #Innovation

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, June 7, 2013 7:18 AM

The Game Is The Thing
Great insight here matching my friend @RDansky's feedback. I understand the idea - the more complete the ecosystem the better the game, the more engagement.

I think there is a distinct difference between #gamification and game based learning. Gamification rides on the surface more. As marketers we want to create systems that reward behaviors we want.

We are Pavlov and Internet marketing isn't a laboratory (despite it feeling that way often). The irony of sounding like Pavlov is the real operant conditioning is happening TO US.

We become conditioned by the Stimulus - Response dance we play with our customers. I employ game mechanics NOT games in our Internet marketing.

Game mechanics are a sophisticated Google Analytics. Game mechanics create a more rapid-fire feedback loop and so clarify the "fog of war". When engagement goes up 9 times out of 10 do conversions.

briancanlas7's comment, June 7, 2013 11:36 AM
Use a combination of marketing vehicles to get your message out.
Rescooped by Beverly Van Citters, Ph.D. from Information and digital literacy in education via the digital path
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Reasons for Slow Adoption of Gamification in Education - EdTechReview

Reasons for Slow Adoption of Gamification in Education - EdTechReview | Gamification | Scoop.it
The answer to why gamification will take atleast 2-3 years for widespread adoption in the education industry.

Via Elizabeth E Charles
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Video Games Are Teaching Our Kids to Succeed in the 21st Century - Huffington Post

Video Games Are Teaching Our Kids to Succeed in the 21st Century - Huffington Post | Gamification | Scoop.it
Video Games Are Teaching Our Kids to Succeed in the 21st Century Huffington Post Good video games can teach kids how to learn things on their own quickly and then use these skills to achieve, make constant and rapid decisions that affect things...
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4 Fun Ways to Improve Your Facebook Engagement

4 Fun Ways to Improve Your Facebook Engagement | Gamification | Scoop.it
Use these simple Timeline games to grow engagement and increase comments, shares and likes for posts on your Facebook Page.
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Rescooped by Beverly Van Citters, Ph.D. from Achieving Better Results by Developing Better Leaders and Employees
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Which Behaviors Must Leaders Avoid?

Which Behaviors Must Leaders Avoid? | Gamification | Scoop.it
Three common offenders that damage employee relationships.

Via Willis Smith
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Rescooped by Beverly Van Citters, Ph.D. from Serious-Minded Games
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Online Teacher Camp - 3D GameLab

Online Teacher Camp - 3D GameLab | Gamification | Scoop.it

"Our monthly online teacher camps provide teachers and instructional designers the tools and the training to turn your class into a living game, or just a very cool place to learn! Start at any point, facilitated topics change monthly.  After it’s over, you’ll have a teacher dashboard and can invite your students to play their way through the curriculum. You choose which asynchronous quests and synchronous events you’d like to participate in (any or all), work at your own pace, fully facilitated by our Guild Officers.

Each month, we begin new camps that last three weeks, you get to play throughout the year.  Check out our camp calendar.

 

-Annual fee – $245, includes year-round access to all teacher camps

-Professional development credits available separately from Boise State University"


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Beyond Badges: Why Gamify? | Edutopia

Beyond Badges: Why Gamify? | Edutopia | Gamification | Scoop.it

By Matthew Farber

 

"Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world"include earning badges, completing missions and leveling up. Non-game companies, like Amazon, Deloitte and Salesforce.com, gamify to increase customer engagement. Gamification puts the customer on a journey motivated by intrinsic, or personally meaningful, rewards. An example is earning a "mayorship" badge on the mobile application Foursquare by "checking in" regularly to the same location.

 

"Gamification in the classroom has many benefits, too. After all, engaging a student intrinsically in the learning process, rather than with extrinsic motivators like grades, is the goal of every teacher. Awarding badges for academic accomplishments is a method to gamify the education. Global Kids, Inc. notes that badges "support learners to give language to and value what they are learning, by offering names for their new competencies and providing a venue that recognizes their importance."

 

"As a teacher, I assumed that game design had more to do with coding than the study of human behavior. To truly understand gamification, I realized that I needed to understand the process of game design. In gaming terms, I decided to go on a quest."


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Rescooped by Beverly Van Citters, Ph.D. from Educational Technology News
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5 Best Practices for Incorporating Games into Training Courses

5 Best Practices for Incorporating Games into Training Courses | Gamification | Scoop.it
Engaging and motivating your learners can be achieved through successfully gamifiying your e-Learning course.

Via EDTC@UTB
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e_learnglobal's curator insight, June 8, 2013 5:55 PM

Gamification is a bit of trend, but really goes back to the old adage, make training fun for knowledge transfer. We now just have the technology to help us do so.

Pauline Farrell's curator insight, June 11, 2013 9:01 AM

Extending on my latest obsession with badging and gaming

Rob Dennison's curator insight, September 23, 2013 7:55 AM

Totally agree

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Research: Video Games Make Teens Better Citizens | GamePolitics

Research: Video Games Make Teens Better Citizens | GamePolitics | Gamification | Scoop.it

Via Dr. Susan Bainbridge
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John Michel's curator insight, June 7, 2013 8:31 AM

Besides learning ethical decision making from games, Sanford says that teens learn how to formulate strategies to win by themselves and in teams, and how to be a leader.

Rescooped by Beverly Van Citters, Ph.D. from Digital Delights - Avatars, Virtual Worlds, Gamification
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Smart #Gamification: Seven Core Concepts for Creating Compelling Experiences

Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...

Via Ana Cristina Pratas
Beverly Van Citters, Ph.D.'s insight:

Incredible comments and the examples were specific. Great information!

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Rescooped by Beverly Van Citters, Ph.D. from Gamification
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Using Social Media Gamification to Increase Engagement

Using Social Media Gamification to Increase Engagement | Gamification | Scoop.it
In addition to providing valuable content, gamification techniques encourage customers/visitors, old & new, to visit, stay, and interact with your content.

Via Pekka Puhakka
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