Gamification and Higher Learning
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Gamification and Higher Learning
How can gamification benefit learning.
Curated by Dallas Budden
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Games Grow Up: Colleges Recognize the Power of Gamification

Games Grow Up: Colleges Recognize the Power of Gamification | Gamification and Higher Learning | Scoop.it

Universities enliven education through the power of play.


Via Peter Shanks, Pierre Levy, David W. Deeds, Dallas Budden
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Gamifying Education

Gamifying Education | Gamification and Higher Learning | Scoop.it
Gamification is being used in higher education too. Pennsylvania State University has created an entire platform for gamifying learning. Professors who want to use gamification can have applications developed on the ...
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How to Convince Higher Ups That “Fun” eLearning Is Good Business | Gamification of Learning

How to Convince Higher Ups That “Fun” eLearning Is Good Business | Gamification of Learning | Gamification and Higher Learning | Scoop.it
Our eLearning Challenges blog series explores the common situations our clients face when deploying learning solutions. We use examples from real projects to help you uncover the best way to meet (The most important How To of the year!
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Rescooped by Dallas Budden from 3D Virtual-Real Worlds: Ed Tech
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Games Grow Up: Colleges Recognize the Power of Gamification

Games Grow Up: Colleges Recognize the Power of Gamification | Gamification and Higher Learning | Scoop.it

Universities enliven education through the power of play.


Via Peter Shanks, Pierre Levy, David W. Deeds
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Rescooped by Dallas Budden from iPads, MakerEd and More in Education
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What To Know About Gamification In The Classroom - Edudemic

What To Know About Gamification In The Classroom - Edudemic | Gamification and Higher Learning | Scoop.it
From badges to LMS integration, gamification in the classroom is a big buzz word nowadays. The Youtopia team weighs in on why that is.

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Is gamification played out?

Is gamification played out? | Gamification and Higher Learning | Scoop.it
  Last fall, I took an extremely insightful MOOC (a massive open online course for those not hip with the latest in online education) on gamification. It was (RT @mobilelearning: Is Gamification Played Out?

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, April 5, 2013 11:35 PM

Death Of Gamification Greatly Exaggerated

These "death of gamification" articles are becoming popular. The irony of that in the scope of the content game we play can't be overlooked, but let's put that discussion on hold. Instead lets discuss the fact that gamification is NOT monolithic. 

Gamification, the use of game theory in marketing or other non-game enterprise functions, takes many forms such as:

* Active - earning points for social rewards.

* Passive - forming an ecosystem with algorithms reinforces play.

* Real Tie - we will play in real time when predictive analytics and big data become more common.

 

I got criticism speaking of "badges" at a Meetup recently. The person made it sound like I was equating all gamification with badges. Not so, I am keenly aware of the many different variations of gamification. 

A website's taxonomy (its navigation) is a form of gamification. Website designers are developing paths and rewards or "passive" gamification. When I reward your behavior with an instant redeem coupon we've moved into real time gamification and when I keep track of your "points" we've moved to active gamification. 

Great gamification happens without you ever knowing it. What is a red light but a convention, a game, we all agree to and play by daily. Our rewards are not having car crashes and being a good citizen. Make no mistake, red lights and green lights are games and we "win" by arriving home in time for dinner safely. 

NO gamification is not now nor will it ever be "played out".