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How Gamification is Used in ELearning

How Gamification is Used in ELearning | Gamificación | Scoop.it

In the field of elearning gamification becomes increasingly useful and it aids learning and information retention. The question then is how to implement gamification effectively and to fulfill your desired objectives.


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Rescooped by Carlos Lopez Ardao from E-Learning-Inclusivo (Mashup)
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Gamification - What is it and What it is in Moodle

“ This presentation focuses on a number of areas. It first deals with an ov”


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Rescooped by Carlos Lopez Ardao from The 21st Century
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Serious Games And The Future Of Education

Serious Games And The Future Of Education | Gamificación | Scoop.it
Are serious games the classroom tool of the future? Is the future already here?

Via Dr. Susan Bainbridge
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20 Apps (Games) for Play-based Learning - Getting Smart by Guest Author - EdTech, ipaded, serious games

20 Apps (Games) for Play-based Learning - Getting Smart by Guest Author - EdTech, ipaded, serious games | Gamificación | Scoop.it
Even though older adults might still carry a negative association with video game consoles and devices, today’s technology is vastly different than it was 20 years ago.

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Principles of Game Based Learning | Brainbuffet.com

James Paul Gee discussed 13 principles of game based learning divided into 3 categories: Empowering Learners – Autonomy. Nobody learns anything unless they want to and it has value to them. You can try to “scare them” ...
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Game-Based Learning Ideas from ISTE | Edutopia

Game-Based Learning Ideas from ISTE | Edutopia | Gamificación | Scoop.it
Edutopia blogger Andrew Miller, fresh from the ISTE conference, shares a few ideas about working with the latest tools for game-based learning.
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Rescooped by Carlos Lopez Ardao from Educational Apps & Tools
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20 Serious Games For School

20 Serious Games For School | Gamificación | Scoop.it

Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach students a specific set of skills or an important concept. Instead of simply placing users in a fantasy world, they are provided with real-life experiences and scenarios, making the learning that takes place within the game extremely relevant. These 20 serious games are some of the best examples of serious games that could easily be adapted for the classroom.


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Rescooped by Carlos Lopez Ardao from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Game-based Learning - Pinterest

Game-based Learning - Pinterest | Gamificación | Scoop.it
All things gaming in education: video games, apps, books, & articles, from gamification to game-based Learning

Via Tom D'Amico (@TDOttawa)
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Gamificación | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o

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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Gamificación | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
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Blogs on Game-Based Learning | Edutopia

Blogs on Game-Based Learning | Edutopia | Gamificación | Scoop.it
Empowering and connecting teachers, administrators, and parents with innovative solutions and resources to better education. Join the conversation today!

Via Anna Hu
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Rescooped by Carlos Lopez Ardao from Surfing the Broadband Bit Stream
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Adam Penenberg: How Gamification Is Going To Change The Workplace

Adam Penenberg: How Gamification Is Going To Change The Workplace | Gamificación | Scoop.it

I recently spoke to Adam Penenberg, who is the author of the new book, Play at Work: How Games Inspire Breakthrough Thinking (Portfolio, 2013). Penenberg is a journalism professor at New York University and the assistant director of the Business & Economic Program and heads the department’s ethics committee. He wrote the department’s journalism handbook for students, which received unanimous faculty approval and the ethics pledge, which all students must sign, and teaches hard news reporting, long-form narrative and entrepreneurial journalism to graduate and undergraduate students.

 

Penenberg has written for a wide array of publications, including Fast Company, The New York Times, and The Washington Post. He is currently the editor of PandoDaily. His previous books include Viral Loop, Tragic Indifference and Spooked. He has appeared on NBC’s “Today Show,” CNN’s “American Morning” and “Money Line,” and ABC World News.

 

In this interview, Penenberg talks about how he first saw the potential of gamification at work, how games can distract employees, examples of Fortune 500 who use games to engage employees, and some insights on the future of gamification in business.

 

Click headline to read interview--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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The Top 5 Rules of Gamification for Training

The Top 5 Rules of Gamification for Training | Gamificación | Scoop.it
There may be whispers of it in the workplace, but if learning leaders haven't heard a lot about gamification yet, they will in the near future. Read the full article at MarketingProfs

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6 reasons to get on board with gamification - Ragan

6 reasons to get on board with gamification - Ragan | Gamificación | Scoop.it
Gabe Zichermann, chair of the Gamification Summit, tells why games will remake employee learning and boost performance.

 

Gamification is transforming business strategies across organizations large and small. It sounds like child's play, but getting it right takes work.  Here's why gaming is worth the time and expense:

1. Games boost intelligence.

2. Games make annual evaluations better for both bosses and employees.

3. Games engage millennials.

4. Games succeed when they give players a higher purpose.

5. You won't believe how much work they'll put into a game.

6. Games boost performance.


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Pi Wen Looi, PhD.'s curator insight, March 4, 2014 2:04 PM

Gamification will increase how much your employees retain what they learn. 

Ziga Novak's curator insight, March 23, 2015 5:18 PM

A good example of how you can modify a simple game (like Monopoly) and use it for a very serious purpose. 

Alfonso Gonzalez's curator insight, August 6, 2015 4:49 PM

This is a post targeted towards the transmission of knowledge to a particular audience, in this case employees. But let's take this one step further...

 

What is the goal of your content marketing strategy? To educate, to transmit knowledge, to be perceived as the thought leader. We encourage you to read this post and take the lessons learned and apply it to your own "teaching methods" otherwise known as content distribution.

 

Gamification: one of the great underutilized B2B tactics out there.  In fact, the greatest underutilized B2B tactics in no particular order:

-Gamification

-Contests

-Loyalty Programs

-Referral Programs

-Slideshare

 

See the article at www.ragan.comReceive a daily summary of The Marketing Automation Alert directly to your inbox. Subscribe here (your privacy is protected).If you like this scoop, PLEASE share by using the links below.iNeoMarketing drives more revenue and opportunities for B2B companies using marketing technologies. Contact us! 
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15 Serious Games Aiming to Change the World - OnlineUniversities.com

15 Serious Games Aiming to Change the World - OnlineUniversities.com | Gamificación | Scoop.it
A new class of games create awareness and raise support for a variety of global issues.
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Rescooped by Carlos Lopez Ardao from Technology in Education
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40 Sites for Educational Games | Digital Learni...

40 Sites for Educational Games | Digital Learni... | Gamificación | Scoop.it
40 Sites for Educational Games | Digital Learning Environments on Aprendizaje basado en juegos (game-based learning) curated by Francisco Revuelta (40 Sites for Educational Games | Digital Learning Environments http://t.co/JIjVwQdFnV...

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Rescooped by Carlos Lopez Ardao from Digital Delights - Avatars, Virtual Worlds, Gamification
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Game Based Learning / Serious Games Journals

Game Based Learning / Serious Games Journals | Gamificación | Scoop.it
Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. Obviously, anything to do with digital media and learning or computers and lea...

Via Ana Cristina Pratas
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