Actors studded with white markers move inside a ring of infrared cameras. Their performance was being captured on a computer to create avatars - digital versions of themselves that will appear in virtual training sessions for the U.S. Army.
Mischaracterizes serious games by implying you need video tech but interesting in that the game uses real people to create digital scenarios.
Bruce Wexler, a neuroscientist from Yale University, created a system with a video game component, which he calls cross-training for the brain. It's showing huge potential as a non-pharmaceutical ADHD intervention to improve focus and mental agility.
Not all video games are created equal....some video games, designed well, can help sustain attention.
"Regardless of what kind of game you work on, design leadership is at the center of success or failure," writes design consultant Phil O'Connor, whose credits include Far Cry 3 and Operation Flashpoint 2 .
This article is not about the mechanics of game design but about how to be a design team leader. So many transferable lessons here to other design paradigms...
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just [...]
A collection of links to articles about game-based learning
The Virtual Trillium Trail an Educational Simulation of a North American Forest by Virtual Field Trips, LLC., Virtual Reality, Virtual Worlds, Virtual Environments, Educational Video Games, Immersive Learning Simulations, scientific visualizations, serious games, modeling training and simulation, STEM, Elementary School, Informal Learning, Home School, Science, Ecology
The game-like elements seem to be brought out in how you implement this vs being an instrinsic part of the expereince/platform.
Although she was speaking about VR, de la Pena addresses the evolving documentary space too: "I think that it's like video, like print, like film, like television, but more closely interwoven; this is a new platform. We're just figuring out the language and the vernacular. Right now, it hasn't been written."
Immersive experiences offer a powerful opportunity to reach people's hearts and minds.
Perhaps the most striking distinction between Fort McMoney and conventional forms of journalism or documentary is that it attempts to create a simulation of possible futures for the city – a future that can be directly shaped by the players themselves.
Some useful references supporting the effectiveness of game-based learning.The leaps from current neuroscience research to generalizations are often quite large but useful (with a grain of salt) nevertheless.
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