Actors studded with white markers move inside a ring of infrared cameras. Their performance was being captured on a computer to create avatars - digital versions of themselves that will appear in virtual training sessions for the U.S. Army.
Mischaracterizes serious games by implying you need video tech but interesting in that the game uses real people to create digital scenarios.
Bruce Wexler, a neuroscientist from Yale University, created a system with a video game component, which he calls cross-training for the brain. It's showing huge potential as a non-pharmaceutical ADHD intervention to improve focus and mental agility.
Not all video games are created equal....some video games, designed well, can help sustain attention.
"Regardless of what kind of game you work on, design leadership is at the center of success or failure," writes design consultant Phil O'Connor, whose credits include Far Cry 3 and Operation Flashpoint 2 .
This article is not about the mechanics of game design but about how to be a design team leader. So many transferable lessons here to other design paradigms...
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just [...]
A collection of links to articles about game-based learning
21st Century skills covered 15 categories including collaboration, communication, ICT literacy, social and cultural skills, creativity, critical thinking, problem solving, productivity, learning to learn, self-direction and self-regulation, planning, flexibility and adaptability, risk taking, conflict management and resolution, as well as a sense of initiative and entrepreneurship.
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Geared towards learning in a classroom setting, still lots of useful info here
Perhaps the most striking distinction between Fort McMoney and conventional forms of journalism or documentary is that it attempts to create a simulation of possible futures for the city – a future that can be directly shaped by the players themselves.
Some useful references supporting the effectiveness of game-based learning.The leaps from current neuroscience research to generalizations are often quite large but useful (with a grain of salt) nevertheless.
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