CopyMe uses the facial expression recognition technology to teach children about emotions by having them progress through the game by mimicking and repeating six main facial expressions: happy, sad, scared, surprised, angry and disgusted.
CopyMe uses the facial expression recognition technology to teach children with autism about emotions by having them progress through the game by mimicking and repeating six main facial expressions: happy, sad, scared, surprised, angry and disgusted.
Long Story is an episodic dating/adventure game that will be debuting in Spring 2014. We’ll be releasing the game on iOS, Android, Mac and PC.
What’s the game about?
When the previous owner of Locker 1224 mysteriously disappeared, you were left holding the only clues. You play as a girl in her early teens and navigate the school’s social landscape through your decisions and conversations. Solve puzzles and build relationships with new friends and old enemies to work o
Longstory allows teens to explore issues of sexuality and relationships along with complicated social issues.
Don't know that it was intended as a serious game but it certainly can be used as one.You can build high school and you foster happy students while also controlling what your main student says to the other students. Can be used to encourage empathy and event as an innovation platform.
This article proposes combining the MDA framework and the elemental tetrad framework. Like all models, don't expect perfection but it attempts to show some of the relationships between elements of the combined frameworks.
IBM's Serious Game program wants to give enterprises a way to digest data by playing them out in real-world simulations, or video games.
It's starting to make me a bit crazy that people are equating serious games with gamification but this discussion of the need for games (not gamification) to develop critical thinking skills is interesting. The Bogost cite is not properly applied in this case since he is referring to misguided gamification attempts NOT the kind of work IBM is doing.
Not hating on gamification generally, when done well, it's a useful tool....just saying...let's not mix metaphors :).
The BBC today launched 'The Doctor and the Dalek' for tablets and released four new levels across all platforms. The game is available freely online now and later today from Google Play, Apple and Amazon app stores.
Dr. Who, Dalek's, and a platform that teaches kids to code--what's not to like?
The article is open-source so click on the pdf link. As with all games for education, the challenge is to connect game mechanics to objectives without squashing the (hard) fun. Not at all an easy task.
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