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Rescooped by Shawnee Rivers from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Why Organisational Gamification was Inevitable and Not a Fad

Why Organisational Gamification was Inevitable and Not a Fad | Games People Play | Scoop.it

I believe that there are several factors which made Gamification of organisations inevitable.  It is often criticised for being a fad.  I think that there are some aspects of it which could be.  For example, the dreaded ‘badges and leader boards’ definition of Gamification is unbelievably limiting and that aspect might be short-lived.

 

However, there are elements of Gamification which represent the larger economy, general opinion and the direction for organisations into the future.  It is something much deeper than superficial badges (although they have their merits too).  This is what Gamification should be understood as, what should be taken from games and it is happening right now.

 

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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Shawnee Rivers from iGeneration - 21st Century Education
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38 Of The Best Educational Games For iPad

38 Of The Best Educational Games For iPad | Games People Play | Scoop.it
38 Of The Best Educational Games For iPad

Via Tom D'Amico (@TDOttawa)
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