Games, Pedagogy, & Learning
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Games, Pedagogy, & Learning
Any and all information related to game based learning!
Curated by Erica Holan
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Immersive 3D Experiences For Classrooms With WorldViz CornerCave Virtual Reality System

Immersive 3D Experiences For Classrooms With WorldViz CornerCave Virtual Reality System | Games, Pedagogy, & Learning | Scoop.it

WorldViz has released the CornerCave Virtual Reality (VR) system, which turns nearly any room into an immersive 3D experience theater. It fits in the corner of a conference or class room, requires practically no footprint, and can operate on one or two walls.


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Gord Holden's curator insight, January 16, 2014 1:49 PM

I've seen some examples of an entire room being transformed into what almost looks like a holodeck. I believe it was PlayStation technology. 

Eugene Love's curator insight, July 19, 2014 12:31 PM

This article shows how VR could be economically integrated into a classroom using WorldViz technology. 

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Kinect in the Classroom

Kinect in the Classroom | Games, Pedagogy, & Learning | Scoop.it
One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect.

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Rescooped by Erica Holan from Information and digital literacy in education via the digital path
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Creating Games for Learning: Strategies for Learning in a ‘Different’ Way

Creating Games for Learning: Strategies for Learning in a ‘Different’ Way | Games, Pedagogy, & Learning | Scoop.it
Game-based Learning (GBL) has been making a strong foray into the world of corporate training in the past few years. Games are exciting and create a lasting impact. They are interactive – drawing o...

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Game-Based vs Traditional Learning – What's the Difference? » Online Universities

Game-Based vs Traditional Learning – What's the Difference? » Online Universities | Games, Pedagogy, & Learning | Scoop.it

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

Topics discussed include authenticity, student engagement, creativity and innovative thinking, and cost, as well as a discussion on the debate that exists over game based learning. 


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The Evolution of Gamification in the Workplace

The Evolution of Gamification in the Workplace | Games, Pedagogy, & Learning | Scoop.it
Gamification isn't just games. In fact, the concept could have a very important role in teaching your company now.
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Sick Kids Wowed By Google Glass Zoo Trip - ABC News

Sick Kids Wowed By Google Glass Zoo Trip - ABC News | Games, Pedagogy, & Learning | Scoop.it
ABC News
Sick Kids Wowed By Google Glass Zoo Trip
ABC News
That world begins at the Houston Zoo, also a member of the Google Glass Explorer Program, which allowed children to take a virtual tour of the zoo without ever leaving their rooms.
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10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom

10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom | Games, Pedagogy, & Learning | Scoop.it
OnlineUniversities are looking at 10 ways teachers use massively multplayer online role-playing games (MMOs) in the classroom.
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Gamification: The Hard Truths

Gamification: The Hard Truths | Games, Pedagogy, & Learning | Scoop.it
Gamification -- or the use of game, loyalty and economic concepts to engage consumers and employees -- has its fair share of detractors. But good criticism should be grounded in facts and a shared desire to make the world a better place.
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Jeremiah McCall in EdGamer on Playful Learning

Jeremiah McCall in EdGamer on Playful Learning | Games, Pedagogy, & Learning | Scoop.it
Our Playful Learning instructional designer went on the EdGamer podcast last week to discuss our game-based learning knowledge base.
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Rescooped by Erica Holan from Digital Delights - Avatars, Virtual Worlds, Gamification
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The 5 Decisive Components of Outstanding Learning Games

The 5 Decisive Components of Outstanding Learning Games | Games, Pedagogy, & Learning | Scoop.it
eLearning experts believe that games and playing need to be part of a course for adults to learn effectively.

Via Ana Cristina Pratas
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Louise Robinson-Lay's curator insight, January 9, 2013 6:12 PM

There is a growing trend in education into games for learning. Here are some of the main components for the best of games based learning. 

AnnC's curator insight, January 10, 2013 10:29 PM

Securing engagement through games increases motivation and learning.

Ms Buffard's comment, January 18, 2013 1:39 AM
Personally, I just hate games, always did. I satisfy myself with my own challenge, to go further, high better than my own self.... and I'm not the only one !
Rescooped by Erica Holan from Digital Delights - Avatars, Virtual Worlds, Gamification
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Eduweb: Research into Games, Players and Learning

Eduweb: Research into Games, Players and Learning | Games, Pedagogy, & Learning | Scoop.it

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Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Media and Learning

Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Media and Learning | Games, Pedagogy, & Learning | Scoop.it
Ever since video games found their way into arcades and homes across the country, the debate over whether they hold any educational merit or learning opportunity has been a fervent one. Today – with approximately 56 percent of households owning at least one gaming console – it has become more essential to assess what and how kids learn while playing video games, and if these tactics can be applied to other areas of education.

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Understanding the Social Component of Games and Learning Through Connectivism

Understanding the Social Component of Games and Learning Through Connectivism | Games, Pedagogy, & Learning | Scoop.it
Many educators are looking for ways to include things such as wikis, interest groups, blogs, and second life as part of their curriculum.  Does including the latest social networking fad or web 2.0...

Via Dr. Susan Bainbridge
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The Future of Games in Education

The Future of Games in Education | Games, Pedagogy, & Learning | Scoop.it

For today’s students, games are a more popular medium than television. Reaching and engaging them requires an innovative approach. This infographic from GameSalad explores the ways games have impacted the classroom and where the future may be headed.


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Assessment in Game-Based Learning

Assessment in Game-Based Learning | Games, Pedagogy, & Learning | Scoop.it

Article considering how to design effective assessment in GBL programs..."Assessment in game-based learning (GBL) programs can be far superior to your typical weekly multiple-choice test.... Games are all about constant assessment."


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The use of Game Based Learning (GBL) in MOOCs

The use of Game Based Learning (GBL) in MOOCs | Games, Pedagogy, & Learning | Scoop.it
From two different perspectives, MOOCs and MMOGs, there is a confluence that could be observed by the gamification of the MOOCs (trend 1) and the massification of SG (trend 2), and the educational orientation of the MMOGs (trend 3).

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5 Crazy Difficult Games You Can Get On Steam

5 Crazy Difficult Games You Can Get On Steam | Games, Pedagogy, & Learning | Scoop.it
If the success of Flappy Bird has taught us anything, it's this: difficult games are NOT niche. Rewards taste sweeter when the effort required is greater, so it should be no surprise that difficult games are often more rewarding when you win.
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21st Century View-Master Uses Your Phone to Enter Virtual Reality - Mashable

21st Century View-Master Uses Your Phone to Enter Virtual Reality - Mashable | Games, Pedagogy, & Learning | Scoop.it
21st Century View-Master Uses Your Phone to Enter Virtual Reality Mashable When Facebook spent $2 billion to acquire of Oculus Rift, virtual reality technology took center stage in the tech world — but many felt the headset was too bulky to be...
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edWeb Communities: Game-Based Learning

Erica Holan's insight:

Have you joined edWeb yet?  You should!  Awesome resources here for #gbl!  http://www.edweb.net/Communities/Game-Based%20Learning/

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Professional Development For Teachers: Learning Games Design

Professional Development For Teachers: Learning Games Design | Games, Pedagogy, & Learning | Scoop.it
The Learning Games Network and FableVision have released a Game Design Tool Kit (GDTK) & a series of free online resources to help teachers integrate game design across the curriculum.

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Look It Up! | Games Based Learning MOOC

Look It Up! | Games Based Learning MOOC | Games, Pedagogy, & Learning | Scoop.it

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Dr Paul Howard-Jones - Neuroscience, Games & Learning

Dr Paul Howard-Jones, a leading expert on the role of neuroscience in educational practice and policy with a particular interest in how gaming engages the br...

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Games Help Kids Turn Failure into Learning

Games Help Kids Turn Failure into Learning | Games, Pedagogy, & Learning | Scoop.it

Failure is hot. The Harvard Business Review devoted an entire issue to the power of failure last year. Noted economist Tim Harford wrote a fabulous book about it – "Adapt: Why Success Always Comes from Failure." And tens of millions of children (and adults) happily subject themselves to it everyday. They play video games.


Via Beth Dichter
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