On the upper floors of the DigiPen Institute of Technology in Redmond, Wash., small teams of student game developers huddle together over monitors, clicking and tweaking visuals and game mechanics, taking their best shot at what is for some of them the first game they’ve ever developed.
At 22 and with three years of experience, Harrison Barton is a regular in the computer lab, designing two games since he enrolled in DigiPen’s Game Design program.
There are many powerful, entertaining games but not all of them have the same kind of impact. At the Center, we focus on games that provoke a change in the player or the world – change stimulated in part because of the player’s experience with the particular game. This area of our site features the Center for Games & Impact’s collection of impactful games. We’ve provided resources to help you understand a game’s impact as we understand it (for example, try downloading a game’s Impact Guide to complement your play experience with one of the games listed here).
The MIT Game Lab brings together scholars, creators, and technologists to teach, conduct research, and develop new approaches for applied game design and construction. Our mission is to explore, educate, and engage the public by creating groundbreaking games, interactive online courses, and new applications to real world challenges.
Contributors: Philip Tan, Kyrie Caldwell, Jesse Sell, Rik Eberhardt
This five week course is aimed at introducing the key concepts of Games Design and offers the opportunity to create your first computer game using the latest Adobe Tools. Learn to create characters using Mixamo and Fuse, Adobe’s 3D character creation tools and learn the basics of Unity to develop your game. Finally, explore the best practices for integrating game design and Adobe tools into your curriculum.
The Games and Professional Simulations research consortium brings together researchers, teachers, and tech developers to address today’s educational challenges. GAPS is led by the University of Wisconsin’s Epistemic Games Group, which develops virtual internships, assessment tools, and other innovative learning technologies. You can read more about GAPS and its members here.
We have the evidence and the design tools to demonstrate that digital games are powerful learning tools. Whether we choose to take advantage of the opportunity before us is a completely different question.
Role-play enhances engagement and subject matter mastery. It’s also a lot of fun
Maybe you’ve seen them interacting at Comic Con in fantastic costumes or reenacting decisive Civil War battles down to the smallest detail. Whether you realize it or not, you’re probably more familiar with role-playing than you realize. In education, role-play-as-learning is a unique experience which enhances student engagement, social skills, interest, and mastery of subject matter. It’s an approach that can have some major benefits for students.
Now study after study is showing that social-emotional-learning (SEL) skills, such as empathy, self-regulation, and cooperation, may be even more valuable for students' short- and long-term success than academic content knowledge.
Common Sense Graphite is a site by teachers, for teachers that helps you find the best educational technology resources and learn the best practices for implementing them in your classroom. Brought to you by Common Sense Media: Empowering kids to thrive in a world of media and technology.
“Games suitable for aiding and enhancing learning in various educational settings. All recommendations are categorized by suggested subjects, minimum play length, and recommended teacher gaming experience ”
PlayWrite was borne out of a desire to build a community of people who love to play games, who love to make games, and who love to think, talk, read and write about games.
PlayWrite is a community – your community.
Here at PlayWrite, we are a diverse bunch, we are developers, researchers, journalists, students, teachers, artists, and just about any other occupation you can think of; but we all have something in common, we all love games.
You don’t need to be a journalist or a games writer to write an article here. It is not meant to be a specific review site. Or academic critique. Or promotional bulletin board. Or anything specific like that. It can be any of those things, but moreso, it’s for just about anything as long as it’s related to gameplay or the games community.
So you want to write about the first time you played a video game? Perfect. A feminist discourse analysis of The Last of Us? Perfect. Pitching your game idea for community feedback? Perfect. The new boardgame that you played with your kids last week? Perfect. The new game that you are making and why? Perfect. PlayWrite is written by everyone, for everyone. You are very welcome here.
Gamified systems are projected to become more and more prevalent in many aspects of our lives. Investigating the role that game-like learning tools could have in education, International Innovation outlines the positives and negatives of the ideas behind them
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