Games, gaming and...
Follow
5.0K views | +0 today
Games, gaming and gamification in Higher Education
Using games and game strategies for enhancing learning in higher education settings.
Your new post is loading...
Your new post is loading...
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Pedagogy in Game-Based Learning

Pedagogy in Game-Based Learning | Games, gaming and gamification in Higher Education | Scoop.it
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational …

Via David W. Deeds
more...
David W. Deeds's curator insight, October 29, 2014 10:08 AM

Interesting stuff. 

Scooped by Kim Flintoff
Scoop.it!

distribute()

distribute() | Games, gaming and gamification in Higher Education | Scoop.it
distribute() (pronounced 'do distribute') is a new & better way to keep track of your press lists and (p)review build distribution.
more...
No comment yet.
Rescooped by Kim Flintoff from Educational Technology News
Scoop.it!

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | Games, gaming and gamification in Higher Education | Scoop.it

"While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games."


Via EDTC@UTB
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Freeplay celebrates with 12 new home-grown games

Freeplay celebrates with 12 new home-grown games | Games, gaming and gamification in Higher Education | Scoop.it
Freeplay is an independent games festival held last weekend at Melbourne's ACMI. On Saturday, its tenth anniversary, it held its first ever showcase featuring demos of a dozen new independent projects. These are the 12 reasons we should be excited about the future of the Australian video games industry. Push Me Pull You There are…
more...
No comment yet.
Scooped by Karen Miller
Scoop.it!

Gaming in Education - YouTube

Gaming in Education - YouTube | Games, gaming and gamification in Higher Education | Scoop.it
Karen Miller's insight:

View the Keynote and Distinguished Speaker Presentations from  the 2014 Gaming in Ed Conference.  For a full list of presenter recordings, visit http://gamingined.com/page/recordings-2014.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Persona-lise | GEELab RMIT

Persona-lise | GEELab RMIT | Games, gaming and gamification in Higher Education | Scoop.it

In this workshop, you will begin a journey into an exciting and evolving area of gamified design. You will be able to explore the basic processes used to create enjoyable, engaging and motivating systems, and understand how to implement them. Participants will gain a better understanding about the concept of gamification and how to design more meaningful gamified systems by working in their Persona groups to create a paper prototype of a gamified system.

more...
No comment yet.
Scooped by Karen Miller
Scoop.it!

What Minecraft is teaching your kids about money

What Minecraft is teaching your kids about money | Games, gaming and gamification in Higher Education | Scoop.it
NEW YORK (Reuters) - If your kids are chattering non-stop about things like emeralds, pickaxes and creepers, you may have a unique opportunity to turn a video game addiction into a life lesson about money.Minecraft,
Karen Miller's insight:

A great article which outlines the way players learn about finances and economics through playing Minecraft. 

more...
No comment yet.
Rescooped by Kim Flintoff from Learning Technology News
Scoop.it!

Teachers enlivening classrooms with free role-playing game

Teachers enlivening classrooms with free role-playing game | Games, gaming and gamification in Higher Education | Scoop.it

Young people naturally gravitate towards games, but how can teachers gamify learning without making a huge commitment? The team behind hit RPG Classcraft have an innovative solution to this problem.


Via Nik Peachey
more...
Ricard Garcia's curator insight, October 24, 2014 2:27 AM

Good article on the use of Classcraft in the classroom!!

Adriane Caldeira Silva's curator insight, November 13, 2014 6:31 AM

For oral practicing, for socialization, for changing the boring aspect of expository lessons, for improving your classes…

Rescooped by Kim Flintoff from Augmented, Alternate and Virtual Realities in Higher Education
Scoop.it!

Business Simulations

Business Simulations | Games, gaming and gamification in Higher Education | Scoop.it

About

This project was funded by the Australian Government Office for Learning and Teaching to evaluate and promote pedagogies that enhance the learning outcomes of online simulations in business and related fields. Business simulations offer authentic learning experiences that mirror real world problems and enable students to practise and develop graduate capabilities, technical skills and strategic decision making skills. Emerging technologies along with increased bandwidth have created new opportunities for online simulations and provide improved flexibility and portability for students. However, online simulations are not effective unless they are embedded within a pedagogic framework that optimises learning outcomes. The resources provided by this project are designed to demystify the process of embedding an online simulation into the curriculum.


Via Kim Flintoff
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

A Guide to Game-Based Learning

A Guide to Game-Based Learning | Games, gaming and gamification in Higher Education | Scoop.it
Is Game-Based Learning the Same as Gamification?

Not exactly. Gamification is "applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity." Great classrooms often use both.

Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning. Let's learn how to pick the games.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

All Fun & Games? Understanding Learner Outcomes Through Educational Games

All Fun & Games? Understanding Learner Outcomes Through Educational Games | Games, gaming and gamification in Higher Education | Scoop.it
A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Scientists Turn Game in Education Into Immune System Lesson - Gamification Co

Scientists Turn Game in Education Into Immune System Lesson - Gamification Co | Games, gaming and gamification in Higher Education | Scoop.it

The human body’s immune system works as a complex network whose different parts coordinate to fight off a wide range of threatening pathogens. But educators run into challenges bringing textbook teaching about the immune system to life. Ink and paper just don’t do justice to explain the complexity and the interactivity of the immune system at work.

Scientists have teamed up with game developers and engineers to develop a new game that shows – and teaches – how the immune system works. ImmuneQuest, the latest example of games in education, was developed with financial support from the National Science Foundation.

Students playing ImmuneQuest experience the interconnectivity of the body’s immune system by taking on the roles of the different parts of the immune system, fighting off invading microbes and viruses. The idea is for students to learn by doing. Students control immune characters, each expressing its own immunological actions. Players start with macrophages – the immune system’s first responders that are the first to encounter microbes in the body’s tissue. If these first responders are overrun, the body sends reinforcements in the form of neutrophils. Every time a player unlocks more immune system upgrades in the game, the player gets new immune cells to help overcome invading microbial threats.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Gaming can make a better world

Gaming can make a better world | Games, gaming and gamification in Higher Education | Scoop.it
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
more...
No comment yet.
Scooped by Jacqui Kelly
Scoop.it!

Top 7 Tips To Integrate eLearning Games Into Your eLearning Course - eLearning Industry

Top 7 Tips To Integrate eLearning Games Into Your eLearning Course - eLearning Industry | Games, gaming and gamification in Higher Education | Scoop.it
How Can eLearning Professionals Integrate eLearning Games Into an eLearning Course? Top 7 Tips To Integrate eLearning Games Into Your eLearning Course.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

zondle

zondle | Games, gaming and gamification in Higher Education | Scoop.it
Kim Flintoff's insight:

An interesting implementation of gamification as far as I can see.  There are some strengths in the ability for students to create interactions... and in the hands of a good teacher can probably be leveraged to engage learners. 

The first impression though is that its simply adding a competitive layer to drill and test... and I suspect many users will stay at that rather superficial level.

 

I can see there could be some good uses in preservice teacher education for looking at game and gamification dynamics.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | Games, gaming and gamification in Higher Education | Scoop.it
One way to use commercial video games in social studies classrooms is to discuss them as texts or works of art that say something about society.
more...
No comment yet.
Scooped by Karen Miller
Scoop.it!

Twitter Vs. Zombies: New Media Literacy & the Virtual Flash Mob

Twitter Vs. Zombies: New Media Literacy & the Virtual Flash Mob | Games, gaming and gamification in Higher Education | Scoop.it
Karen Miller's insight:

A really interesting and very successful experiment in developing Twitter literacy.  "Our thesis was three-fold: that Twitter vs. Zombies would function as a lightning-fast version of a connectivist MOOC; that it would build a community of engaged players who would co-develop the game; and, foremost, the players would learn more robust ways to use Twitter". 

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Serious Games for experienced players

Serious Games for experienced players | Games, gaming and gamification in Higher Education | Scoop.it
The main site of the Serious Games Society
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

How Serious Games Fit With Blooms Taxonomy

How Serious Games Fit With Blooms Taxonomy | Games, gaming and gamification in Higher Education | Scoop.it
Blooms Taxonomy was developed in 1956 and was used to help classify the difficulty associated with questions asked during assessments, ultimately being transformed into a “system” for classifying various learning outcomes. But how do serious games tie in with Blooms Taxonomy?
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Minecraft - TITAN CITY [October 16, 2012 - October 16, 2014] - YouTube

DOWNLOADS - TITAN CITY V32 for PC - http://www.mediafire.com/download/c096a51qwwwlia5/Titan+City+V32+PC.zip TITAN CITY V32 for XBOX 360 - http://www.mediafir...
more...
No comment yet.
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Gamification In Learning Through An Avatar-based Approach

Gamification In Learning Through An Avatar-based Approach | Games, gaming and gamification in Higher Education | Scoop.it
Gamification In Learning Through An Avatar-based Serious Game Concept. Gamification in learning with an Avatar-based approach!

Via David W. Deeds
more...
David W. Deeds's curator insight, October 20, 2014 8:54 AM

An "avatar-based approach"...I like that! 

Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Game-based Approach to Teacher Education at ASU

Game-based Approach to Teacher Education at ASU | Games, gaming and gamification in Higher Education | Scoop.it
This week gamesandlearning.org along with the Institute of Play will be reporting on how games are changing the way new and current teachers learn to teach and what that means for the use of games in the classroom.

Via David W. Deeds
more...
David W. Deeds's curator insight, October 15, 2014 8:12 AM

Here we go! 

Chris Carter's curator insight, October 16, 2014 9:41 PM

Start at the beginning. Intro this to new teachers.

Carlos Rodrigues Cadre's curator insight, October 17, 2014 11:11 AM

adicionar a sua visão ...

Scooped by Kim Flintoff
Scoop.it!

From Gamification to Touch Interfaces: Designing for 21st Century Learners (EDUCAUSE Review) | EDUCAUSE.edu

From Gamification to Touch Interfaces: Designing for 21st Century Learners (EDUCAUSE Review) | EDUCAUSE.edu | Games, gaming and gamification in Higher Education | Scoop.it

The proven efficacy of games in helping students learn has yet to fully surmount skeptical attitudes among educators, but the motivational aspects of games are enticing, as are the futuristic apps and cross-cultural connections that new devices make possible.

Kim Flintoff's insight:

We have been working on the ARLE initiative for a large part of this year.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Is Wind Energy Worth It? - YouTube

Should we really be investing in wind? SUBSCRIBE! http://bit.ly/1eA5JCm ----Links To Follow Us Below!!---- Instagram: Gregs(http://bit.ly/16F1jeC) Mitch(http...
more...
No comment yet.
Rescooped by Leah Irving from Personalize Learning (#plearnchat)
Scoop.it!

Play-Based Personalized Learning: The Walker Learning Approach

Play-Based Personalized Learning: The Walker Learning Approach | Games, gaming and gamification in Higher Education | Scoop.it
The Walker Learning Approach is an exciting and refreshing philosophy that places the child at the center and ensure authentic personalized learning.

Via Kathleen McClaskey
more...
Kathleen McClaskey's curator insight, October 11, 2014 11:20 AM
The Walker Learning Approach has been developed over twenty years using an action research model. The Walker Learning Approach is the first pedagogy to be designed for Australian schools, successfully providing teaching and learning that
  • personalizes and engages learners in active learning alongside explicit and formalized instruction.
  • is culturally and developmentally appropriate across all demographic regions of the country, from remote indigenous communities to elite independent schools.
- See more at: http://www.personalizelearning.com/2014/10/play-based-personalized-learning-walker.html#sthash.x22kjSoP.dpuf
Olli Hatakka's curator insight, October 12, 2014 2:00 PM

This is truly exiting approach!

Agustin Bastida's curator insight, October 18, 2014 3:47 AM

The pedagogical platform places the child at the center and uses developmental psychology, biology, and neurology alongside cultural and environmental influences as the basis for practical application across the Australian setting.