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Games, gaming and gamification in Higher Education
Using games and game strategies for enhancing learning in higher education settings.
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Flappy Bird and the eight secrets to optimal gameplay

Flappy Bird and the eight secrets to optimal gameplay | Games, gaming and gamification in Higher Education | Scoop.it
The deceptively simple mobile game app Flappy Bird enjoyed immense popularity when it was launched last year, before being taken down in February by its Vietnam-based creator Dong Nguyen, who said it was…
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Scooped by Kim Flintoff
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On the future of Web publishing in Unity

On the future of Web publishing in Unity | Games, gaming and gamification in Higher Education | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.

 

WebGL is a 3d graphics library built into the browser which allows JavaScript programs to do 3d rendering inside any supported browser without requiring any plug-ins. To us, this always seemed like a perfect fit for running Unity content on the web, as it would give end users the most barrier-free experience – as the browser would supply everything needed out of the box, and everything would just work without the user bothering with installing any plug-ins.

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Scooped by Kim Flintoff
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Dungeons and Discourse Event - Excelsior College

Dungeons and Discourse Event - Excelsior College | Games, gaming and gamification in Higher Education | Scoop.it

Dr. Gerol Petruzella, coordinator of academic technology at Massachusetts College of Liberal Arts, will visit Excelsior College today to present “Dungeons and Discourse: Models and Practices for Gamifying Course Design”, a look at the  redevelopment of an existing freshman philosophy course into a semester-long immersive role-playing game, Dungeons & Discourse.

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Scooped by Kim Flintoff
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Handorino | Accessible multi-player educational game with authoring tool

Handorino | Accessible multi-player educational game with authoring tool | Games, gaming and gamification in Higher Education | Scoop.it

You can show, demonstrate and disseminate your best practices. We provide the tools for you, including state of the art Internet based evaluation tools and methods. We are in the process of developing a depersonalization software. When it is ready, you will be able to hide information and still show your experiences without giving any hint where the material has come from, who was the player and who was the teacher if you wish. These tools will be ready shortly, we are doing our best.

Tools we developed for HANDORINO allow you

to develop educational games  at our expert portal using our online interfaceplay the HANDORINO game on online platform and also on mobile devices (Android available, iOS coming soon)

You can join game developments only if you register. Then, you can create your own mini-games (you can use the minigame editor), and you can compile minigame-courses (coming soon)

Upon registration you’ll receive credit that you can use to try out multiplayer Handorino games. You can also get credit for creating successful minigame-courses. Credits can also be purchased, so you can play with others even if you are not contributing. Single player version is free for everybody.

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Scooped by Kim Flintoff
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Top 10 Education Gamification Examples that will Change our Future

Top 10 Education Gamification Examples that will Change our Future | Games, gaming and gamification in Higher Education | Scoop.it

No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment.

Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves.  These socially interactive mechanisms, with the proper level of control for encouragement and discipline, can be designed in effective ways to create “fun” learning situations.  The following examples reveal a number of ingenious approaches for not only improving the learning process, but also producing more effective educational environments.

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Scooped by Kim Flintoff
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Lambton College: All-In on Mobile Gamification

Lambton College: All-In on Mobile Gamification | Games, gaming and gamification in Higher Education | Scoop.it

Lambton College is all-in on mobile gamification. The Ontario, Canada, college recently launched a new mobile-gamification initiative that caught the attention of universities, instructional designers and professors across the Canada and the United States. We caught up with associate dean Rick Overeem to learn more about the impetus for the project and the technology the college will be using to implement it.

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Scooped by Kim Flintoff
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The Gamification of Education - YouTube

Learn to harness the principles of game design to assail apathy, boredom, and underachievement in our gifted learners! Substantial evidence shows that gaming environments support and enhance intrinsically motivated learning. That's because game designers know how to create intensely engaging experiences that require focused learning to achieve specific outcomes—exactly what we endeavor to do as educators! In this session, we will examine technology tools that allow you to create motivating quests that result in customizable learning experiences, multiple paths through a curriculum, and tap into the same principles that game designers use to motivate, focus, and engage. GAME ON!

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2014 (Serious) Games for Change Award Winners Announced | SERIOUS GAMES MARKET

2014 (Serious) Games for Change Award Winners Announced | SERIOUS GAMES MARKET | Games, gaming and gamification in Higher Education | Scoop.it
The Annual Games for Change Awards ceremony took place on April 23, as part of the 11th Games for Change Festival Narrowed down from a field of over 140 titles, eight finalists competed for the winning prize across three categories: Most Innovative, Most Significant Impact, and Best Gameplay and one was named Game of the Year, as the game that best represents all three categories. Here are the 2014 Games for Change Award Winners:
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Serious Games - Analytics Are Everything!

Serious Games - Analytics Are Everything! | Games, gaming and gamification in Higher Education | Scoop.it
An important aspect in serious game development is the use of analytics. Analytics, and more specifically learning analytics, signify the measurement, compilation, and analysis of data for the purpose of optimizing learning outcomes. Analytics are basically “actionable insights,” which means they allow you to take a deeper look at the overall performance of a serious game and determine whether or not it is meeting your game objective. Understanding what, exactly, analytics are and why they are important to serious game development will help you in the design process and also in assessing the educational gain of your game.

 

Read more about how analytics are important to serious games.

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Scooped by Kim Flintoff
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Game On: A Primer on Gamification for Managers - ASTD

Game On: A Primer on Gamification for Managers - ASTD | Games, gaming and gamification in Higher Education | Scoop.it
How gaming techniques can help boost employee engagement and productivity.

 

Managers face serious tasks, problems, and challenges. They require a fully engaged workforce, yet Gallup has revealed that engagement levels may be as low as 30 percent around the globe. Gamification is rapidly being integrated into our contemporary ways of working, along with employee engagement and social media. And on many occasions, the three are woven together because games are engaging for players, and this same experience of engagement attached to work is sought-after in the workplace.

 

But many managers believe that games interfere with work because some disengaged employees launch Candy Crush or Angry Birds on their mobile devices rather than perform the work expected of them. How can managers be expected to embrace gamification with so much already demanding their limited attention and energy? As one manager told me, "We have gone from doing more with less, to doing everything with nothing."

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Scooped by Kim Flintoff
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Using Games to Inspire Team Learning

Using Games to Inspire Team Learning | Games, gaming and gamification in Higher Education | Scoop.it
Teachers can use team learning as a way of engaging students in the classroom.
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3D games boost employee engagement and learning

3D games boost employee engagement and learning | Games, gaming and gamification in Higher Education | Scoop.it

These training programs create a more stimulating environment for helping workers develop better skills.

When the U.S. Navy needed to train some 40,000 recruits each year to respond to damage onboard ships, it turned to serious 3D games and simulations. By training in a 3D virtual environment, the experience is more “real” and emotionally engaging, which stimulates learning.

“Engagement is a means to an end,” says Curtiss Murphy, technical director at Alion Science and Technology. Alion worked with Raytheon BBN Technologies and the University of Central Florida to design and test the game.

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Why people say 'yes' and act 'no' : Business simulations can reinforce the link between attitudes and behaviors

Why people say 'yes' and act 'no' : Business simulations can reinforce the link between attitudes and behaviors | Games, gaming and gamification in Higher Education | Scoop.it
Deployment of simulation games or business games can reinforce the link between attitudes and behaviors by making behavior visible for participants.
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The Psychology of Gamification: Can Apps Keep You Motivated?

The Psychology of Gamification: Can Apps Keep You Motivated? | Games, gaming and gamification in Higher Education | Scoop.it
Gamification is a buzzword that gets tossed around all the time, but the basic idea is simple: if you turn your life into a game, with digital rewards for real life achievements, you'll be more motivated to do something--or so the theory goes. Does it actually work? Let's take a look at what we know.
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Scooped by Kim Flintoff
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The Gamification Elements Glossary - Gamification is NOT all about ...

Gamification is a process designed to create, develop and maintain relationships with people and things in our life and give use more influence and control over our future. In short, Gamification strengthens our internal “locus of control” and brings sustainability and stability to business and society.
This glossary document outlines some Gamification elements that can be introduced into any everyday activity to support relationship building and it should be read in conjunction with a companion document on “Gamification Influencers” that focuses on factors that influence and motivate.

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Scooped by Kim Flintoff
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Putting Together Your Serious Game Development Team by Andrew Hughes : Learning Solutions Magazine

Putting Together Your Serious Game Development Team by Andrew  Hughes : Learning Solutions Magazine | Games, gaming and gamification in Higher Education | Scoop.it

“There is truly much more to learn about game design and development: technical details, techniques, mechanics, modeling, graphics, just to name a few specifics. There are many venues in which to learn about these matters; The eLearning Guild’s events and Learning Solutions Magazine will have much more to say about them in coming months. But the foundation of your success is the team that you build and the collaborative group dynamics that develop between the members.”

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Scooped by Kim Flintoff
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Transmedia storytelling 101

Transmedia storytelling 101 | Games, gaming and gamification in Higher Education | Scoop.it
Telling your story across multiple platforms has never been more possible. BBC CoP attended this workshop session from BBC Academy's Fusion: Future Fiction day, where Hazel Grian and Dr Tom Abba take us through what transmedia means and how you can use it to play out your story to potentially millions of people worldwide.
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GSummit,Bubbles, Badges and the Future - Gamified UK Blog

GSummit,Bubbles, Badges and the Future - Gamified UK Blog | Games, gaming and gamification in Higher Education | Scoop.it

I have been catching up on the events of GSummit over the weekend. I was very heartened to hear so many people talking about moving beyond badges and xp systems. They were looking for the next phase of engagement. You just need to look at FourSquare recently ditching its gamified elements to see that we are hitting the first big dip in user interest in this kind of thing.

However, there were still quite a few talking about promoting engagement with the use of simple badging / xp systems. I must admit, at first I was a little confused. Then I realised that I was totally missing the context that these ideas were being discussed in.

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4 Elements of Successful Learning We Can Learn from Online Games ~ Educational Technology and Mobile Learning

4 Elements of Successful Learning We Can Learn from Online Games ~ Educational Technology and Mobile Learning | Games, gaming and gamification in Higher Education | Scoop.it

Via Teresa Pombo, Anna Goldfeder
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ELA Serious Games Infused With Stealth STEM Content | SERIOUS GAMES MARKET

ELA Serious Games Infused With Stealth STEM Content | SERIOUS GAMES MARKET | Games, gaming and gamification in Higher Education | Scoop.it
Designed for English Language Arts (ELA) education, Argubot Academy  introduces norms for classroom discussions, persuasive writing, and expository writing while also promoting interest in STEM competencies.  

The futuristic adventure game uses NASA’s expertise in robotics, planetary science and the possibility of life on Mars to develop critical thinking skills that are essential for STEM careers. The game transports students to Mars in the year 2054, where they will live among people in the planet’s first city, and learn how to be an informed citizen and responsible leader.

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Gamification: the New Engagement Tool

Gamification: the New Engagement Tool | Games, gaming and gamification in Higher Education | Scoop.it

Gamification is about leveraging the urge to play in a non-game environment. It’s part of human nature and is essentially about making things fun and competitive. We’ve been doing it in other areas of life without even realising: star charts to reward children for cleaning their teeth, for example. Consumer and project management software is now adapting the same techniques that forums have used for a while: awarding ‘badges’ on user profiles on forums for a certain number of interactions, for example.

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Win or lose, this computer game teaches biology | Cornell Chronicle

Win or lose, this computer game teaches biology | Cornell Chronicle | Games, gaming and gamification in Higher Education | Scoop.it

As in many computer games, the goal of “Cellvival” is to survive in a hostile environment. Unlike most others, though, this game teaches some basic science. And unlike a lot of educational games, it’s fun to play.

You play as Tetrahymena thermophila, a single-celled organism that lives in fresh water, trying to catch food and avoid being eaten, and ultimately to reproduce and survive as a species. When you get enough food, you can reproduce, and when you reproduce you can adapt. The trick is to choose traits that will make you better equipped to survive. There are trade-offs: Speed makes your organism less maneuverable, and vice versa. Instead of levels, the game puts you in different environments, and the traits that make you best fitted to survive will be different in each one.

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Adam Penenberg: How Games Inspire Breakthrough Thinking - Gamification Co

Adam Penenberg: How Games Inspire Breakthrough Thinking - Gamification Co | Games, gaming and gamification in Higher Education | Scoop.it
Adam Penenberg is a professor at New York University, author of "Play At Work", and in this seminar he talks about examples of games in non-game activities
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Game Analytics Resources v. Anders Drachen

Game Analytics Resources v. Anders Drachen | Games, gaming and gamification in Higher Education | Scoop.it
Business intelligence, analytics, economics and user research for games - with Dr. Anders Drachen
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