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Getting Played: Gamification, Bullshit and the Rise of Algorithmic Surveillance

Getting Played: Gamification, Bullshit and the Rise of Algorithmic Surveillance | Games, gaming and gamification in Higher Education | Scoop.it

Gamification, the idea that game mechanics can be integrated into assumed “non-game” circumstances has gained ascendance
amongst champions of marketing, behavior change and efficiency. Ironically, some of the most heated critique of gamification
has come from the broader community of “traditional” videogame developers. Connecting broadly to projects surrounding “big
data” and algorithmic surveillance, the project of gamification continues to expand and intensify. This paper examines the
complex relationship between game designers and the rise of arguments in support of gamification. I analyze the various actors
and interests mobilizing arguments, deconstructing their underlying assumptions about the relationship between games and social
phenomena. Turning to an analytic framework rooted in the Assemblage of Play (Taylor 2009) and emergent coercive forms of
(played) control (Taylor 2006), the essay critiques assumptions on either side of the debate on the role of games and play. The
strained connections between debates on gamification and broader interest in serious games offers an important moment to
explore algorithmic surveillance.

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A challenging provocation that demands consideration by anyone working in the area.  Interesting piece challenging those of us working with gamification, learning analytics, MOOCs, etc...

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Games, gaming and gamification in Higher Education
Using games and game strategies for enhancing learning in higher education settings.
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Eco Challenge - Water and Sustainability Game

Eco Challenge - Water and Sustainability Game | Games, gaming and gamification in Higher Education | Scoop.it

Curtin University is proud to announce that it is the Australian organiser for participation in the  UNEP-DHI Eco Challenge 2015.

 

Water is essential for all life as we know it. A simple fact that sometimes feels forgotten as political and commercial interests take priority.

 

UNEP-DHI Eco Challenge 2015 provides an exciting and authentic learning experience for students aged 11-17 through the online strategic game "Aqua Republica". Addressing national curriculum priority dimensions of Sustainability and Asia and Australia's engagement with Asia the experience provides many learning opportunities across Social Studies, Science, Humanities, Health and Physical Education, English, Geography, and more.

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4 part SAMR Model to Analyse Gamification - Gamified UK Blog

4 part SAMR Model to Analyse Gamification - Gamified UK Blog | Games, gaming and gamification in Higher Education | Scoop.it
The SAMR model is widely used to validate the use of technology in education. With the help of Alice Keeler, I propose a gamification usage of the model.
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The Learning Edge of Game Design | GlassLab Games

The Learning Edge of Game Design | GlassLab Games | Games, gaming and gamification in Higher Education | Scoop.it

Learning games are still poised right before their prime. Not a lot of people really understand how powerful they can be yet. This makes funding challenging, in no small part because what seems like luxury — polish, iteration, playtesting — is in fact crucial for the development of effective games of any kind, and these things don’t come cheap. But if what we want to do is learn about how to advance game design itself, there is no better place to be.

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Patrick Bolter's curator insight, March 27, 4:05 AM

A look into the current state of video games and what the future might hold for video game design.

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EQuest3D Educational Gaming Platform

EQuest3D Educational Gaming Platform | Games, gaming and gamification in Higher Education | Scoop.it
The EQuest3D Platform makes it easy to create enriching educataional games from your content. In 4 easy steps you can create a game out of just about any content.
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David W. Deeds's curator insight, March 22, 8:41 AM

Check this out! Thanks to Kim Flintoff! 

Kaleb Bell's curator insight, March 24, 7:55 PM

Future of education. Making it fun and interactive which could change the future of teaching.

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Gamification of the Classroom

Gamification of the Classroom | Games, gaming and gamification in Higher Education | Scoop.it
These are the slides, resources and notes for my presentation at BETT 2015 in London on "Gamification of the Classroom" Click Here to link to my slides. Click Here to level up your gamification of ...
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It's All About How You Play the Game | David Ewoldsen | TEDxOhioStateUniversity - YouTube

Dr. David Ewoldsen studies the psychology video games at Ohio State, and in multiple studies his lab has found that cooperative-competition gaming increases pro-social effects in people. The increase in cooperation and trust not only occurs during gameplay, but also afterwards. It is not the content of a game that matters; what matters is how you choose to play the game.

David Ewoldsen is a professor in the School of Communication and the Department of Psychology at the Ohio State University. He currently serves at the associate director of Undergraduate Studies for the School of Communication. He received a joint Ph.D. from Indiana University in Psychology and Speech Communication in 1990. David co-founded the journal Media Psychology in 1999, which quickly to become one of the top communication journals during his editorship. He also founded a second journal entitled Communication Methods & Measures in 2006, which has filled a unique niche within the discipline.

David’s research interests include the study of cooperative video game play, persuasion, racism, narrative and entertainment, and comprehension processes. David enjoys looking communication issues from a unique vantage point. He has published in the top journals in both communication and psychology and has edited three books.

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MobLab-- Games for Economics and Business

MobLab-- Games for Economics and Business | Games, gaming and gamification in Higher Education | Scoop.it
Games for learning economics, business or decision making in any situation where human interactions come into play, in classroom, online or in real world
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A Unified Approach to Preserving Cultural Software Objects and Their Development Histories | Games and Playable Media @ UCSC

A Unified Approach to Preserving Cultural Software Objects and Their Development Histories | Games and Playable Media @ UCSC | Games, gaming and gamification in Higher Education | Scoop.it

This project addresses a pressing problem for digital humanities, computing, and archival preservation. How can culturally significant software produced today be archived so that it will be available for scholarly research in the future? We address a specific and significant aspect of this general problem: Software that is produced in universities and other non-commercial research institutions. In particular, we will focus on game software and its development. To date, little attention has been given to the problem of archiving academic software, and it is safe to say that virtually none has been given to academic game development. There are good reasons to address this problem. Academic data and software code is distinctive in many respects that we will illuminate in this study; these characteristics both enhance the value of academic software and explain much of the difficulty in its documentation and preservation, as we will show. At the same time, in some cases the issues raised by game software and academic software also exemplify larger issues in the field of software studies, as we will also discuss.

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The Ward Game

I, Paul Darvasi aka The Big Nurse, released a screenshot from this video under CC-by-sa-3.0.
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Students engage in alternate reality game to learn about "One Flew Over the Cuckoo's Nest"

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Video games are good for children (sort of)

Video games are good for children (sort of) | Games, gaming and gamification in Higher Education | Scoop.it
Why spending time playing video games instead of doing homework could help boost teenagers’ grades
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Valve | Source 2 Free!

Valve | Source 2 Free! | Games, gaming and gamification in Higher Education | Scoop.it
Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2. "The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."
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The International Roguelike Developers Conference

The International Roguelike Developers Conference | Games, gaming and gamification in Higher Education | Scoop.it
The International Roguelike Developers Conference (US) is an annual gathering of people of all nationalities, genders and beliefs, who are interested in creation of roguelike games. For the first time ever, we are throwing one in the United States!

Roguelike games are computer games that are in some aspects similar to, or inspired by, a classic, turn-based, grid-based, text-mode, tactical, randomized, perma-death, dungeon exploration game known as Rogue. You may have heard about some of the classics such as NetHack, Angband, Dungeon Crawl, or ADOM. Modern takes on the genre include games like DoomRL, Brogue, ToME, Dungeons of Dredmore, as well as many “roguelike-inspired” games such as FTL and Spelunky.

Procedural content generation is also a topic that is near and dear to fans and developers of the roguelike genre.

This conference will have scheduled talks but is relatively informal. The exact list of speakers and the exact scheduling of events is subject to change, and some events may be decided right then and there at the conference! Any sort of roguelike-related activity is encouraged: from ad-hoc discussion panels, game demos, workshops, maybe even a game jam! It all depends on what the participants want to do. Wherever possible, scheduled talks will be broadcast enough in advance so that people can potentially join in online via twitch or related streaming service.
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Home

Home | Games, gaming and gamification in Higher Education | Scoop.it
The Games and Learning Alliance conference (GALA 2015) is an international conference dedicated to the science and application of serious games.
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In Tree Story mobile game, you nurture virtual seedlings and plant trees in the real world | GamesBeat | Games | by Dean Takahashi

In Tree Story mobile game, you nurture virtual seedlings and plant trees in the real world | GamesBeat | Games | by Dean Takahashi | Games, gaming and gamification in Higher Education | Scoop.it

Zig Zag Zoom Games, a Los Angeles game publisher, is unveiling a series of mobile games today, including one called Tree Story that has an interesting twist. Players can nurture seedlings in a kind of virtual gardening game. And when they’re done, real-world trees will be planted.

The idea is to use the power and reach of a billion mobile gamers to do good. After all, Americans spend about 2 hours and 38 minutes a day on their phones, with 50 of those minutes dedicated to playing games, according to analytics firm Flurry. By creating a game that can support good causes on a smartphone, Zig Zag Zoom Games hopes to catch players on the platforms they use most often.

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"Negotiable consequences" takes on new meaning...

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So, Arkansas Is Leading the Learn to Code Movement - Wired

So, Arkansas Is Leading the Learn to Code Movement - Wired | Games, gaming and gamification in Higher Education | Scoop.it
Arkansas may be one of the last states that comes to mind when you think of major hubs of tech talent.

Via KiwiBelma
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Aevalle Galicia's curator insight, March 29, 1:38 PM

Wow...I usually can't stand politicians but here's to the state reps of AR for doing something right--REQUIRING students to take computer 

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Skolen i spil Granted $600.000 to Research Game-based Pedagogy - NordicGameBits

Skolen i spil Granted $600.000 to Research Game-based Pedagogy - NordicGameBits | Games, gaming and gamification in Higher Education | Scoop.it

“We frame the classroom as a game. We do this by adding story lines, points, progress bars, achievements, challenges and more to engage the pupils, and then we use commercial games to teach a lot of different skills, like patience, communication, problem solving and team dynamics.”

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Open Board Game | Design your own professional board games or play the amazing creations of others

Open Board Game | Design your own professional board games or play the amazing creations of others | Games, gaming and gamification in Higher Education | Scoop.it

We have developed a framework which allows the simple creation of board games using this technology and a community site to allow you to share your creations with the world and join like minded people in collaborative development of groundbreaking game ideas.

The Open Board Game allows you to easily design and build your game using components such as interlocking board pieces, figurines, cards, dice and even interactive electronic elements.

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No Wrong Way To Play

No Wrong Way To Play | Games, gaming and gamification in Higher Education | Scoop.it
What happens when you play a game of Civ II for far, far longer than the developers ever intended?

Apparently, the world turns into a nuclear wasteland gridlocked in a neverending war between the only three supernations left on Earth.
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Partnership Will Pair Interactive Games With Economics Textbooks -- Campus Technology

Partnership Will Pair Interactive Games With Economics Textbooks -- Campus Technology | Games, gaming and gamification in Higher Education | Scoop.it
MobLab.com and Macmillan Education have created a partnership designed to provide interactive games that can be paired up with traditional textbooks in college economics classes.
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The Lost Female Genius Behind Monopoly

The Lost Female Genius Behind Monopoly - 7 Days of Genius - Medium

For many years, the story of Monopoly’s origins began with a man during the Great Depression. However, the person who created the progenitor of the game was actually Lizzie Magie, an outspoken feminist who received a patent for her Landlord’s Game in 1904. In this excerpt from her book “The Monopolists,” Mary Pilon explores Magie’s feminist roots and what she was trying to say with her game.

Kim Flintoff's insight:

Terrific insights into Games for Change

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Examples

Examples | Games, gaming and gamification in Higher Education | Scoop.it

Here are examples I’ve found of rebels working on Game Based Learning, Gamification, Game Overlays, or whatever they call this where you are. :-) Building their own ships to sail into the relatively uncharted waters of creating classrooms as games. If you know of a course game that isn’t included, or a correction, please let me know! (contact form at bottom of page)

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Unreal Engine 4 for Academic Use

Unreal Engine 4 for Academic Use | Games, gaming and gamification in Higher Education | Scoop.it
Teachers and Administrators can acquire a free license of Unreal Engine 4 for academic use by students .

 

Epic Games is committed to supporting students and schools, and helping companies that license Unreal Engine 4 find and hire qualified developers.

 

Free to use, Unreal Engine 4 can be downloaded and installed to classroom computers as well as student home systems at no cost. With full access to the complete source code and tools, Unreal Engine 4 levels the playing field to give everyone the resources needed to learn professional-quality development.

In addition, schools and their students receive regular updates, making it easy to stay current with the latest and greatest in game development.

 

With UE4, student developers have unprecedented opportunities to use the skills they learn in class on their own projects at no cost. Launch of commercial products is still subject to the 5% royalty.

For complete details, please see the FAQ.

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David W. Deeds's curator insight, March 4, 6:09 PM

Oh YEAH, baby! Thanks to Kim Flintoff.

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Unreal Engine is Now Free!

Unreal Engine is Now Free! | Games, gaming and gamification in Higher Education | Scoop.it

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

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Rescooped by Kim Flintoff from eLearning and Blended Learning in Higher Education
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The Anatomy Of Good Gamified eLearning

The Anatomy Of Good Gamified eLearning | Games, gaming and gamification in Higher Education | Scoop.it
What is ‘gamification’ and how can it help you to design great elearning? Check The Anatomy Of Good Gamified eLearning to find out more!
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David W. Deeds's curator insight, February 28, 1:18 PM

Great tips here! 

HC's curator insight, March 1, 5:00 PM

"The first rule of great gamified eLearning is: learner centricity."

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5,000 Games Produced in 48-hour Global Game Jam -- Campus Technology

5,000 Games Produced in 48-hour Global Game Jam -- Campus Technology | Games, gaming and gamification in Higher Education | Scoop.it
A Carnegie Mellon professor required his students to participate in the Global Game Jam for their first assignment.
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