Games, gaming and gamification in Higher Education
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Games, gaming and gamification in Higher Education
Using games and game strategies for enhancing learning in higher education settings.
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Rescooped by Kim Flintoff from Transmedia: Storytelling for the Digital Age
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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Games, gaming and gamification in Higher Education | Scoop.it

Via The Digital Rocking Chair
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Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 2016 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century
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Study: Gamers are more educated, more social than the people who make fun of them

Study: Gamers are more educated, more social than the people who make fun of them | Games, gaming and gamification in Higher Education | Scoop.it

gamNearly everyone who plays video games has had to fight off the perception that gamers are just loser loners who set up in their parents' basements. But while armchair debaters have long pointed out that just isn't the case -- citing the rise of social gaming, mobile gaming, the fact that the U.S. spent $13.5 billion on gaming in 2013 -- there hasn't been a lot of hard data on hand.


Until now.


Admittedly, citing data may not help fight the perception that gamers are nerds. But the results of a new study commissioned by the video game streaming network Twitch and conducted by noted social researcher Neil Howe (a.k.a. the man credited with coining the term "millenial") offer an entirely new picture of the gaming community. The study suggests that gamers actually tend to be more social, more successful and more educated than the non-gaming population.


The study, released Thursday by Howe's LifeCourse Associates consulting firm, surveyed more than 1,000 people via the Internet about their gaming habits and then pulled some basic demographic information. For purposes of this study, a "gamer" was defined as anyone who has played a game on a digital device in the past 60 days. Approximately 63 percent of those surveyed fit that definition.

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Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless!

Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless! | Games, gaming and gamification in Higher Education | Scoop.it
The Popular Virtual World Game is Gaining the Attention of Educators at a Quickening Pace, and For Good Reason. Minecraft is showing up with increasing
Jacqui Kelly's insight:

A general piece of the use of Minecraft in education (mostly primary and secondary).but with a few links off to examples

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The Teacher's Guide To Badges In Education - Edudemic

The Teacher's Guide To Badges In Education - Edudemic | Games, gaming and gamification in Higher Education | Scoop.it
How do you motivate students who don't care about grades? You take a turn with badges in education and see how different results can come about.
Jacqui Kelly's insight:

A quick overview of ways to incorporate the use of badges in HE

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Rescooped by Peter Mellow from Transmedia: Storytelling for the Digital Age
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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | Games, gaming and gamification in Higher Education | Scoop.it

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The Digital Rocking Chair's curator insight, November 27, 2014 1:10 PM


Keith Stuart:  "Games industry professionals can make gaming communities more tolerant by actively promoting and exhibiting inclusive values, according to new research. "

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Why Should You Try Game-Based Learning? - Edudemic

Why Should You Try Game-Based Learning? - Edudemic | Games, gaming and gamification in Higher Education | Scoop.it
This visual takes a look at how game-based learning activities are designed, why they work, and how well they work in classrooms. Keep reading to learn more.
Jacqui Kelly's insight:

A nice visual that shows some of the facts relating to game based learning

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ClassBadges | Home

ClassBadges | Home | Games, gaming and gamification in Higher Education | Scoop.it
Jacqui Kelly's insight:

"ClassBadges is a free online tool where teachers can award badges to students for accomplishments or academic mastery. Through your teacher account, you can award badges customized for your classroom or school. Badges can easily be aligned to academic goals or associated with existing school awards."

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