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Games, gaming and gamification in Higher Education
Using games and game strategies for enhancing learning in higher education settings.
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Scooped by Peter Mellow
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Syracuse U Uses Gamification To Encourage Student Development -- Campus Technology

Syracuse U Uses Gamification To Encourage Student Development -- Campus Technology | Games, gaming and gamification in Higher Education | Scoop.it
The Whitman School of Management at Syracuse University has launched a new program this fall, called the Goodman Impress program, that lets students earn points for taking part in career-building extracurricular activities.
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Scooped by Jacqui Kelly
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Q Curriculum Design Pack | Institute of Play

Q Curriculum Design Pack | Institute of Play | Games, gaming and gamification in Higher Education | Scoop.it
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Scooped by Leah Irving
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Welcome - coding conduct

Welcome - coding conduct | Games, gaming and gamification in Higher Education | Scoop.it
The profile and portfolio of user experience designer and researcher Sebastian Deterding, specialising in persuasive and gameful design
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Scooped by Jacqui Kelly
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Why Should You Try Game-Based Learning? - Edudemic

Why Should You Try Game-Based Learning? - Edudemic | Games, gaming and gamification in Higher Education | Scoop.it
This visual takes a look at how game-based learning activities are designed, why they work, and how well they work in classrooms. Keep reading to learn more.
Jacqui Kelly's insight:

A nice visual that shows some of the facts relating to game based learning

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Scooped by Jacqui Kelly
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Top 10 videos about Gamification and Learning

Top 10 videos about Gamification and Learning | Games, gaming and gamification in Higher Education | Scoop.it
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Scooped by Kim Flintoff
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Friend, Fraud, Or Fishy | WiredAcademic

Friend, Fraud, Or Fishy | WiredAcademic | Games, gaming and gamification in Higher Education | Scoop.it
There's nothing wrong with liking likes and other gamification forms (more on this in minute). What isn't great is when they become an obsession or a much bigger reason for playing in a social app or social site than your friends.
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Scooped by Kim Flintoff
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Gamification of E-learning for Corporate Sector - eLearningFeeds.com

Gamification of E-learning for Corporate Sector - eLearningFeeds.com | Games, gaming and gamification in Higher Education | Scoop.it
When the e-learning courses are dull, learners are bored and frustrated and hence learning does not happen and knowledge transfer does not take place...
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Rescooped by Kim Flintoff from :: The 4th Era ::
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8 Awe Inspiring Video Game Infographics | Neo Mammalian Studios

8 Awe Inspiring Video Game Infographics | Neo Mammalian Studios | Games, gaming and gamification in Higher Education | Scoop.it

An impressive collection of 8 infographics that yield a great deal of positive information about the outcomes of video game utilization. Quite an eye-opener. -JL


Via Jim Lerman
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Patricia Daniels's curator insight, July 16, 2013 11:31 AM

Eight video game infographics here. I scooped this for myself so I can read and reflect on it later. Some interesting points to think about!

Scooped by Kim Flintoff
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Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification

Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification | Games, gaming and gamification in Higher Education | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.
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Scooped by Kim Flintoff
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Believe in Gamification! [A Futuristic Short Film HD - by Sight Systems]

This nice video has great concepts of Gamification.

Gartner Group defines gamification as "the use of game mechanics in nonentertainment environments to change user behavior and drive engagement"

Gamification It's youthful, clever, and promises to transform mundane tasks into fun activities. It speeds up learning and increases productivity in the process.

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Scooped by Kim Flintoff
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Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (I)

Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (I) | Games, gaming and gamification in Higher Education | Scoop.it

This post is about a new extended model of the Gamification Player Types that i developed with the guidance of Andrzej Marzcewski (@daverage) based on his previous framework.

So let´s start with some questions: why shall we create a model for player types? Is it neccesary or useful?

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Scooped by Kim Flintoff
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Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (II)

Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (II) | Games, gaming and gamification in Higher Education | Scoop.it
Before starting with the characteristics and definitions of each player, i do want to focus on something that i consider, it is really important to take into account:  

"Players are not always the same. Their roles and motivations change throughout the player´s journey, and our best hope is to make it endless in time"

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Scooped by Kim Flintoff
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TEDxKids@Brussels - Gabe Zichermann - Gamification

Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Works...
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Jasmin Rez's curator insight, May 3, 2013 4:39 AM

"Gamification Summit via @christocarter

Chris Carter's comment, May 3, 2013 10:36 AM
Thank you, Jasmin!
Chris Carter's comment, May 3, 2013 10:37 AM
Thank you, Francoise!
Rescooped by Peter Mellow from Learning with MOOCs
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Teaching with Minecraft? MOOC Explores Gamification for K-12 -- THE Journal

Teaching with Minecraft? MOOC Explores Gamification for K-12 -- THE Journal | Games, gaming and gamification in Higher Education | Scoop.it
Instructure has launched a series of MOOCs that use Minecraft to help K-12 teachers implement gamification in the classroom. (#Teaching with #Minecraft?

Via SusanBat
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Scooped by Jacqui Kelly
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Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless!

Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless! | Games, gaming and gamification in Higher Education | Scoop.it
The Popular Virtual World Game is Gaining the Attention of Educators at a Quickening Pace, and For Good Reason. Minecraft is showing up with increasing
Jacqui Kelly's insight:

A general piece of the use of Minecraft in education (mostly primary and secondary).but with a few links off to examples

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Rescooped by Kim Flintoff from Educational Technology in Higher Education
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Game on? The use of gamification in e-learning.

Game on? The use of gamification in e-learning. | Games, gaming and gamification in Higher Education | Scoop.it
by Sarah Sweeney, Marketing Assistant at Aurion Learning. Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and ...

Via Mark Smithers
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Mike Mackay's curator insight, August 20, 2013 10:08 PM

A great primer on gamification in education - thanks Sarah and your team.

Scooped by Jacqui Kelly
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ClassBadges | Home

ClassBadges | Home | Games, gaming and gamification in Higher Education | Scoop.it
Jacqui Kelly's insight:

"ClassBadges is a free online tool where teachers can award badges to students for accomplishments or academic mastery. Through your teacher account, you can award badges customized for your classroom or school. Badges can easily be aligned to academic goals or associated with existing school awards."

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Scooped by Kim Flintoff
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Gamification: Coursera

Gamification:  Coursera | Games, gaming and gamification in Higher Education | Scoop.it
Kevin Werbach

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

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Scooped by Kim Flintoff
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ISTE 2013: Epic Leadership: Beyond the Hype of Gamification

ISTE 2013: Epic Leadership: Beyond the Hype of Gamification | Games, gaming and gamification in Higher Education | Scoop.it

Recently, gamification in education has been a trend characterized by two very different perspectives. Some see engagement, concentration and collaboration, while others see isolation, social dysfunction and addiction. This interactive, 3-hour session will dispel the myths surrounding gaming, draw clear connections between games and learning, and give attendees practical examples of this pedagogical approach happening right now in schools all over the world. A combination of experiential learning, presentations from gaming experts, and a special appearance by ISTE 2013 opening keynoter, Jane McGonigal, this session will explore gamification from a leadership perspective and will demonstrate how games can help us create rich, dynamic, and challenging learning environments.

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Jim Lerman's comment, June 9, 2013 1:11 PM
This link is a dead end.
Peggy Sheehy's comment, June 29, 2013 2:51 PM
That link appears to be from someone's program search (maybe within a planner ?) Here is the link to the private Google+ Community Jim-- I'm happy to approve any requests for membership now that the event has passed. It was originally established as private because it was part of an ARG-like experience wrapped around the symposium. :) https://plus.google.com/u/0/communities/104237972765798239088
Scooped by Kim Flintoff
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The Game of Your Life - Case Video (EN)

OZU, a brand new university in Istanbul, asked us for a digital campaign to attract the top students from all around the country.

We decided to let students test drive their own future. We designed a Facebook app that let them make their choices and see the consequences unfold first hand. This immersive experience was the first to use their actual facebook timeline to record the future, not just the past.

We created “The Game of Your Life.”

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Scooped by Kim Flintoff
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Games & Simulation for Healthcare

Games & Simulation for Healthcare | Games, gaming and gamification in Higher Education | Scoop.it

Welcome to the Games and Simulation for Healthcare Library and Database.  This website aims to provide a portal and network to meet the needs of clinicians, researchers and educators in the healthcare community who want to integrate games and simulation into their scholarship and patient care strategy.  This resource also welcomes healthcare consumers, advocates, and others interested in patient and clinician education, and clinical research taking advantage of games and simulation-based learning.

Please visit frequently and feel free to contact our project team for details on how you can contribute to this project, or with any comments and suggestions.

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Gamification Rubric Standards Examples

Some examples of game rubric standards
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Scooped by Kim Flintoff
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The 4 Levels of Gamification | Loyalty360.org

One word – Gamification – is being used to mean such a wide variety of end results. One company’s gamification looks nothing like another company’s gamification. This seems to raise a barrier when explaining gamification to companies who are looking for new marketing strategies and tactics.

 

I decided to study the various forms of Gamfication and see if I could come up with some basic classifications. My hope is that these classifications can form a logical way to communicate with those outside the game design paradigm to help them understand exactly what Gamfication is and to look at how it might be helpful to their own enterprises.

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Scooped by Kim Flintoff
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Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification

Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification | Games, gaming and gamification in Higher Education | Scoop.it
Gamification Keynote Speaker and Pioneer Lists and Talks about the Top 10 Gamification Examples that is changing the world through education
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Scooped by Kim Flintoff
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Gamasutra: Andrzej Marczewski's Blog - An Interview with Richard Bartle about Games & Gamification

Gamasutra: Andrzej Marczewski's Blog - An Interview with Richard Bartle about Games & Gamification | Games, gaming and gamification in Higher Education | Scoop.it

In the old days, gamification meant changing something that wasn’t a game into a game. For example, you might have some kind of simulation that you would “gamify” by adding gameplay to it.

The modern use is almost the complete opposite. Now, it means taking techniques from games and applying them to non-games. The result is a non-game that includes some game elements – but crucially NOT gameplay. If it did include gameplay, it would be a game; then we’d be talking “serious games” or “games for a purpose”.

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