Researchers Spiros Michalakis, left and Alex Kubica at Caltech Monday, November 4, 2013, have developed qCraft, a version of the video game Minecraft. Using the game´s basic premise of building a universe from blocks, Spiros Michalakis came up with the idea to include an educational tool to teach quantum mechanics.
"New research from the Netherlands finds that young people who play games that require fast-paced strategic thinking and planning may improve learning, health and social skills, and strengthen cognitive abilities including problem solving, reasoning, memory and perception. Researchers say that these benefits can occur even when a game contains violent content. The research from the Radboud University Nijmegen in the Netherlands was recently published in the journal, American Psychologist."
This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish.
"Suddenly those computer skills become transferable into social capital," he says.
Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
He also hopes Minecraft can teach parents a thing or two rather than them wanting the game to teach their kids.
What criteria should we use to judge whether a serious game is good or not? Please feel free to post your comments below, I’d be really interested to hear from designers, gamers, buyers, or anyone who has an opinion!
"Simon Business School has expanded the online game it has used as an innovative recruitment tool for EMBA applicants since 2010 to encompass both the full and part-time Simon MBA programs.
"The ‘Simon Games’ represents a chance for prospective MBAs to test their business acumen in a bid to win a full scholarship to a Simon MBA program, worth more than US$90,000. With partially-funded places also up for grabs, it is expected that the total scholarship fund will amount to around US$540,000.
"The online game simulates the world of a technology company, placing the participant in the role of a CEO who has US$9 million to use at his or her discretion and must lead the company’s decision-making process each day.
"It plays out over the course of four weeks (or two years game-time) before those who score highest are invited to appear before a Simon MBA panel of faculty and administrators. The scholarships will then be awarded based on MBA program preparedness, analytical skills demonstrated during the competition, and their professional background."
Game development is tough stuff, but with these websites and resources you’ll be up and running as fast as possible. Be prepared to sink a lot of time into the learning curve because it won’t be easy – not by a longshot – but with enough dedication and perseverance, you’ll get there. If you’re young, or if you know a young one who likes computers, game development can be a great way to get kids excited and prepared for programming as a whole, so stick with it!
"In contrast to other game tools, GameSalad does not require a developer to know any programming. It has a drag-and-drop user interface that a developer can use to string together the elements of a game, from art work to sound. The tools are part of a larger trend of the democratization of technology, which allows everyone from YouTube film makers to artists to become self-made creators."
I was gobsmacked when I read the article "LEGO Minecraft is Coming" posted on Wired. Why would LEGO create a model of the game that economically pwnd LEGO Universe, its first MMOG? Thinking more about it, the irony of this odd business decision actually helped to illuminate something that has been perplexing me for past year. What is it, exactly, that makes Minecraft so massively successful?
PowerPoint file and workshop handout from presentation made by Andrew Walsh on this topic in Oct. 2013. The handout, particularly, contains numerous valuable links and resources regarding the most current developments in this field. Very useful
From the session abstract:
"Games are ideally suited to the development of skills, often requiring players to problem- solve, plan, and critically consider strategies to win the game. These are core information literacy skills underlining their suitability for use in the development of information literacy skills we try to help our library users develop. Game based learning can be used in several aspects of information literacy instruction. These include introducing elements of play to encourage reflection on students’ learning; using digital and tabletop games to teach information literacy topics within more traditional information literacy instruction (such as the game SEEK!); and more in depth digital games that students interact with outside library teaching sessions.
"This session will cover some key ideas of game based learning and gamification and describe how these ideas may be used in information literacy instruction. It will include a range of examples, including those the presenter has implemented. These include an online library gamification project, Lemontree (http://library.hud.ac.uk/lemontree); and a range of non-digital information literacy games including SEEK!, a card game for improving search skills (http://eprints.hud.ac.uk/15377/). It will draw on experiences from workshops the presenter has facilitated, where librarians design and prototype their own information literacy games.
"The session attendees will learn how they may use games in information literacy instruction in their own institution and how they can create games either by themselves or in partnership with others."