THERE’S GREAT POTENTIAL FOR GAMES IN HEALTH BUT IT’S NOT HERE YETConsulting firm ICF recently released a report titled, “Gaming to Engage the Healthcare Consumer.” Although the report details how gamification is increasing across just about all industries, it more closely reveals how games in health is booming for a variety of reasons. These reasons include:A trend toward value based careThe increasing role of the patient as a consumer.The ever desirable target market of the millennial generation.
A new mobile game app designed by CyberDoctor showed improvements in medication adherence, diet and exercise in diabetes patients, according to a study.
The company said that breakthrough clinical trial results for the game, called PatientPartner," documented for the first time the effectiveness of a story-driven game in changing health behavior and biomarkers. The study was conducted among 100 nonadherence patients at Hershey, Pa.-based Pinnacle Health Systems and presented at the Health2.0 Conference Wednesday in Santa Clara, Calif.
Player beware, That Dragon, Cancer is an adventure game about hope in the face of death. Unlike similar sounding summer blockbusters though, it addresses the one loss we can't prepare for -- that we may outlive our children.
Video games can sometimes be associated with a sedentary lifestyle and unhealthy weight gain. A new study led by researchers at the George Washington University School of Public Health and Health Services (SPHHS) suggests that certain games could...
Forget AP Biology and Latin class: get those pre-meds hooked on Call of Duty. The University of Texas Medical Branch at Galveston found that teenage video gamers were better at simulated surgery than medical residents.
Playing brain-training video games may help reverse the natural decline in cognitive abilities among older people, according to scientists.
They found that 60-year-olds who played a custom-designed video game for 12 hours over the course of a month improved their multitasking abilities to levels better than those achieved by 20-year-olds playing the game for the first time. The subjects retained those improvements six months later.
"Through challenging your brain, you can drive plasticity and improve its function," said Adam Gazzaley of the University of California, San Francisco. His team's findings suggest the ageing brain is more "plastic" than previously thought, meaning it retains a greater ability to reshape itself in response to the environment and could therefore be improved with properly designed games.
What better way is there to entice gamifiers and game-designers to work than to hold a friendly competition? The Robert Wood Johnson Foundation (RWJF) is holding a $200,000 competition to find the best game applications to improve individual and community health.
The Aligning Forces for Quality (AF4Q) Games to Generate Data Challenge will be an open contest that will challenge developing teams to take data from the RWJF and apply it to improving health care with games. This contest is the second cash challenge sponsored by the Aligning Forces for Quality, which previously challenged designers to create gamified applications that assisted healthcare practitioners in generating quality data.
Games in health are often used to educate patients or promote healthy lifestyles. Now games are being used to educate physicians and medical office staff as well. As more practices adopt electronic health records, patient privacy and data security have become bigger challenges. Smaller practices particularly face challenges in complying with HIPAA standards while coping with fewer resources available for training. Now, a new game developed by the Health and Human Services Office of the National Coordinator for Health Information Technology is helping teach health care employees best practices for protecting medical data.