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Gamify your classroom with these theories and resources.
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How Digitally Enabled Educators are Using Technology and What They Want to Learn More About

How Digitally Enabled Educators are Using Technology and What They Want to Learn More About | Games.edu | Scoop.it
Survey Results: Today's Tech-Aware Educators are Focused on Engaging Students, Learning About New Tools, and Enabling Active Learning. Over the last month or

Via Dr. Susan Bainbridge, jonathan jarc
jonathan jarc's insight:

Collaborative learning, Inquiry-based projects, using social media and leveraging portable devices is going to be key to the future of edtech in this country.

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Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, April 18, 2014 9:15 AM

Interesting results of a survey - tech aware teachers explain what t

Daniel Tan's curator insight, April 21, 2014 7:39 PM

education and technology - where the two meet and agree...

Rob Hatfield, M.Ed.'s curator insight, April 24, 2014 8:18 PM

This article provides some key perspectives with lifelong learning.

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IRIDESCENT: Gamification and Education: the Core Principle

The same things that make games good teaching tools are the same things that make them really motivating, which are also the same things we wish to incorporate when trying to gamify education. ...

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The right games at the right time for the right reasons. That's true for any tool adoption - games, tech, etc.

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10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

10+ Game-Based Learning Resources: From Practical Applications To Academic Theory | Games.edu | Scoop.it
10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | Games.edu | Scoop.it
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while.
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An Interview with Karl Kapp - Gamasutra (blog)

An Interview with Karl Kapp - Gamasutra (blog) | Games.edu | Scoop.it
An Interview with Karl Kapp Gamasutra (blog) I teach, study, research, write, and educate others about the convergence of learning, technology and pedagogy with a focus on games and gamification. ....
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Weekend Reader on Games, Gamification & Education

Weekend Reader on Games, Gamification & Education | Games.edu | Scoop.it
Videogames and Learning [blogs.worldbank.org] - A look into the research on how games can be effective in the classroom. The Game That Will Save Zynga (And ... Coming Monday: my take on gamification and education.
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The Core of Gamification for Education | Classroom Aid

The Core of Gamification for Education | Classroom Aid | Games.edu | Scoop.it
The Core of Gamification for Education. By Classroom Aid • May 23, 2013. Gamification for education might be a new term emerged in recent years. It represents the teaching practices that learn from good games.
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Serious Games Boost Civic Education In The Classroom | SERIOUS GAMES MARKET

Serious Games Boost Civic Education In The Classroom | SERIOUS GAMES MARKET | Games.edu | Scoop.it
Serious Games Boost Civic Education In The Classroom - http://t.co/0oL5OKvryi #edtech #gamification #lifeskills
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Games Grow Up: Colleges Recognize the Power of Gamification ...

Games Grow Up: Colleges Recognize the Power of Gamification ... | Games.edu | Scoop.it
Most recently, the EGC has joined the phenomenon of gamification by adding game-like elements to the classroom experience. Credit: Educational Gaming Commons, Teaching and Learning with Technology, Penn State ...
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How Gamification Can Drive Behavioural Change | Gamifeye

How Gamification Can Drive Behavioural Change | Gamifeye | Games.edu | Scoop.it
Among the many definitions of gamification, one of the most cited is the one proposed by Sebastian Deterding: “The use of design elements characteristic of games in non-game contexts.
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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Games.edu | Scoop.it
Game development has exploded over the last few years, and now it seems like everyone is making a video game. You've got big studios full of hundreds of people.
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This is great advice - good product tutorials as well.
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Gamestar Mechanic: Gamification Made Easy

Gamestar Mechanic: Gamification Made Easy | Games.edu | Scoop.it
Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity
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Some great references tucked into this article. Be sure to visit the links mentioned and watch the video.

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5 Megatrends That Shaped 2012 Education - Education Week News (blog)

5 Megatrends That Shaped 2012 Education - Education Week News (blog) | Games.edu | Scoop.it
5 Megatrends That Shaped 2012 Education
Education Week News (blog)
The driver behind this trend is cheap mobile devices (e.g. iPad) and powerful application development platforms (e.g.

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So what's next?

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Weekend Reader on Games, Gamification & Education

Weekend Reader on Games, Gamification & Education | Games.edu | Scoop.it
Videogames and Learning [blogs.worldbank.org] - A look into the research on how games can be effective in the classroom. The Game That Will Save Zynga (And ... Coming Monday: my take on gamification and education.
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Pitfalls of Gamification

Pitfalls of Gamification | Games.edu | Scoop.it
Gamification is undoubtedly big business, with the market set to be worth over $5 billion within the next five years. Despite it’s increasing popularity however, many gamification efforts fail to a...

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The Gamification Guide for Teachers - eLearning Industry

The Gamification Guide for Teachers - eLearning Industry | Games.edu | Scoop.it
Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students.
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...

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IRIDESCENT: Gamification and Education: the Core Principle

The same things that make games good teaching tools are the same things that make them really motivating, which are also the same things we wish to incorporate when trying to gamify education. ...
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jonathan jarc's curator insight, September 9, 2014 10:23 PM

The right games at the right time for the right reasons. That's true for any tool adoption - games, tech, etc.

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Forget Gamification: It's Time For Mastery–Criticism of Gamification ...

Forget Gamification: It's Time For Mastery–Criticism of Gamification ... | Games.edu | Scoop.it
Forget Gamification: It's Time For Mastery–Criticism of Gamification in Our Education System. “Consider the traditional education system. It's a kind of game. It's got points.
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Rethinking Digital Badges - The Blue Review

Rethinking Digital Badges - The Blue Review | Games.edu | Scoop.it
The Blue Review Rethinking Digital Badges The Blue Review focus on accumulating badges rather than making connections with the ideas and material associated with the badges— the same way that students too often focus on grades in a class rather...
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Tetris May Treat PTSD, Flashbacks

Tetris May Treat PTSD, Flashbacks | Games.edu | Scoop.it
Video-game therapy may seem simple, but studies show soldiers and other trauma victims may benefit.
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Improve Writing Skills—Through an Interactive Fiction Game - The Digital Shift

Improve Writing Skills—Through an Interactive Fiction Game - The Digital Shift | Games.edu | Scoop.it
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Reading, Writing and Video Games

Reading, Writing and Video Games | Games.edu | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.

Via JackieGerstein Ed.D.
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Should Computer Games Be Used for Classroom Instruction? - New York Times (blog)

Should Computer Games Be Used for Classroom Instruction? - New York Times (blog) | Games.edu | Scoop.it
New York Times (blog) Should Computer Games Be Used for Classroom Instruction?
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