Sure, your teachers said you were wasting your potential playing hours and hours of video games, and mom despaired of you ever moving out of the basement, yet, if you devoted some deeper thought to those games during infrequent bathroom breaks, it...
See How Lucasfilm Uses Video Game Tech To Create Amazingly Realistic Movies Business Insider If you thought the 2009 blockbuster "Avatar" was visually amazing, Lucasfilm has a message for you: You haven't seen anything yet.
Shacknews EVE Valkyrie: Oculus Rift's Space Dogfighting Game IGN It was originally a tech demo made by five guys in their spare time, but now EVE-VR - the Oculus Rift space dogfighting game that made its debut at EVE Fanfest this year - is going to...
Video games are perfect for exploring our dreams, aren't they? After all, games are already awfully dream-like—a new, stranger reality with different rules than our own, which we explore for a time before waking.
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...
Can a game teach kids to be nicer? One gaming vet says yes CNET Hawkins, who founded gaming titan Electronic Arts, failed console 3DO, and mobile-gaming company Digital Chocolate, has his eyes set on a new title, If, which marries slick game-play...
No, those lovely aren’t ships aren’t friendly. In this, the first of a new semi-regular column here on Giant Fire Breathing Robot, I’m going to be talking about some great games you may have missed the first time round – hence the name.
"Teaching kids how to code is no brainer, there are now several digital platforms where learners get to learn everything about coding from the basics to the advanced levels and without having to pay a dime. I personally learned about HTML and CSS coding through an online website called W3schools and never had any course at school or paid anybody to teach me. I am not an HTML expert now but at least I can tweak my blog template, add widgets, write codes for tables, chart and several other commands."
Gentlemen! is, in the words of its creator "a 2-player head-to-head Victorian dueling game for tablets." There is no singleplayer mode and its multiplayer is local only. This wouldn't figure to be an attractive piracy target, but the ...
Over the last few years, games have increasingly moved from being products with a shelf-life to something more akin to services; with players as subscribers and game studios as service providers.
Given the opportunity for long term fans, should branded games do the same?
Historically branded games are launched, promoted and, whether they're successful or not, the brand moves on to the next thing.
A lot of non-branded games used to follow a similar approach, but things have changed. In the past a successful game would probably be followed by a sequel, but with online updates, games can evolve and their success can live on endlessly.
Some games took to a service orientated approach by accident. Angry Birds wasn't designed to have more and more levels poured into it for free, you only pay once for it.
If they had known it was going to be such a hit there would have been a better monetisation model from the start, but its popularity means it pays to have it as the poster boy and continually update it while money is made from spin-offs and sequels.
In a recent study, done in collaboration with a team from Sheba Medical Center and funded by the Marie Curie International Reintegration Grant, [Dr. Debbie Rand] found that people recovering from stroke who use video games as a therapeutic method are more physically active during rehabilitation sessions, making more movements overall than those who experience traditional motor therapy.
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