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Curious Rituals: How will digital influence our (future) gestural interaction

Curious Rituals: How will digital influence our (future) gestural interaction | Games and Learnings | Scoop.it

Here’s the Curious Rituals book (PDF, 3.1Mb). It describes the gestures and postures we observed, introduced by an insightful essay by Dan Hill and followed by a design fic...

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Rescooped by thibault philippette from Ed GameMakers
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Embracing Game-Based Learning

Embracing Game-Based Learning | Games and Learnings | Scoop.it
The benefits of game-based learning seem abundantly obvious. What a terrific way to engage not only student interest, but also ownership of one’s learning.

Via Maria Margarida Correia, Anna Goldfeder, Sharnon Johnston-Robinett
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Using Minecraft as an Educational Tool - YouTube

Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-per...

Via David W. Deeds
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David W. Deeds's curator insight, February 2, 8:01 AM

That reminds me...I should have my students make a video.

Usein González's curator insight, February 2, 10:39 PM

Nuevas herramientas que le permiten al estudiante crear sus propios mundos virtuales.

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Gamification And Instructional Design

Gamification And Instructional Design | Games and Learnings | Scoop.it
We came across this nice infographic from Mia MacMeekin describing her thoughts on Gamification and Instructional Design.

Via AvatarGeneration
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How Can Use of Game Elements Motivate Students? - EdTechReview™ (ETR)

How Can Use of Game Elements Motivate Students? - EdTechReview™ (ETR) | Games and Learnings | Scoop.it
The impact of gaming on the education sector is great and it’s safe to say the quicker we switch to this mode of education the better it gets for our future generations.

Via Marie-Hélène Fasquel
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Games Based Learning Theory and Practice by Paul Ladley

Games Based Learning Theory and Practice by Paul Ladley | Games and Learnings | Scoop.it
  via ICT in Practice Much has been discussed about computer games and their impact on young people. A lot of the media has focused how games are turning our young people into violent hooligan...

Via David W. Deeds
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David W. Deeds's curator insight, November 3, 2013 8:40 AM

Interesting stuff. 

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20 Apps (Games) for Play-Based Learning

20 Apps (Games) for Play-Based Learning | Games and Learnings | Scoop.it

Even though older adults might still carry a negative association with video game consoles and devices, today’s technology is vastly different than it was 20 years ago. Apps have exploded on the scene, and while there are plenty of time wasting games available on the market, today’s offerings also include a wide range of affordable apps that enrich learning and allow for quick on-the-go play. Whether your child is waiting for the doctor or relaxing on a long car ride, the following apps are some of the best games that pack an educational punch.


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Rescooped by thibault philippette from Serious-Minded Games
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Does Game-Based Learning Work? Results from Three Recent Studies


Via Jim Lerman
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Roelien Wierda's curator insight, October 19, 2013 4:30 AM

convincing data showing dat game based learning leads/may lead to better test results....interesting to see that it doesn't work for 40 and older.....so apparently this is about deploying an acquired skill in the learning process. If that extra skill i.e. gaming has not been acquired somewhere along the line the gaming will not contribute or may even be an obstacle. 

 

 

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The Design and Analysis of Learning Effects for a Game-based Learning System


Via Jim Lerman
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A Games Based Learning Manifesto: 10 Thoughts for Discussion

A Games Based Learning Manifesto: 10 Thoughts for Discussion | Games and Learnings | Scoop.it

“ manifesto for games based learning, serious games and learning simulations. Thoughts for buyers and developers.”


Via Yasemin Allsop, Jim Lerman
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5 Myths of Game-based Learning

5 Myths of Game-based Learning | Games and Learnings | Scoop.it
This is a college educator’s intent to help other teachers (particularly other university professors teaching intelligence studies…) to have a more realistic view of both the difficulties and the rewards of incorporating games into their classes.

Via Maria Margarida Correia, Anna Goldfeder
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Cognitive Ethnography: a Method for Design, Measure, and Analysis of Game Studies, Multimedia Learning for Design, Academic Performance, Leisure Studies, and Professional Development | Video Games ...

Cognitive Ethnography: a Method for Design, Measure, and Analysis of Game Studies, Multimedia Learning for Design, Academic Performance, Leisure Studies, and Professional Development | Video Games ... | Games and Learnings | Scoop.it
Cognitive Ethnography: a Method for Design, Measure, and Analysis for Multimedia Learning and Design: This monograph describes cognitive ethnography as a method of choice for game studies, multimedia learning, professional development, leisure...

Via Mark Oehlert, michel verstrepen, Official AndreasCY
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Gina Anderson CEO Mopi16 's curator insight, July 16, 2013 8:02 AM

Being a researcher I was interested to explore this specific design.

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10 (+ 2) Things We Know about How to Design Games for Learning From...

10 Things We Know about How to Design Games for Learning From Research Karl Kapp Professor, Bloomsbug University January 22, 2014 @kkapp

Via Maria Margarida Correia, juandoming, Sharnon Johnston-Robinett
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Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation?

Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation? | Games and Learnings | Scoop.it

Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009). Many schools are exploring ways in which games can be embedded into the curriculum, to enhance learning through deeper engagement and higher levels of motivation (Miller & Robertson, 2010). This paper explores the use of game consoles to support learning for young students (ages 8-11) and evaluates their recent success in primary education. 


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Gamification - What is it and What it is in Moodle

This presentation focuses on a number of areas. It first deals with an ov

Via Marie-Hélène Fasquel
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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | Games and Learnings | Scoop.it

"A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional skills within the classroom."


Via Beth Dichter
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Nancy Jones's curator insight, February 17, 2013 10:48 AM

There is a lot to be said for teaching the whole student by making sure these skills are developed and encouraged as an equally important part of 21st century learning.

Hilda Cáceres's curator insight, February 20, 2013 1:12 PM

´Destaca que la construcción de habilidades sociales y emocionales asegura mayores resultados académicos y personales

Dreamcatchers India's curator insight, February 25, 2013 2:21 AM

Are you interested in designing e-learning and video based games for children and youth in India that impact social emotional learning. Get in touch with us at Dreamcatchers so that we can work together.

 

The following article outlines the gains from social emotional learning and the use of video games as is being discovered in the West.

 

 

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The 30 Best Educational Games for the iPad: Kid’s Edition

The 30 Best Educational Games for the iPad: Kid’s Edition | Games and Learnings | Scoop.it

Parents and teachers who trust little Muffy and Junior with their shiny iPads don’t have to worry about how access to shoot-‘em-up video games will rot their precious little gifted and talented program minds. Instead, they can download some of the following alternatives to help them build up their brilliant brains that will totally go on to win Nobel Prizes someday.


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The Neurology of Gaming

The Neurology of Gaming | Games and Learnings | Scoop.it
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
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TEDxBloomington -- Edward Castronova -- "Be A Gamer"

Edward Castronova, perhaps most well-known for his analysis of EverQuest's economy, speaks at TEDxBloomington about how we should "Pay as much attention to your game literacy as you do to literature, art, music, and film, because it's an important thing." He exhorts us to "go play more games", "play hard games" and "play games hard." Be a gamer, because you can learn. Motivation, engagement, and the imaginative process are discussed. He also discusses gamification and game-based learning.


Via Randall Case
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Effects of Handheld Games on Students' Learning in Mathematics


Via Jim Lerman
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The Awesome Power of Gaming in Higher Education ~ EDTECH

The Awesome Power of Gaming in Higher Education ~ EDTECH | Games and Learnings | Scoop.it

by Tara E. Buck

 

"Games designer, author and researcher Jane McGonigal sees a future in education where MOOCs, live events and ordinary gamification initiatives all blend into a new way of learning, creating “extreme learning environments” full of opportunities for play and creation.

 

"McGonigal’s address Thursday at EDUCAUSE showed off many new types of games that are already well on their way to creating the future she described.

 

“We normally think of games as being fun, kind of trivial, maybe something to pass the time, but what if we thought about them as a platform for inventing the future of higher education?”


Via Jim Lerman
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Alex Wade's curator insight, October 22, 2013 4:37 AM

Some really interesting facts and figures in here.  Are you one of the 71% of the workforce who is disengaged?  Are these emotions that you feel when playing a game (where's frustration?!?  Surely that can be positive too, particularly in relation to failure!)


Really interesting stuff from Jane McGonigal.

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How and Why Do Games Help Kids Learn?

How and Why Do Games Help Kids Learn? | Games and Learnings | Scoop.it

“The big idea with this school is we began to say, ‘What would happen if we could design a school that, as a system, was designed around the intrinsic qualities of games and play?’” Salen said. “This doesn’t mean video games fill the classrooms, although there are certainly instances of that. But instead, it’s an approach to learning that draws on all the qualities of how we know games really support learning.”


Via Anna Goldfeder
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University of Nicosia Library's curator insight, September 28, 2013 2:49 AM

 A recent SRI review of 77 gaming studies found that games can enhance cognitive competencies. Experts have found a variety of reasons for the benefits. For one thing, 97 percent of kids play games outside of school. Connecting what kids love to do outside of school with what they do in the classroom is by itself an exciting, novel activity for them.

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The Kids Are Alright: How The Gamer Generation Is Changing The Workplace

The Kids Are Alright: How The Gamer Generation Is Changing The Workplace | Games and Learnings | Scoop.it

Via Yann Leroux
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Jaydes's comment, September 11, 2013 5:34 AM
Il va falloir faire une dissociation aujourd'hui. Si hier le fait de jouer à des jeux faisait de nous des gamer, aujourd'hui ce n'est plus le cas. Ne pas confondre le consommateurs de jeu et le Gamer, l'un consomme tandis que l'autre est animé d'une passion. Vraiment deux choses différentes pour moi.