Games and Learning
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Virtual afterlives will transform humanity

Virtual afterlives will transform humanity | Games and Learning | Scoop.it

The question is not whether we can upload our brains onto a computer, but what will become of us when we do

 


Via Szabolcs Kósa
tina bucci's insight:

Very interesting question.

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Mlik Sahib's curator insight, December 19, 2013 12:49 AM

"In the real world, two people can share experiences and thoughts. But lacking a USB port in our heads, we can’t directly merge our minds. In a simulated world, that barrier falls. A simple app, and two people will be able to join thoughts directly with each other. Why not? It’s a logical extension. We humans are hyper-social. We love to network. We already live in a half-virtual world of minds linked to minds. In an artificial afterlife, given a few centuries and few tweaks to the technology, what is to stop people from merging into überpeople who are combinations of wisdom, experience, and memory beyond anything possible in biology? Two minds, three minds, 10, pretty soon everyone is linked mind-to-mind. The concept of separate identity is lost. The need for simulated bodies walking in a simulated world is lost. The need for simulated food and simulated landscapes and simulated voices disappears. Instead, a single platform of thought, knowledge, and constant realisation emerges. What starts out as an artificial way to preserve minds after death gradually takes on an emphasis of its own. Real life, our life, shrinks in importance until it becomes a kind of larval phase. Whatever quirky experiences you might have had during your biological existence, they would be valuable only if they can be added to the longer-lived and much more sophisticated machine.

I am not talking about utopia.."

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Rescooped by tina bucci from Digital Delights - Avatars, Virtual Worlds, Gamification
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Games vs Game-based Learning vs Gamification

Games vs Game-based Learning vs Gamification | Games and Learning | Scoop.it
Scene: Sales meeting between executives of a leading learning service provider and an organisation planning to outsource its learning content

Via Ana Cristina Pratas
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Gamification In Elearning: WHAT, WHY And HOW?

Gamification In Elearning: WHAT, WHY And HOW? | Games and Learning | Scoop.it
Get to know what, when and how integration of game elements into eLearning can make the learning process an engaging one.Read more ›

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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | Games and Learning | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."

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aanve's curator insight, February 21, 2014 2:51 AM

www.aanve.com

 

Debra Walker's curator insight, March 11, 2014 8:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 2014 12:43 PM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.

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EdGamer 126: How Gamifi-ED Empowers Students | EdReach

EdGamer 126: How Gamifi-ED Empowers Students | EdReach | Games and Learning | Scoop.it
This week on EdGamer 126 we bring back one of our favorite features of the show: new guests! Vicki Davis, Lee Graham and Colin Osterhout of the thriving new gaming and learning initiative Gamifi-ED.
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[Infographic] Video Games in School: Pros and Cons - EdTechReview™ (ETR)

[Infographic] Video Games in School: Pros and Cons - EdTechReview™ (ETR) | Games and Learning | Scoop.it
This infographic covers both pros and cons of usage of video games in school. Some exclusive advantages are as follows..
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Beyond Gamification: 7 Core Concepts for Creating Compelling Products

Beyond Gamification7 Core Concepts to Create Compelling ProductsAmy Jo Kim, Ph.D.
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What's the difference between Gamification and Serious Games?

What's the difference between Gamification and Serious Games? | Games and Learning | Scoop.it
A topic that often comes up is what makes gamification different from games. The most common answer is that gamification is not the creation of full games.
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Rescooped by tina bucci from Tools for Teachers & Learners
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LEGO Digital Designer 4.3.8

LEGO Digital Designer 4.3.8 | Games and Learning | Scoop.it

As far back as 1999, a group of visionary LEGO product developers and engineers started thinking about letting people design their own LEGO products. They imagined people of all ages, anywhere in the world, being able create any design they could dream up – using an intuitive, free tool for digital design.


Via Nik Peachey
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Nik Peachey's curator insight, December 10, 2013 1:25 PM

This looks really great. A great tool to get your students designing in 3D. The link here is to the Windows version, but if you want a Mac version there is one here: http://ldd.lego.com/en-gb/download/

Aguilar Dominique's curator insight, January 23, 2014 9:31 AM

Très bon support d'apprentissage pour développer la capacité d'interprétation spatiale.

Stephanie Anne Bales's curator insight, June 10, 2014 6:38 PM

Finished! Actvities

Rescooped by tina bucci from Toys + Technology + Education
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Is Minecraft the Ultimate Educational Tool? | Idea Channel | PBS

If you've watched past episodes of Idea Channel, you know we're huge fans of Minecraft. This totally amazing video game allows you to build your own world fr...

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Jenny H's curator insight, June 3, 2013 8:48 AM

Minecraft a a game designed for players to build objects, craft tools, explore and fight off monsters. However, have you ever thought that it could be used for education purposes? It definitely can, this video illustrates the flexibility and engagement it has in teaching students. Watch the video to learn more and discard your misconceptions of Minecraft!

Here is the website for MinecraftEdu if you are interested: http://minecraftedu.com/page/ ;

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5 Easy Steps to #Gamifying #HigherEd - OnlineUniversities.com

5 Easy Steps to #Gamifying #HigherEd - OnlineUniversities.com | Games and Learning | Scoop.it
It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums.
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Gamification And Instructional Design

Gamification And Instructional Design | Games and Learning | Scoop.it
We came across this nice infographic from Mia MacMeekin describing her thoughts on Gamification and Instructional Design.
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The Neurology of Gaming - OnlineUniversities.com

The Neurology of Gaming - OnlineUniversities.com | Games and Learning | Scoop.it
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
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10 Key Principles for Designing Video Games for Foreign Language Learning

10 Key Principles for Designing Video Games for Foreign Language Learning | Games and Learning | Scoop.it
This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade, and funded by the William and Flora Hewlett Foundation (2008)
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The Science And The Benefits of Gamification In eLearning

The Science And The Benefits of Gamification In eLearning | Games and Learning | Scoop.it

"In this article I'll explore how the brain responds to gamification in eLearning, and I will also highlight some of the most notable benefits of using gamification in your eLearning courses."


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Olga Boldina's curator insight, January 3, 2015 7:53 AM

добавить ваше понимание ...

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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Games and Learning | Scoop.it
The Difference Between Gamification And Game-Based Learning
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8 Principles of Productive Gamification

8 Principles of Productive Gamification | Games and Learning | Scoop.it
Using games to promote learning isn't a new idea. But the widespread use of game-based adaptive learning systems, the explosion of mobile learning applications, and the growing use of game-based strategies makes gamification one of the most important education trends of this decade.

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Virtual afterlives will transform humanity

Virtual afterlives will transform humanity | Games and Learning | Scoop.it

The question is not whether we can upload our brains onto a computer, but what will become of us when we do

 


Via Szabolcs Kósa
tina bucci's insight:

Very interesting question.

more...
Mlik Sahib's curator insight, December 19, 2013 12:49 AM

"In the real world, two people can share experiences and thoughts. But lacking a USB port in our heads, we can’t directly merge our minds. In a simulated world, that barrier falls. A simple app, and two people will be able to join thoughts directly with each other. Why not? It’s a logical extension. We humans are hyper-social. We love to network. We already live in a half-virtual world of minds linked to minds. In an artificial afterlife, given a few centuries and few tweaks to the technology, what is to stop people from merging into überpeople who are combinations of wisdom, experience, and memory beyond anything possible in biology? Two minds, three minds, 10, pretty soon everyone is linked mind-to-mind. The concept of separate identity is lost. The need for simulated bodies walking in a simulated world is lost. The need for simulated food and simulated landscapes and simulated voices disappears. Instead, a single platform of thought, knowledge, and constant realisation emerges. What starts out as an artificial way to preserve minds after death gradually takes on an emphasis of its own. Real life, our life, shrinks in importance until it becomes a kind of larval phase. Whatever quirky experiences you might have had during your biological existence, they would be valuable only if they can be added to the longer-lived and much more sophisticated machine.

I am not talking about utopia.."

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What is 3D GameLab? - 3D GameLab

What is 3D GameLab? - 3D GameLab | Games and Learning | Scoop.it
Learn while gaming. 3d game lab is education through online learning, gaming, teaching, training, teacher professional development.
tina bucci's insight:

Free basic account. 

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What is eLearning Gamification? - eLearning Brothers

What is eLearning Gamification? - eLearning Brothers | Games and Learning | Scoop.it
You know you have become an eLearning nerd when watching a movie all you think about is eLearning gamification and instructional design.
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Gamification 101: What It Really Means

Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create the optimal context for behavior change and successful outcomes. 

Gamification is increasingly being used by business, both large and small, to influence customer behavior in order to solve business problems, and its use is expected to grow tremendously over the next several years.

Major independent research firms predict that in just over a year almost half of the  F1000 organizations will be using gamification to transform business operations.

However, gamification is not “just a game” and it requires an understanding of human psychology and motivation in addition to understanding the principles of good game design.

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5 Tips to Successfully Gamify Your Classroom or School - Getting Smart by Jessica Slusser - blended learning, EdTech, games, gaming, seriousPLAY

5 Tips to Successfully Gamify Your Classroom or School - Getting Smart by Jessica Slusser - blended learning, EdTech, games, gaming, seriousPLAY | Games and Learning | Scoop.it
At the Serious Play Conference this week we heard numerous educators, administrators, and game designers talk about their history and experience with gaming in the classroom.
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The Gamification of Education Infographic

The Gamification of Education Infographic | Games and Learning | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experience to students? If you are interested to
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A Beautiful Visual on The Importance of Games i...

A Beautiful Visual on The Importance of Games i... | Games and Learning | Scoop.it
by Med Kharbach "Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy".
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Gamification

Using Gamification and Flipped Classroom models to support learner engagement and autonomy
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