I wanted to share my project with the community! I built a serious game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game.
There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it …...
These techniques can be used for Instructor-Led Training or eLearning modules. These ideas originated in work done by Mark Lepper, a researcher from Stanford University and Thomas Malone also a researcher from Stanford who’s work includes extensive investigations into why games are fun and motivational.
The goal of this study is to contribute to the growing literature on games and learning. We will discuss results from an exploratory study where we asked gamers’ opinions about learning in games. The data was collected as part of a larger survey study on a variety of topics about games (N = 769). Four themes emerged from the data: 1) players learn about and from game mechanics, 2) players learn from game narratives, 3) players learn from each other, and 4) players learn by becoming interest ed in an in-game topic and expand their knowledge by studying outside resources.