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Disney, Hipster Whale Launch Disney Crossy Road on Mobile

Disney, Hipster Whale Launch Disney Crossy Road on Mobile | Gaming News | Scoop.it

"The game was built around the same general gameplay as Hipster Whale’s mega-hit Crossy Road, but with some unique differences inspired by Disney films and attractions.

 

In Disney Crossy Road, players are challenged to survive as long as possible by tapping to move across lanes of traffic, rivers, open fields and more. Gamers can collect coins while playing, and spend these to receive new characters from the prize machine. All players begin with Mickey Mouse, but will unlock additional characters at random.

 

The game offers nine Disney-themed worlds to play in at launch, each with their own characters to collect. For instance, Mickey is part of the ‘Mickey Mouse & Friends’ collection, with this world resembling the original Crossy Road experience."

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World Poker Fund Holdings (WPFH) Launches CelebrityWorld.com, First "Experiential" Social Casino Gaming Site

"World Poker Fund Holdings Inc. (OTC PINK: WPFH) a leading developer and operator of online and event based social gaming platforms and brands announces today it has launched its first brand CelebrityWorld.com. The new platform and brand is the first celebrity owned social casino gaming site in the world and is co-owned by entertainment influencers such as Artist Soulja Boy and World Series of Poker Champ Jamie Gold, professional athletes and other artists from around the globe.

 

Celebrity World offers all your favorite casino games and entertainment that you would find in Las Vegas, here are just a few to start: Poker, Video Poker, Slots, Sports Betting, Bingo,Fringo, Solitaire. And social areas and venues such as restaurants, night clubs to meet people, retail stores for shopping, private parties  and even romantic encounters can be possible in CelebrityWorld.com"

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Ubisoft opening triple-A production studio in the Philippines

Ubisoft opening triple-A production studio in the Philippines | Gaming News | Scoop.it

"Ubisoft plans to open a new triple-A production studio in the Philippines in the second quarter of this year.

 

The Assassin's Creed creator will aim to hire up to 50 new people in the studio's first year, and will task its new team with collaborating and assisting with the development of its triple-A console releases. 

 

The Philippines office will be the French publisher's second in South East Asia -- the first is located in Singapore."

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Twitch and Super Evil Megacorp Partner for Expanded Vainglory Esports Program

Twitch and Super Evil Megacorp Partner for Expanded Vainglory Esports Program | Gaming News | Scoop.it

"Super Evil Megacorp, maker of the leading touchscreen esport Vainglory, and Twitch, the world’s leading social video platform and community for gamers, have inked a three-year partnership in North America and Europe for the official Vainglory Championships and supporting esports structures. The collaboration will include a multi-million dollar investment from each company and a multi-pronged program across sales, promotions, broadcasts and live events.

 

Vainglory was the fastest growing mobile game on Twitch in 2015, with 150 million minutes viewed. The touchscreen esport was also the largest with a $350,000 prize pool around the world last Fall, and professional teams like TSM, SK Gaming, Team Secret and G2 Esports joining the fray in the last few months."

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How Disney is rebooting its mobile game business

How Disney is rebooting its mobile game business | Gaming News | Scoop.it
Disney’s game business has been somewhat static. In 2011, Disney was ranked at No. 15 on the list of the top public video game companies when it came to revenues, according to market researcher Newzoo. And in 2015, Disney was still ranked at No. 15. That means it isn’t nearly as dominant in the $91 billion game business as it is in the rest of entertainment and toys.
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Disney and Hipster Whale team up to create Disney Crossy Road mobile game

Disney and Hipster Whale team up to create Disney Crossy Road mobile game | Gaming News | Scoop.it

"Disney and Hipster Whale have teamed up to create a Disney Crossy Road mobile game.

 

The deal between Disney and Hipster Whale is reminiscent of others that the Magic Kingdom has created over the years, such as Temple Run: Oz and Temple Run: Brave, which were based on Imangi’s Temple Run series of endless-runner games.

 

As with Temple Run, the Disney Crossy Road game marries Disney characters with gameplay mechanics that have been proven to be popular, said Chris Heatherly, the head of mobile games at Disney, in an interview with GamesBeat. Hipster Whale’s Crossy Road game, which is like a modernized version of Frogger, has been downloaded more than 120 million times to date."

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Mark Pincus and Frank Gibeau talk about the future of Zynga and social mobile gaming

Mark Pincus and Frank Gibeau talk about the future of Zynga and social mobile gaming | Gaming News | Scoop.it
Zynga and Electronic Arts have exchanged hostages yet again. Zynga, the San Francisco social mobile game company announced yesterday that it had named former EA executive Frank Gibeau as its new chief executive. After Zynga made the announcement, Zynga’s stock price got a rare 7 percent upward bump in after-hours trading.
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Hands-on: Supercell has another big winner in Clash Royale

Hands-on: Supercell has another big winner in Clash Royale | Gaming News | Scoop.it

"Supercell is the maker of huge mobile games Clash of Clans, Boom Beach, and Hay Day, and it has another big hit on its hands. Clash Royale shot to No. 1 in top downloads on the app stores less than a day after its release.

 

Supercell rigorously tests its games in certain markets before releasing them. One of them, Smash Land, was pretty far along in development when the company decided to kill it in mid-2015. That kind of religious focus on quality has earned the company some loyal followers, and it tells you a lot about why Clash Royale is so important in the $34.8 billion mobile game industry."

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Amaya to migrate Full Tilt onto PokerStars platform - Gaming Intelligence

Amaya to migrate Full Tilt onto PokerStars platform - Gaming Intelligence | Gaming News | Scoop.it
Amaya to migrate Full Tilt onto PokerStars platform
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Report: Mobile Games Suffer Fastest Drop in User Engagement

Report: Mobile Games Suffer Fastest Drop in User Engagement | Gaming News | Scoop.it
A new report from SimilarWeb revealed that mobile games experience a faster drop in user engagement within three months of their installation than other apps.
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Glu's celebrity strategy faltered on Katy Perry, James Bond games

Glu's celebrity strategy faltered on Katy Perry, James Bond games | Gaming News | Scoop.it

"Glu Mobile cut 50 jobs across three different studios in December 2015, the result of difficulties in the second-half of the year that CEO Niccolo de Masi described as, 'extremely humbling.'


A key contributor to that decline was the fallibility of its product strategy, which relies on licenses and celebrity partnerships to bring in users.


In addition to de Masi's "overly aggressive" expansion of Glu's most successful studios, these commercial disappointments led to 50 redundancies as the company restructured and reorganised. According to de Masi, two studios contributed "eight-figure misses" relative to Glu's internal plans, while one studio came in $50 million below revenue projections."

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Gordon Ramsay Teams with Glu Mobile on Celeb-Based Game

Gordon Ramsay Teams with Glu Mobile on Celeb-Based Game | Gaming News | Scoop.it

"The game publisher is developing a game based on the TV chef. Ramsay’s game follows the release of both “Kim Kardashian: Hollywood” and “Katy Perry Pop” on iOS and Android.

The TV chef’s game will be a cooking-themed game from by PlayFirst, a studio Glu acquired in May 2014, which previously developed games like “Diner Dash” and “Cooking Dash.


Ramsay announced his involvement with Glu via social media, where he has 10.5 million followers across all his accounts. That strategy and social media following is exactly the kind of thing Glu looks for when deciding which celebrity to partner with next."

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FanDuel cuts staff; DraftKings boosts lobbying; NFL 45% of daily fantasy revenue

FanDuel cuts staff; DraftKings boosts lobbying; NFL 45% of daily fantasy revenue | Gaming News | Scoop.it

"Daily fantasy sports operator FanDuel is laying off staff as the legal and financial challenges facing the industry show no sign of letting up.  The news follows rival DraftKings’ recent decision to look for a way out of the pricey New York office lease it signed last June.


The layoffs come just one day after Texas state Attorney General Ken Paxton became the latest to declare DFS to be illegal gambling. While DraftKings immediately stated its intention to continue serving the Texas market, FanDuel’s statement hedged on whether it planned to exit Texas, which reportedly accounts for up to 8% of all DFS entry fees."

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JuiceBox Games shutting down

JuiceBox Games shutting down | Gaming News | Scoop.it

"Michael Martinez, CEO and founder of JuiceBox Games, has announced the San Francisco studio's closure in a comprehensive blog post.

 

'We never built the game that could serve as JuiceBox's revenue engine - funding infrastructure build out and development of more games,' he wrote.

 

Just under two years ago the studio raised $2.54 million in a priced seed round led by Initial Capital. General Catalyst, Index Ventures and Maveron, Scott Dale and ex-EA CEO John Riccitiello also invested in that round, and Vainglory's Kristian Segerstrale joined the JuiceBox board."

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Ubisoft’s The Division spent more on ads than any other game in March

Ubisoft’s The Division spent more on ads than any other game in March | Gaming News | Scoop.it

"Game brands continued ramping down in March, with the industry spending an estimated $35.7 million on 20,541 airings of 92 commercial spots. It’s down nearly $2 million from their total spend in February. Thirty brands stuck mostly with their tried-and-true creative, with less than one-third of the aired ads debuting for the first time in March.

 

Ubisoft moves into first place, overtaking massive spenders Machine Zone. With six different spots and an estimated spend of nearly $9.1 million, Ubisoft ran ads 1,956 times throughout March. Still pushing The Division and Far Cry: Primal, the game publisher spent heavily on spots during airings of The Walking Dead, NBA basketball, and SportsCenter. The ad with the biggest push, “Tom Clancy’s The Division: When Society Falls,” accounted for nearly half of the brand’s budget in March alone, with The Division promotions accounting for over 90 percent of the brand’s efforts on TV last month."

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Miitomo first look review – is Nintendo's mobile app any good?

Miitomo first look review – is Nintendo's mobile app any good? | Gaming News | Scoop.it

"The way the company is describing its long-awaited mobile release is “an app from Nintendo that brings out a side of you your friends have never seen before”. 

 

It’s hard to say what it is competing against though: it sits somewhere between Snapchat, Bitstrips (which Snapchat has just bought) and any social app using emoji and digital stickers.

 

Miitomo was released in Japan earlier in March, notching up more than 1m downloads in its first three days. Now it has launched in a host of other countries– including the UK, Ireland US, Canada, Australia, New Zealand and various European countries – as a free download for iOS and Android devices."

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Zynga hopes Willy Wonka slots mobile game will be its golden ticket

Zynga hopes Willy Wonka slots mobile game will be its golden ticket | Gaming News | Scoop.it

"Zynga said earlier this year that it is launching 10 new games that could turn around its fortunes in mobile games. And it is launching one of those titles this morning.

 

The social-mobile game company is targeting a broader group of gamers with its mobile titles, and it hopes the billion-plus casual mobile gaming fans will take to the new titles. These games are important for Zynga’s attempt to get its own golden ticket in the $34.8 billion mobile game market.

 

San Francisco-based Zynga is launching its free-to-play Willy Wonka & the Chocolate Factory Slots around the world on iOS, Google Play, Facebook, and the Amazon Appstore."

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Epic Games says Unreal Engine added 1.5 million users in past year

Epic Games says Unreal Engine added 1.5 million users in past year | Gaming News | Scoop.it

"Epic Games has gathered momentum in the past year as it made its Unreal Engine for game development available for free, said Tim Sweeney, chief executive of Epic, at a session at the Game Developers Conference today.

 

Epic is an important company in the game ecosystem, not just as a leading game developer but as a provider of the Unreal game engine. A year ago, Epic made its Unreal Engine available for free, with royalties on the back end for commercial games. Since that time, the company has gained 1.5 million users, Sweeney said. Seven Unreal franchises have generated more than $1 billion in revenues each, to date."

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Quality is worth killing for: Supercell's ruthless approach to production

Quality is worth killing for: Supercell's ruthless approach to production | Gaming News | Scoop.it

"According to Supercell game lead and artist Jonathan Dower, the company's success came in part because the company wasn’t afraid to kill games that were not up to snuff and move on.

 

Dower described Supercell as a long-time “serial killer” of games. Of the last 10 games, seven were killed in prototype, two were killed at soft launch, and one –Clash Royale -- actually launched globally.

 

“Financial goals are secondary to quality,” Dower said. “It’s absolutely true.” For Supercell, quality means making fun games that people play for years that are “truly global” products (and by global, Dower means all markets around the world).

 

To get the desired level of quality, Supercell makes sure to hire good people, and keep teams small. Supercell is made of 180 people worldwide, including 70 developers, and teams are made up of 3-15 people."

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Bandai Namco Launches Pac-Man Puzzle Tour on iOS, Android

Bandai Namco Launches Pac-Man Puzzle Tour on iOS, Android | Gaming News | Scoop.it

"Bandai Namco Entertainment Americahas released Pac-Man Puzzle Tour on iOS and Android. The match-three puzzle game challenges players to help Pac-Man recover the world’s fruit, which has been stolen by Inky, Blinky, Pinky and Clyde, along with new ghosts, like the Crystal Ghost and Glue Ghost.

In Pac-Man Puzzle Tour, players clear fruit symbols from the board by creating lines of three or more matching fruit. When players create matches of four or more fruit, or matches in special T or L shapes, they create special symbols capable of clearing multiple fruit from the board when used in a future match."

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The Fierce, Female Mobile Gamers Of Saudi Arabia

The Fierce, Female Mobile Gamers Of Saudi Arabia | Gaming News | Scoop.it

"When it comes to gaming, calling Saudi Arabia a veritable ocean of whales is no exaggerated stereotype -- and it’s time to identify who, exactly, those mysterious and wondrous big spenders are who are devouring all those games. It’s the female mobile gamer.


Over half (51 percent) of female gamers play several times a day and 10 percent play for at least 3 hours. 


Consumption patterns for female gamers in Saudi lean to casual, puzzle, and arcade mobile games over the genres of strategy, sports and racing.


On a monthly basis, 20 percent spend $10-49,  9 percent spend $50-99, 2 percent spend $100-499, and a 1 percent killer whale group spend $500-1,000." 

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Google Play Games drops Google+ integration

Google Play Games drops Google+ integration | Gaming News | Scoop.it

You no longer need a Google+ account to enjoy the benefits of connected gaming on Android.


Google is introducing Gamer IDs to its Google Play Games service for players and developers. This enables anyone to claim a unique handle that doesn’t have to link to an existing account, which means you can pick a random name like “Unic0rnd00d” instead of displaying the real name you have tied to your Gmail or Google+ (as it’s done with other products). This eliminates a barrier between gamers who want to start playing apps online with friends but maybe don’t want to sign up for yet another social network.


This is the latest sign that Google is backing away from Google+. That social network has not found much success — especially compared to the growth of Facebook, Instagram, or Snapchat. 

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YouTube Gaming’s trending list proves how different it is from Twitch

YouTube Gaming’s trending list proves how different it is from Twitch | Gaming News | Scoop.it

"YouTube Gaming revealed its top 10 trending games for January. Unlike its competitor Twitch, YouTube’s livestreaming gaming site is less about esports and more about seeing upcoming unreleased games. That’s why the testing versions of Plants vs. Zombies: Garden Warfare 2 and Tom Clancy’s The Division topped its list. Gaming is one of the top categories for video on the Internet. Alongside music, nothing else gets as many views on YouTube as games. That’s why PewDiePie, a Swedish man who makes high-pitched squeals into a camera while gaming, has 41 million subscribers (more than any other YouTube channel, gaming or otherwise)."

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Cartoon Network Studios launches original mobile game with famous animator

Cartoon Network Studios launches original mobile game with famous animator | Gaming News | Scoop.it

"Cartoon Network Studios is diving into mobile games with a title based on a brand new entertainment property: OK K.O.! Lakewood Plaza. The story and world of the game were created by acclaimed animator Ian Jones-Quartey, and it shows how entertainment companies are upping the stakes of the $30 billion mobile game industry. The game is launching today on the app stores.


Cartoon Network Studios is creating a brand new character and title, and targeting kids who are loyal followers of the Cartoon Network television shows, which are viewed by 370 million people in 192 countries. The bottom line is that it takes this kind of ambition and brand awareness to succeed in the overcrowded mobile game business."

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How League of Legends players went from hating Facebook to happily using it to find friends

How League of Legends players went from hating Facebook to happily using it to find friends | Gaming News | Scoop.it

"Hardcore gamers don’t fully trust Facebook and they are dismissive of “Facebook games.” When they see the social network in their “real” games, they worry it will hijack their walls and send invites to their friends. But despite that, one of the biggest developers in the world was able to incorporate Facebook into its game without angering its demanding and fickle community.


Developer Riot has incorporated Facebook into League of Legends, and the players of that game have found little to complain about. This Facebook Login feature connects a player’s account on Riot’s megapopular multiplayer online arena battler (MOBA) with their Facebook social profile. But instead of sending invites and posting wall messages, this is all about helping people find their friends who also play League of Legends. Facebook confirmed to GamesBeat that 4 million players have used this functionality to make 15 million friend connections. That’s a significant chunk of the around 70 million people who actively play League every month. The company thinks this is evidence that it is still an important tool for keeping people — and especially gamers — connected around the world. And this also suggests that developers can hand off the hassle of getting new players to sign up to Facebook without having to worry about a backlash from fans."

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