Game on Audio
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Game on Audio
This is a discussion concerning Gam on Audio and its new methods to changing the way music and sound is produced for video games
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Making music wins over computer science majors | News Center | Wake Forest University

Making music wins over computer science majors | News Center | Wake Forest University | Game on Audio | Scoop.it
A Wake Forest professor finds the key to harmonious computer science studies is to introduce students to technology with digital audio.
Jordan Parker's insight:

An article on how digital audio can be used as an effective learning tool to teach pretty much anything. Considering computer science and video games are very closely linked, it's interesting to see how they all lead to one another eventually.

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New Audio Description Technology Describes Outdoor Locations for Disneyland Park Guests with Visual Disabilities - Disney

New Audio Description Technology Describes Outdoor Locations for Disneyland Park Guests with Visual Disabilities - Disney | Game on Audio | Scoop.it

Via Miguel Soto
Jordan Parker's insight:

This new description technology uses sound to give a realistic interpretation of the Disney theme park for those who have sight disabilities, or limited sight, another example of how we can use sound to broaden our horizons and intensify any experience.

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Must-Read Books on Music Production and Audio Engineering

Must-Read Books on Music Production and Audio Engineering | Game on Audio | Scoop.it
The following books are my all-time favorite books on music production, books that I couldn't have lived without when I was starting out.
Jordan Parker's insight:

A list of crucial books invaluable to the music mixing and recording process. For anyone just starting out, or wanting to gain a deeper knowledge on the subject, this list would be incredibly helpful. 

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Joseph Michael Gough's curator insight, March 9, 2013 4:31 PM

Great Resources for the subject of Music Production and Audio Engineering. I recomend anyone in the Music industry to read about Musc Philosophy.

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The Complete Newbies Guide To Audio Recording Awesomeness Video Course

Step-by-step Video Tutorials-10 Lessons (18 Videos) Along With Pdf Transcripts. Fun, Funny, Short, Easy Yet Powerful Video Tutorials Guide You From Total "noob-level" To Making Your First Pro Recording.
Jordan Parker's insight:

Although this page provides a number of video tutorials, I woulnd't look at this as the be all and end all of audio instruction and technique, mostly due to the lack of support of more well known providers and companies. In a general sense, the site doesn't look as professional as some others. I would consider this a good place to start, however, no where near reliable enough to be your go-to for audio learning. 

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Joseph Michael Gough's curator insight, March 9, 2013 4:36 PM

I recomend viewing this with an open mind.

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News | Game On Audio

News | Game On Audio | Game on Audio | Scoop.it
Game On Audio delivers award-winning video game assets from casting, directing and recording voiceover to post-production.

Via Joseph Michael Gough
Jordan Parker's insight:

Being involved in the video game industry, this article is highly interesting to me as it directly correalates to my plans for the future. Companies that provide these assets to gaming projects are fairly recent, so I'm excited to see how their purpose and importance will evolve over time.

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Joseph Michael Gough's curator insight, March 9, 2013 3:56 PM

I expect great things from Antoine Peltier and Game On Audio.

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SubPac is the New Portable Tactile Audio Technology - GadgeTell

SubPac is the New Portable Tactile Audio Technology - GadgeTell | Game on Audio | Scoop.it
SubPac is a tactile audio device that quietly and directly transfers low frequencies to your body, allowing you to feel your music.
Jordan Parker's insight:

The SubPac is a minniature and portable subwoofer type device that is highly user specific and afforable for those who don't exactly have thousands to blow on higher end subwoofers for their entire car or stereo system. In a nutshell, this device was created in order to give the individual the chance to "feel their music".

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Joseph Michael Gough's curator insight, March 9, 2013 3:52 PM

Communicating feeling through music has been the end goal for centuries. We are another step closer with this device.

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Beat It Home - Michael Jackson Vs Coheed and Cambria

This is a mashup between Michael Jackson's "Beat It" and Coheed and Cambria's "Welcome Home". Soundcloud link: http://soundcloud.com/thejacksont/beatithome I...
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The Game Archaeologist: GameLine - Joystiq

The Game Archaeologist: GameLine - Joystiq | Game on Audio | Scoop.it
The Game Archaeologist: GameLine Joystiq He even developed technology to transmit music via satellite to cable companies, an idea that was shut down when audio retailers mounted a campaign against allowing such a travesty to occur (even in the...
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