On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal mechanisms/port the engine on other platforms. I also jumped on it and promptly completed the Mac OS X Intel version which John Carmack kindly advertised.
GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Sourc
DISCLAIMER: since XCOM2 mods do not have reliable uninstall mechanism and I don't have Firaxis size QA department, I can't guarantee any of my mods are 100% bugs free, so use them at your own risk. I do play with all of them and I will release fixes or at least workarounds if bugs/problems are discovered.
DESCRIPTION: 1. Sets default rotation angle to 45 degrees (in discrete mode, see hotkeys and configuration). 2. Enables free camera rotation while holding down Q and E keys (in analog mode, by default). 3. Enables free camera zoom while holding down T and G keys (in analog mode, by default). 4. Enables free camera mode controlled by mouse movement (Alt + mouse). 5. Allows to pitch camera with [ and ] keys. 6. Fully ini configurable.
THANK YOU to those who have donated! Even the smallest contributions are awesome, it's truly the thought that counts. I appreciate it!!
Need a hideaway from the terrible weather? Try my new mod: Basement Living! 10 standalone basement player homes with their own workshops!
This is a long-term project and will be updated for years to come. Suggestions, new weathers, fixing engine quirks, etc. will all be resolved in time. Accomplishing this without any official tools wasn't easy, and I ask your patience for advanced features to be added once the CK is released. Thank you!
See the Changelog for full details of what's new and fixed in v1.3.1!
Everything you need to know, all known issues, troubleshooting, etc. are covered in the sticky post in the POSTS section. Please go there before submitting bugs or for more detailed information.
This mod gives Fallout 4 players the ability to craft ammunition. As of right now, almost every type of ammunition has been added. If anyone has any recommendations for a different crafting recipe that makes sense with the materials given in-game, let me know. This mod was made to capitalize on something Bethesda left out of the game and that was needed in my eyes. Thank you for downloading and keep your eye on this mod, updates may be coming soon!
Hello to all Old World Radio fans and Fallout fans! We are back and we are bringing you Old World Radio - Boston! Professionally voiced and painstakingly put together as best as possible! All stations have the "same as vanilla" decibel levels, work in all areas of the map and are all fun to listen to! We have some more stations on the way! Thank you all for your support, ideas, suggestions, feedback and donations!
Any additional radio stations we add are going to be released in DLC like packs. Yes, they are free. This is simply because the file size of OWR is getting too big. These packs allow you to update much quicker and easily! There will also always be the complete package uploaded for those who are new to the mod. Stay tuned for more!
So I got Skyrim on Xbox the day it came out. I played the shit out of it, and eventually I bored. I still really enjoyed the world, but I'd played so much that I really had seen it all, and the game just felt a little stale. Fast forward a few years, I get a mid-range laptop with a discrete GPU and see Skyrim on sale on Steam. Had to grab it. Got super excited about mods and went a little crazy with my choices. After not being able to play more than 15 minutes without a crash, I had to accept the fact that I didn't have anything close to a high end rig. After many struggles, I finally found a set-up that both looked great and ran fantastically well, so I thought I'd share it for those of you who'd like to mod but don't have a dope ass gaming PC.
Adds several new weapons with japanese influence. Currently a wakizashi and a katana.
The mod adds the swords to a savegame, just enable the mod and you will be able to equip them. There is no need to investigate it or buy it, its added by default. Remember, removing the mod will invalidate the savegames where it has been used (not my fault, xcom2 modding works that way)
This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier.
Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.
Evac animation style is configurable through an XComEvacAll.ini config file.
Thanks to Jey_Bee for the scaling tip, and permission to include this fix here. Thanks to Carda for the original region map. Thanks to ZeroByDivide for the original installer. Please give them kudos if you enjoy this mod.
This mod will make the nights in the Commonwealth darker. Not by a whole lot, but dark enough I think so that you know the night has fallen without having to check the time on your pip-boy. Interiors will be darker during the night as well unless they are well lit. There are seven levels of darkness to choose from.
To see the mod in action please go to the mod Videos section.
The mod provides an optional set of plugins which adjust the ability of NPCs to detect you in low light conditions. There is a version "calibrated" to each of the seven levels of darkness but you may choose any one of them if you are not happy with the default. What it does is that it allows NPCs to become alert (enter CAUTION) at about the same distance as in vanilla.
The mod provides an optional, alternative night vision but I recommend you try my humble new creation Alternative Vision which features even nicer vision for night scopes, night person and also recon scopes, along with more colors and brightness options.
Does exactly what it says on the tin. Gives the vanilla companions infinite ammo for all weapons, just like settlers. As long as they have 1 round in inventory they can fire indefinitely- the only exceptions are weapons that settlers also consume ammo for (like the Fat Man).
Two versions are available: SINGLE: This works for a single vanilla companion at a time (so, all you have in the base game). It doesn't edit the NPCs. It won't work with multiple-follower mods. MULTI: This works for all the vanilla companions at once. It does edit the NPCs, so will conflict with any other mod that edits the NPC form.
I recommend the SINGLE version as it changes fewer forms. If you use mods that let you have multiple vanilla followers at once, use MULTI.
Portal Stories: Mel is a community made, free modification for Portal 2 based in the Portal universe. It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility.
And of course, being an NES I can still play NES games on it. It also plays SNES, Sega Genesis, and other retro games as well. And yes, I can use the controller ports on the front to play games with official original NES, or SNES controllers. I have a ton of fond memories playing games on my NES when I was young, and now it has a new life as the primary entertainment device plugged into my television once again. Sorry for all those years you were collecting dust in the closet, old friend, I still cherish our time together.
An attempt to create a 3D pokemon world with full interactions between wild pokemon, the player, and fight mechanics. Interesting project, but appears to need help. Link will take you to the game's forums.
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