I'm going to preface this news post by telling you to read the entire article, to the bottom before you run off and start quoting things left right and centre out of context. With that said...
Yesterday, Steam's new Paid Workshop had its first casualty as Chesko pulled his mods off the site. He made a post on Reddit explaining his decision, and took a pop at the Nexus at the bottom by saying: ...
Cameron Schwach's insight:
If you actively mod your games, or if you are a mod developer, this is something you need to read. This is important.
Skyrim is weird place filled with ice wraiths, giant spiders, werewolves, and skeletal dragons. It could always stand to get a little weirder, though, so why not start filling the world with walking, talking, humanoid creations made of wood? You can assemble these wooden people yourself with the Craftable Followers mod.
Having enjoyed the Moonlight Greatsword in Demon's Souls before having managed to acquire it myself in Dark Souls, I was incredibly disappointed with how cracked and unrefined it looked. Thankfully someone already made a clean and appealing alternative, but that didn't satisfy me. I had an idea. One plain color was kind of boring; something as special as the Moonlight Greatsword shouldn't be so boring. Seeing only solid color textures on the Nexus, I thought, why not? And so, the Cosmos Moonlight Greatsword pack was born. But not without help; I didn't know where to begin with finding the vanilla textures, so I had to settle on someone else's. Therefore, I would like to thank Nephutis for providing me with textures to work with.
There's a couple different skins in this pack, including Cosmos, Cosmic Moonlight, Midnight Light, Midnight Bright, Electric Twilight, and Palelight. Be sure to check the screenshots to see what each one is like.
Fallout 3 Wanderers Edition (FWE) is a major overhaul mod for Fallout 3 that changes underlying game mechanics and adds new features to the game. The aim of the mod is to improving the challenge, sense of immersion, depth of gameplay, and range of options compared the vanilla game. Generally, you'll find the wasteland to be a more dynamic but far less forgiving place.
FWE's development is guided by two objectives. The first is to enhance the First-Person-Shooter (FPS) elements of the game (while still preserving non-FPS options). This includes making combat faster paced, exciting, and more player-skill based. The second objective is to enhance the role-playing elements of the game by emphasizing choices and consequences, balance, character development, immersion, and the range of viable options. Both these objectives aim to increase the replay value of Fallout 3.
In FWE 6.0 MANY of FWE's features from prior versions and new to 5.0 are now customizable or ON/OFF toggle-able. Configurable changes will be highlighted in the description below.
For a comprehensive description of changes and usage, please refer to the full documentation provided in the FWE download. This is located in the "FWE Docs" folder of the download files.
The Eridanus Insurrection is an Arma 3 Halo-based mod focused on the civil war between the United Nations Space Command (UNSC) and the Insurrectionists, various groups of rebel factions amongst the outer human colonies. This mod will include multiple...
Adds a playable fox beast race called the Fennec (based on the Fennec Fox)
A wood dwelling race with a fondness for chasing rabbits, this crafty race is sneaking back into society after being driven out by the Bretons.
------ Compatibility: - Should work with other race mods. If you use Khajiit mods they may effect the look of the fox, but not vice versa. - Digitigrade feet mod appears to work with this. - Dawnguard not required (99% sure) - Werewolf post-transformation still a working progress, may work better with a werewolf compatibility mod of your choice. Vampirism works but you may not be recognised as a vampire by other vamps
GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.
An overhead map showing the current completion state of the Hammerfell landmass (please note that it takes into account only completed regions, not ones that are currently being developed).
Soon, it will be possible to walk from Cyrodiil to Sentinel without ever passing through an incomplete cell. But of course much more remains to be done, and if you have the skills to lend a hand, please head to our forums and help us get it done even faster!
Steam Workshop: The Elder Scrolls V: Skyrim. Immersive yourself in the experience of being locked out of something you've enjoyed for years and having a community you've grow to love being torn appart over night! ------------------------------
Cameron Schwach's insight:
Giving Steam's new pay-to-mod experience a chance. I think the community is embracing it well.
Apocalypse features 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. SKSE users can download an additional 20 spells.
This is both a mod and a utility based on the idea of Gamerzworld's Radio New Vegas Extender. It's purpose, just like his, is to extend the amount of songs that play on New Vegas Radio. Instead of being limited to the 20-25 original songs, you can now generate a mod to have up to 32,000 songs at the push of a button.
A program that generates a mod file from scratch using your specified amount of songs you want (from 1 to 32,000).There are batch files that perform the work of converting your music to a working format, filenames, and mono tracks. Convert your music from WAV, MP3, OGG, and FLAC to a compatible MP3 format.You can add songs from Fallout 3!Compatible file and folder-wise to Gamerzworld's Radio New Vegas ExtenderCan set how many songs the game keeps track of for less redundancy and set the number of songs that play before Mr. New Vegas's next announcement! (5, 10, 15, 20, 25)*NEW!* Import songs from other stations into Radio New Vegas including 5 songs not found on any station that were made especially for this game! (ex. "Home On The Wastes" and "New Vegas Valley")*NEW!* Change all world radios and jukeboxes that use Mojave Radio to NVR increasing the number of radios in the world to well over 70.Modder resource editing!
A simple touch up/repaint giving Alduin a look inspired by World of Warcraft's, Deathwing. This mod is a replacer for Alduin. It changes Alduins texture to be slightly Deathwing-esque and his model has been edited to give the shader more of a Black Dragon look.
I can transfer ROMs easily with SSH through wifi and the Emulation Station scrapper makes everything look very nice. What I also did on the side was install X server; if I want to, I can plug a mouse and keyboard in and use it like a mini personal computer. Have fun!r.
As I pondered the recent and lovely modding work of Finnish artist Jarno Kotavuopio, I pondered the perfection of toaster as video game console. Such a simple and elegant device, with a classic aesthetic that outshines any true console. Plus it makes toast, which is delicious.
"Five Nights At Freddy's" has recently emerged as a cult phenomenon in the gaming arena. As a result, several of the title's most popular characters have been modded into the world of "Team Fortress 2."
Showcased in the Reddit link above, a modder recently ported Scott Cawthon's creepy creatures to Valve's popular shooter. As it stands now, only Chica, Freddy and Foxy are playable characters. Chica functions in the Pryo class, Freddy replaces Heavy and Foxy stands in the place of Scout.
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