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Interesting that a big ed. publisher like Scholastic is acknowledging game making.
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Kids have a new incentive to learn programming. Thanks to Code.org, they can design their own Flappy Bird game in 20 minutes. The “Make Your Own Flappy Bird” tutorial is designed for kids as young as six-year olds.
You’re hereby invited to have fun and explore our sandbox! Why play video games when you can create your own? Why text when instead your 3D image can fly and deliver a message? Why watch tv when you could be tinkering?
Core principles: Learning for design and innovation; Learning for complexity (systemic reasoning); Learning for critical thinking, judgment, and credibility; Learning using a design methodology; Learning with technology and smart tools; Prep for college and world of work
We just completed the second year of our 5th grade Coding Project. Mr. Bill Filsinger was kind enough to let me work with his class again this year to have his students learn to code using the Hopscotch app on the iPads. I brought in iPads once a week for 6 weeks and the students had... http://elearningfeeds.com/game-making-with-hopscotch-on-the-ipads/
The MAGICAL project's bibliography on Mendeley lists over 100 papers addressing game making issues, including support for collaboration, creativity, problem solving and other 21st century skills.
State of Play of Digital Games for Empowerment and Inclusion: A Review of the Literature and Empirical Cases #eLearning http://t.co/EU2QsTEi
Academic Camp to Teach Teens Game Design @paulladley #gbl http://t.co/hTVlCEQBa6
"The notion is that people learn best if you push them to the threshold of their own understanding," Repenning said. "You want to make something, but you can't quite make it because you're missing at least one important piece. You're at that threshold. If I were to give you one more piece of information, you could do it. That's exactly where we want to have them."
Some of the missing pieces are technical. But others are a matter of learning a different way to think about solving problems.
Introduction to the different ways in which games design can be used in the classroom and its effectiveness in providing connections across learning.
Have you ever wanted to create that game that’s been bubbling in your mind for years? What if I told you that the possibility wasn’t all that farfetched?
Over the past decade, board games have gained increased prominence within the game industry.
chocolate-coated broccoli may soon be off the serious gaming menu
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Salvation Army Starts Video Game Design Program KFBK The Salvation Army has started a program that helps middle school kids in South Sacramento learn and develop their skills to become video game designers.
The objective of this event is to spark the curiosity and drive for students to learn about Video Game Design ...Give a kid a game and you entertain them for a day. Teach a kid to make a game and you change the way they learn for a lifetime.
By David Luke. I have had an interest in programming and creating games since I purchased a BBC... (Useful #gbl research.Will apply 2 #scratch unit w/ #grade4 Creating a game – a positive impact on learning?
This infographic from GameSalad explores the ways games have impacted the classroom and where the future may be headed.
Report on the impact of digital technology in the classroom by Rosemary Luckin, Brett Bligh, Andrew Manches, Shaaron Ainsworth, Charles Crook, Richard Noss
"the most promising example (of learning innovation subjected to rigorous academic research) is a project that used computer game development to foster the creative perceptions of secondary students"
"- investment has not yet resulted in radical improvements to learning experiences or attainment...
- No technology has an impact on learning on its own right; impact depends on how it is used...
- Rather than categorising innovations by the type of technology used (eg, do games help learning?), it’s more useful to think about the types of learning activities we know to be effective, such as practising key skills, and exploring how tech can support these activities..."
"Academic downtime” or “educational slumps” reside naturally in the rhythms of the teaching year. Intertwined with the lead up to holiday periods and post exam intervals, educational downtime practice exists in a different sphere to the rest of the year.
Why not start the new year by learning something new? Like, say, learning how to make a video game?
"the thing to do in K-12 to get design thinking in the curriculum is to find little ways, little cracks in the system to put it in"
learners' game design and game making can "crack" K-12 curricula in just the right way for design thinking (or 21st century skills) to seep in. Take a look at:
game making research worldwide - http://bit.ly/m4g0nm3da game making project called MAGICAL - http://www.magical-project.net/
The open source, volunteer led, global movement of free coding clubs for young people
Over 220 Dojos in 27 countries and counting....
This issue of ETS Research Spotlight focuses on assessment and gaming. The featured research synopsis in this issue summarizes a book chapter titled Three Things Game Designers Need to Know About Assessment, which appeared as a chapter in a book on game-based assessment. The lead author of the original chapter was Robert J. Mislevy, ETS’s Frederic M. Lord Chair in Measurement and Statistics.
outline of a course in game-making delivered to 11 and 12 year olds in Melbourne, Australia.
ARIS is a open-source tool for creating mobile learning games, stories, documentaries, place-based learning activities, citizen science and citizen journalism activities.