game making and learning
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MAGICAL project selected as a European Success Story

MAGICAL project selected as a European Success Story | game making and learning | Scoop.it
Jeffrey Earp's insight:

EACEA has included MAGICAL among the Success Stories and Good Practices emerging from the LifeLong Learning/Erasmus+ programme.

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Edmund McMillen on Teaching through Game Design and Mechanics

Edmund McMillen, co-creator of Super Meat Boy, talks about how he teaches players how to successfully complete his game through game design and game mechanic...

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Blending game-based and choice-based learning - Innovate My School

Blending game-based and choice-based learning - Innovate My School | game making and learning | Scoop.it
What happens when you give students options in a game-based environment? Ohio teacher Ira Cross discusses.
Jeffrey Earp's insight:

Some argue this is actually the ONLY true way to run game-based activities in formal education, i.e.  that a real sense of playfulness demands a voluntary decision to play. This may be taking it a bit far (even parties can have an "everybody play now" slot) but it does highlight academic-play tensions.

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Jeffrey Earp's curator insight, November 23, 2015 4:17 AM

Some argue this is actually the ONLY true way to run game-based activities in formal education, i.e. that a real sense of playfulness demands a voluntary decision to play. This may be taking it a bit far (even parties can have an "everybody play now" slot) but it does highlight academic-play tensions.

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Star Wars: Building a Galaxy (and a corporate media franchise) with Code

Star Wars: Building a Galaxy  (and a corporate media franchise) with Code | game making and learning | Scoop.it
Learn to program droids, and create your own Star Wars game in a galaxy far, far away.
Jeffrey Earp's insight:

I have no qualms with commercial sponsorship, especially when it fuels a worthy initiative like code.org. But this raises BIG questions about the relationship between cross platform media franchising and digital education. Think what you about it?

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Game Making for Learning: a Systematic Review of the Research Literature

Game Making for Learning: a Systematic Review of the Research Literature | game making and learning | Scoop.it
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Download preprint and research report  - Earp, J. Game Making for Learning: A Systematic Review of the Research Literature. Proceedings of ICERI 2015, 8th International Conference of Education, Research and Innovation, ICERI 2015, Seville, Spain, Nov. 2015. IATED.

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Outside the Skinner Box

Outside the Skinner Box | game making and learning | Scoop.it
There are two commonly repeated tropes about educational technology impeding progress and clouding our judgment. The first such myth is that technology is neutral. This is untrue. All technology was designed to influence behavior; the fact that a handful of people can stretch a technology beyond its normal trajectory does not change this fundamental truth.

Via Nik Peachey
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Nik Peachey's curator insight, October 26, 2015 1:28 AM

An interesting read about the maker movement.

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NYC Teachers Kick Off the Games for Change Student Challenge | Institute of Play

NYC Teachers Kick Off the Games for Change Student Challenge | Institute of Play | game making and learning | Scoop.it
As the NYC Department of Education and Games for Change get ready to launch the first-ever Games for Change Student Challenge, teachers from all five boroughs are learning how to teach digital game design in their schools during the 2015-16 school year.
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game making for learning: a guide to digital applications

game making for learning: a guide to digital applications | game making and learning | Scoop.it

Overview of digital game making applications that are suitable for use with and by learners - Jeffrey Earp, Institute for Educational Technology, Italian Research Council (ITD-CNR)

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The rhetorics of creativity: A review of the literature

The rhetorics of creativity:  A review of the literature | game making and learning | Scoop.it
An analysis of conceptions of creativity, represented as rhetorics, in relation to education.
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Young digital makers | Nesta

Young digital makers | Nesta | game making and learning | Scoop.it
surveys the opportunities and identifies gaps and next steps for young people to create with technology across the UK.
Jeffrey Earp's insight:

the full NESTA report now published

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“Girls Make Games” Explodes to Fill Developer Gender Gap - gamesandlearning.org

“Girls Make Games” Explodes to Fill Developer Gender Gap - gamesandlearning.org | game making and learning | Scoop.it
Introduction An Unexpected Movement Going to Camp Teaching the Business Introduction A year ago, Girls Make Games didn’t exist. Now, the project by LearnDistrict that teaches girls the ins and...
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SNHU and LTS Education Systems Announce Game Design & Development ... - PR Web (press release)

SNHU and LTS Education Systems Announce Game Design & Development ... - PR Web (press release) | game making and learning | Scoop.it
Manchester, NH (PRWEB) March 30, 2015 -- School of Education will Design Digital Learning Games to Support K-12 Students
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BBC take digital making mainstream with 'Make Digital' | Nesta

BBC take digital making mainstream with 'Make Digital' | Nesta | game making and learning | Scoop.it
A new initiative to get young people making rather than just consuming with technology.
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Game Design Gives Young People a Voice

Game Design Gives Young People a Voice | game making and learning | Scoop.it

How designing games can help students have a broader cultural perspective while practicing 21st century skills.

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Machine Learning Could Help Video Game Water Look Better Than Ever

Machine Learning Could Help Video Game Water Look Better Than Ever | game making and learning | Scoop.it
Watch 2 million water particles move in real time.
Jeffrey Earp's insight:

Cool: literally and figuratively .

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Lessons of Game Design learned from Super Mario Maker - Gamasutra

Lessons of Game Design learned from Super Mario Maker - Gamasutra | game making and learning | Scoop.it

"a lot of people are jumping on the making bandwagon. As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design that were too good not to talk about further, and something that Nintendo has known about for years"

Jeffrey Earp's insight:

The point here seems to be about challenge: (well) structured, meaningful and engaging challenge as opposed to bust-a-gut or bust-a-braincell difficulty (think complexity rather than complication). And challenge in this sense is a *quality* of a task, not just the task itself. It's something that leads to Fiero outcomes. Oh and learning too, if you happen to focus on the educational dimension.  

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Game Jams: Students as Designers - K12 Online

"teams are challenged to design a game in a short period of time (in) a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems."

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EARLY MASTERY project - playfulcoding

EARLY MASTERY project - playfulcoding | game making and learning | Scoop.it
Learn2Code & Code2Learn. How to playfully motivate school kids to master computer programing

Via Pep Cullell
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New Research Reports on What Tools Help Teachers Use Games in Class - gamesandlearning.org

New Research Reports on What Tools Help Teachers Use Games in Class - gamesandlearning.org | game making and learning | Scoop.it
gamesandlearning.org New Research Reports on What Tools Help Teachers Use Games in Class gamesandlearning.org “Our report is a call to the game development community about where they might focus next to make educational games even more useful,”...
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Lessons Learned from Camp Minecraft

Lessons Learned from Camp Minecraft | game making and learning | Scoop.it
Game designers know a lot about failure and iteration. Getting a play concept right on the first (or 50th!) try happens infrequently and as a result, game designers quickly learn to traffic in the space of possibility—what if we did this?
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30 years of learners' game making: Jeffrey Earp @ Game Happens! 2015

"Breaking through 30 years of learners' game making" – Jeffrey Earp –More info: http://tinyurl.com/magicaldoor, http://gamehappens.com Last year at Game ...

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Foundry10: Game Making Can Change Learning For the Better - Pixelkin

Foundry10: Game Making Can Change Learning For the Better - Pixelkin | game making and learning | Scoop.it

"A lot of the research is on kids making (for example) a math game for another class, but we think there’s value in making games, period. .

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U.S. government backs summit to unite teachers and game makers

U.S. government backs summit to unite teachers and game makers | game making and learning | Scoop.it
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom. ...
Jeffrey Earp's insight:

The thing about bandwagons in the US is that, for all the jumpers on, there are also plenty of folk ready to push so the whole thing keeps rolling on. The last time our Heads of State held a game jam was ...

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12 Must-Read Books on Education for 2015 - InformED

12 Must-Read Books on Education for 2015 - InformED | game making and learning | Scoop.it
Few things are more satisfying than finally getting your hands on a book you've been meaning to read. In 2015, you're going to want to make room in your
Jeffrey Earp's insight:

Plenty on creativity coming your way

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