Game dev things to look into u know
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Behind the scenes at Oculus: First look inside the virtual reality company’s new Seattle outpost

Behind the scenes at Oculus: First look inside the virtual reality company’s new Seattle outpost | Game dev things to look into u know | Scoop.it
Facebook made a splash with the opening of its new engineering office near Seattle's Lake Union this year, but the social networking giant's Oculus virtual
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Apple TV games will no longer be crippled by the Siri Remote

Apple TV games will no longer be crippled by the Siri Remote | Game dev things to look into u know | Scoop.it
The Siri Remote isn’t a great TV remote, let alone a game controller, so it was an odd last-minute decision for Apple to mandate that developers make all their games work with it on the Appl
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Tutorial: How to Make a Gaming App

The app field of “igaming” has taken its own path to monetization. Like most app developers, igaming app makers rarely charge to actually download their app - See more at: https://www.softwaredevelopersindia.com/blog/tutorial-how-to-make-a-gaming-app/#sthash.hQVXfzq4.dpuf
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UX Reality Check: 14 Hard Truths About Users

UX Reality Check: 14 Hard Truths About Users | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
Jan-Olof Steen's insight:

ALL designers and developers should read this ! Read it twice and then read again, rinse and repeat

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The Digital Rocking Chair's curator insight, May 26, 6:26 AM

 

Robert Hoekman Jr:  "It can be hard for designers to take a step back and look at an app or website through users' eyes. Here's where to start."

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Virtual Reality evolved: Sketchfab VR apps and WebVR support - Sketchfab Blog

Virtual Reality evolved: Sketchfab VR apps and WebVR support - Sketchfab Blog | Game dev things to look into u know | Scoop.it
Discover how you can explore virtual reality on Sketchfab with our new apps for Oculus, HTC Vive, Gear VR and Cardboard as well as on the web with WebVR.
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When It Comes to Age Bias, Tech Companies Don’t Even Bother to Lie

When It Comes to Age Bias, Tech Companies Don’t Even Bother to Lie | Game dev things to look into u know | Scoop.it
Imagine you’re African-American and working at a 500-person technology company where everyone else is white, and one day the CEO declares in a national newspaper interview that his company’s lack of
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The Future is Without Apps — Fwd: Thoughts — Medium

The Future is Without Apps - Fwd: Thoughts - Medium
How we may soon no longer need to install apps with help from Google and Surprisingly: Apple.
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Sword Art Online is Coming to Life with Cognitive Computing and IBM

Sword Art Online is Coming to Life with Cognitive Computing and IBM | Game dev things to look into u know | Scoop.it
Anime is finally achieving real life. Why? Because IBM Japan just launched the dream project called Sword Art Online: The Beginning Sponsored by IBM to hel
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The Best Upcoming Video Games Of 2016 You Will Want To Play

The Best Upcoming Video Games Of 2016 You Will Want To Play | Game dev things to look into u know | Scoop.it

2015 was an absolutely amazing year for games, but 2016's games look like they are going to exceed last year's hits tremendously. Here is a list of games that you may not have heard of, but you need to put on your radar!

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Amazon Lumberyard

Amazon Lumberyard | Game dev things to look into u know | Scoop.it

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.


Jan-Olof Steen's insight:

New game engine

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Virtual Reality is Here, But What is VR Storytelling?

Virtual Reality is Here, But What is VR Storytelling? | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
Jan-Olof Steen's insight:

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

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Laborious Cretin's curator insight, February 4, 4:02 AM

"A big challenge here, and I don't think anyone has solved it, is how do you give the audience a 360-degree choice, all the time," said creator Alex McDowell, "but whatever choice they make will contribute to a cumulative understanding of the story."

Jan-Olof Steen's curator insight, February 5, 1:31 AM

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Ricard Garcia's curator insight, February 5, 2:05 AM

VR + Storytelling.. mmmm.... juicy!!!!!

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Shoujo-tachi wa Kouya wo Mezasu

Shoujo-tachi wa Kouya wo Mezasu | Game dev things to look into u know | Scoop.it

 Buntarou doesn't know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become i...

Jan-Olof Steen's insight:

Relax with anime about making a game

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Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 20, 12:57 AM

 

Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

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Are codeless development tools making the mobile indie development scene stronger?

Are codeless development tools making the mobile indie development scene stronger? | Game dev things to look into u know | Scoop.it
[people id=429 name=Ben Murch]
I vote stronger! Much stronger!
If only there were tools like Buildbox
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Google's 3 Rules For Designing Virtual Reality

Google's 3 Rules For Designing Virtual Reality | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 1, 2:20 AM

 

Mark Wilson:  "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."

Fausto Cantu's curator insight, June 2, 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight, June 5, 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, May 19, 7:00 AM

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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The Universal Appeal Of Character-Driven Virtual Reality

The Universal Appeal Of Character-Driven Virtual Reality | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, May 6, 6:32 AM

 

Bogar Alonso:  '“My job is to inspire viewers to make the choices I want them to make,” says [Eric] Darnell. “At my best, I inspire the viewers to look where I want them to look when I want them to look somewhere specific. And when they do, I give them something interesting to focus on and surround that point of interest with other elements that the viewer will naturally compose into the shot that I want them to compose. If I do my job well, ideally, 100 percent of the viewers have the same experience.”'

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20 Slack Apps You’ll Love � — Medium

20 Slack Apps You’ll Love � — Medium | Game dev things to look into u know | Scoop.it
Slack is taking the business world by storm. More and more companies are using this communication tool—and it’s becoming an increasingly…
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Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended

Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
Jan-Olof Steen's insight:

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

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The Digital Rocking Chair's curator insight, March 6, 3:01 PM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

Laborious Cretin's curator insight, March 7, 10:55 PM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

blaucloud's curator insight, March 10, 9:06 AM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

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Saya_wipver01, Teruyuki and Yuka

Saya_wipver01, Teruyuki and Yuka | Game dev things to look into u know | Scoop.it
New personal work She is Saya Maya V-Ray ZBrush MARI PHOTOSHOP Quixel2.0 Shave and hair cuts Nuke
Jan-Olof Steen's insight:

Masterclass !

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John Carmack's Quest to Bring Minecraft to Virtual Reality

John Carmack's Quest to Bring Minecraft to Virtual Reality | Game dev things to look into u know | Scoop.it
It came as quite a surprise at Oculus’ developer conference back in September that Minecraft would come to support the Oculus Rift
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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Game dev things to look into u know | Scoop.it

Via The Digital Rocking Chair
Jan-Olof Steen's insight:

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

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The Digital Rocking Chair's curator insight, September 28, 2015 8:36 PM


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR