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40 Ways Education Technology Will Be Used In The Future

40 Ways Education Technology Will Be Used In The Future | How do you assess the practices and the lessons plans of game design ? | Scoop.it

Do you know what technology you’ll be using in the classroom 5 years from now? What about 10 years from now? A new visualization may be able to help.

 

Thanks to the hard work by Envisioning Tech, it’s simple to see what we could expect to happen in the next few decades. From today’s iPads to holograms in the year 2040, there’s a lot coming to a classroom near you.

 


Via Timo Ilomäki, Gust MEES
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casteranremy's comment, July 27, 2012 5:14 AM
Dear Sir,
would you mind to set on line a french version of this topic? It wil be more cumfotable for me to read it...Best regards. Rémy
Isabel Bornet's comment, July 27, 2012 5:56 AM
Bonjour,
Je n'ai pas la version française et de nombreux articles sur le E-Learning sont souvent en anglais...
How do you assess the practices and the lessons plans of game design ?
Assessment of game design lessons and practices
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CTLE Blog: Teaching and Learning Online Series - Part 3

You need to design your course by determining the situational factors, developing the desired results, analyzing how to assess the desired results, and finally, creating a learning plan that allows the students to practice the ...
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Be web savvy to keep up with Generation Z - Times Educational Supplement

Be web savvy to keep up with Generation Z Times Educational Supplement For example, teachers no longer need to scramble to provide the latest data for students, because the latter are able to take an active role in helping to create and mould...
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Here is a great list of tools for teachers to use in their classrooms. These tools allow the teachers and students to keep up with the flood of information that can be useful when planning activities.

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Developing a MOOC-Inspired Course « User Generated Education

Developing a MOOC-Inspired Course « User Generated Education | How do you assess the practices and the lessons plans of game design ? | Scoop.it
... final assignment, creating a MOOC-Inspired course. The assignment description, some of the group MOOCs produced, the peer assessment, and some student reflections about the project follow: MOOC Assignment Description ...
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This online environment is very appealing to me as it applies to my high school game development program.

MYWikipedia: MY or my commonly refers to the first-person, possessive adjective in the English language, see I. →

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“Game On” in Higher Education « Instructional Support Services

“Game On” in Higher Education « Instructional Support Services | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Imagine, then, harnessing these attributes of playing games and applying them to learning? Where the instructional design and delivery of a class increased engagement, was leveled to clearly and effectively assess ...

 

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20 Exciting Teaching Tools of Tomorrow | TeacherTime123

20 Exciting Teaching Tools of Tomorrow | TeacherTime123 | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Few classrooms these days operate without digital tools, gadgets, or applications that have made it easier for teachers to track student progress and tailor lessons to student needs and interests.

 

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Gamification for Healthcare :: Lean Sales and Marketing thru Service ...

Gamification for Healthcare :: Lean Sales and Marketing thru Service ... | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Description: In this presentation, issues of planning game design for transfer and assessment are discussed. A review of the role of play is provided in relation to game design. Play can be part of a problem because of the lack ...

 

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Rescooped by davidconover from How do you assess the practices and the lessons plans of game design ?
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CTLE Blog: Teaching and Learning Online Series - Part 3

You need to design your course by determining the situational factors, developing the desired results, analyzing how to assess the desired results, and finally, creating a learning plan that allows the students to practice the ...

 

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Games: A Textbook for Digital Best Practices - Huffington Post (blog)

Games: A Textbook for Digital Best Practices - Huffington Post (blog) | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Games: A Textbook for Digital Best PracticesHuffington Post (blog)The game industry certainly understands how to engage youth with digital media.
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Game Design Schools In Texas | GameDesignSchools411.com

Game Design Schools In Texas | GameDesignSchools411.com | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Through the process of implementing the Scalable Game Design project to teach American communities in Colorado, South Dakota, Alaska and Texas, a large pool of students is currently being reached. ....
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30 Facts About Gamification in eLearning - eLearning Industry

30 Facts About Gamification in eLearning - eLearning Industry | How do you assess the practices and the lessons plans of game design ? | Scoop.it
How Can Gamification Improve eLearning? What is the Future of Gamification in eLearning Industry? Check 30 Facts about Gamification in eLearning Infographic!
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There are some great statistics and examples of how corporations are integrating Gamification.

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Rethinking Digital Badges - The Blue Review | The Blue Review

Rethinking Digital Badges - The Blue Review | The Blue Review | How do you assess the practices and the lessons plans of game design ? | Scoop.it
focus on accumulating badges rather than making connections with the ideas and material associated with the badges— the same way that students too often focus on grades in a class rather than the material in the class, or the ....
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My students are creating their own badge system, and this article makes them think about their continuation of a badge system that leads to higher education. This is thought-provoking.

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8 Free Game Design and Development Courses and Resources ...

8 Free Game Design and Development Courses and Resources ... | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Students study the academic benefits of video games and how to assess the value of educational games. Some topics include instructional game design, games in schools and simulations. The free course provides lectures and readings, ...
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What Does It Take to Create Effective e-learning

What Does It Take to Create Effective e-learning | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Developing effective elearning requires expertise in Project Management, Computer-based Instructional Design, Multimedia Design, Instructional Technology a...

 

Read more:

http://leanforward.com/what-does-it-take-to-create-effective-e-learning/

 

 


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Rescooped by davidconover from 21st Century Learning and Teaching
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40 Ways Education Technology Will Be Used In The Future

40 Ways Education Technology Will Be Used In The Future | How do you assess the practices and the lessons plans of game design ? | Scoop.it

Do you know what technology you’ll be using in the classroom 5 years from now? What about 10 years from now? A new visualization may be able to help.

 

Thanks to the hard work by Envisioning Tech, it’s simple to see what we could expect to happen in the next few decades. From today’s iPads to holograms in the year 2040, there’s a lot coming to a classroom near you.

 


Via Timo Ilomäki, Gust MEES
more...
casteranremy's comment, July 27, 2012 5:14 AM
Dear Sir,
would you mind to set on line a french version of this topic? It wil be more cumfotable for me to read it...Best regards. Rémy
Isabel Bornet's comment, July 27, 2012 5:56 AM
Bonjour,
Je n'ai pas la version française et de nombreux articles sur le E-Learning sont souvent en anglais...
Rescooped by davidconover from 21st Century Learning and Teaching
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How to Create Your Own Textbook — With or Without Apple

How to Create Your Own Textbook — With or Without Apple | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Aggregation, curation, creation: A step-by-step guide to creating your own textbook -- and involving your students along the way.

  

 

Read more, very interesting...:

http://blogs.kqed.org/mindshift/2012/01/how-to-create-your-own-textbook-with-or-without-apple/

 

 


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Brand Experiences in the Digital World: Ideas and Trends from SXSW ...

SXSW 2012 lacked a big breakout star. But that’s a good thing. Because digital should never be just the next bright shiny object.

What we believe is absolutely critical for brands in the digital space–everyone, right?–is to build their digital strategy through the lens of experience. Because experience is what consumers remember, it’s what differentiates and endures after Austin.

 


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ASTD Job Bank: Instructional Design & Development jobs ...

ASTD Job Bank: Instructional Design & Development jobs ... | How do you assess the practices and the lessons plans of game design ? | Scoop.it
The Marketing Learning Consultant will be required to design, implement, and deliver training classes that support Caesars Entertainment enterprise wide initiatives. Responsibilities: Consulting and Needs Assessment: ...
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Practice 2.0: Championing the young architect's career, a lesson ...

Practice 2.0: Championing the young architect's career, a lesson ... | How do you assess the practices and the lessons plans of game design ? | Scoop.it
Practice 2.0: Championing the young architect's career, a lesson from technology startups. Mar 15 2012 by admin. By David Fano and Steve Sanderson, edited by Julie Quon This article first appeared on ArchDaily, January 30th, 2012.
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