"The connotation of video games is more than anything else, juvenile. If you asked 10 educators what they thought of video games, Initial imagery would probably be something along the lines of Super Mario Brothers and other colorful and iconic heroes stomping mushrooms and collecting gold coins. Something whimsical and silly and 'not for them.' That or Sandy Hook and violence. But over the last ten years, this seemingly unshakable juvenile tone has given way to something more mature and complex–something of increased detail, nuance, and tone. As hardware has gotten more powerful, games are not only becoming more realistic, but more ambitious, to the point where video game designers are able to full realize and populate a world that only words–and Hollywood–could evoke ten years ago."
The absolute and inarguable beauty of video games. This week ... This time it's a piece by Brian Moriarty, a professor in game design who once worked on titles such as Beyond Zork and the early LucasArts adventure, Loom.
Video Games as Modern Art: MoMA Acquires Pong, Minecraft & First Console Gizmodo "A work of art is one person's reaction to life," Jones wrote in reaction to Antonelli's inclusion of several video games in MoMA's Applied Design show last year.
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