Game Design and Programming
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Feature: Shigeru Miyamoto - The Father of Modern Video Games ...

Feature: Shigeru Miyamoto - The Father of Modern Video Games ... | Game Design and Programming | Scoop.it
An era unlike any other - Today is Shigeru Miyamoto's 60th birthday, a key personal landmark but also on...

Via Josh Routzahn
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Shigeru Miyamoto reflects on his legacy and retirement

The creator of Mario, Zelda and Donkey Kong video game characters had the industry buzzing when an interview was published by Wired earlier in December in wh...
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Gabe Newell: Reflections of a Video Game Maker

Gabe Newell, founder of Valve Corp. On Productivity, Economics, Political Institutions & The Future of Corporations: Reflections of a Video Game Maker. Speci...
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Video Games and the Search for Authenticity - IGN

Video Games and the Search for Authenticity - IGN | Game Design and Programming | Scoop.it
Video Games and the Search for Authenticity
IGN
This view denies the existence of a non-aesthetic, indefinable 'something' that makes a game fun and separates video games from other entertainment forms and from virtual reality.
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Oculus Rift and Morpheus Take Games to a New Dimension

Oculus Rift and Morpheus Take Games to a New Dimension | Game Design and Programming | Scoop.it
The Morpheus Project and the Oculus Rift, on display at the Game Developers Conference in San Francisco, are new systems fine-tuning virtual reality in video games.
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Imagine Cup game design prize now includes PAX Prime demo - Polygon

Imagine Cup game design prize now includes PAX Prime demo - Polygon | Game Design and Programming | Scoop.it
Imagine Cup game design prize now includes PAX Prime demo Polygon Microsoft recently announced that the team that takes first place in the Imagine Cup gaming category will win a trip to Seattle to attend PAX Dev and show their game at PAX Prime, in...
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The Legend of Miyamoto: How Nintendo Shaped UX

The Legend of Miyamoto: How Nintendo Shaped UX | Game Design and Programming | Scoop.it
Nintendo and Shigeru Miyamoto, created experiences and design elements that we employ every day, whether we realize it or not.

Via THE *OFFICIAL ANDREASCY*
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DICE: Gabe Newell Discusses How to Reinvent Gaming - IGN

DICE: Gabe Newell Discusses How to Reinvent Gaming - IGN | Game Design and Programming | Scoop.it
Gabe Newell lays out Valve’s vision for the future of the industry, including hardware, users, cloud gaming and much more.

Via Matmi
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Matmi's curator insight, February 8, 2013 7:45 AM

Interesting thoughts of the future of gaming and how gabe plans to reinvent it. Super interested in Valve's 'Piston' and their input device (which may be using biometrics?!) — ^ML 

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A career in game programming

If you're interested in learning the language of scripting video games, NAIT's Digital Media and IT program specializing in Game Programming is for you. Stud...
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Blizzard on character design across game genres

Blizzard on character design across game genres | Game Design and Programming | Scoop.it
At his panel on character design across game genres, Blizzard concept artist Arnold Tsang discussed some of the particular requirements of character designs in fighting games, online arena titles and...
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Reading, Writing, and Programming: Mitch Resnick at TEDxBeaconStreet

Most people view computer coding as a narrow technical skill. Not Mitch Resnick. He argues that the ability to code, like the ability to read and write, is b...
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