In complex crisis situations involving military situation awareness, homeland security and other time-sensitive scenarios, teams of experts must often make difficult decisions within a narrow time frame.
Barbara Truman's insight:
cognitive agent architectures- this is the kind of stuff that will make it possible for games to play us as Jesse Schell talks about when he is sad that Mario does not know him after all the years they have played together. I think research into these type of architectures can someday allow everyone in the family to play digital games where the software is multi-adaptive to different abilities. Way cool.
Games, in contrast, depend on failure to teach. They literally push players to the edge of their ability and knowledge; then the best games change or adapt when a level is reached to push players further.
MIT Open Documentary Lab: "The first [in] our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling platform Zeega."
In 3D Internet, the user is depicted by his/her avatar. This results in a strong presence of the users. The services are networked using teleports, thus the 3D Internet and the current web are rather similar in technology.
The 2D illustration cannot show an example of time. It is fun to think about the adjacent possibilities that could be illustrated. Perhaps this is what is meant more by complex adaptive systems.If game-based software can be made to support family lifelong learning then an understanding of complex systems is critical.
A client of mine is closing in on his 61st birthday - He's a baby boomer. He’s also embarking on an amazing career journey, leaving a sort-of safe corporate job to jump back into the start-up pool. Risky?
Barbara Truman's insight:
I suspect that online gamers have known the truths in this Forbes article for some time. Traditional online, formal learning is catching up as there are more opportunities to connect via cloud computing.
Game-based learning is famous for using context to engage learners. What is needed is personalization and participatory culture to achieve personal transformation for lifelong learning.
Today, most educational systems are designed to work from the microscopic to the macroscopic. Students learn facts and figures and tiny fractions of knowledge long before anyone really puts things into a larger context.
I’m very excited to say that my new book, “Reinventing Discovery: The New Era of Networked Science”, has just been released!
The book is about networked science: the use of online tools to transform the way science is done. In the book I make the case that networked science has the potential to dramatically speed up the rate of scientific discovery, not just in one field, but across all of science. Furthermore, it won’t just speed up discovery, but will actually amplify our collective intelligence, expanding the range of scientific problems which can be attacked at all."
Timely! My copy had just found its way to the top of my book pile to mention in my dissertation on transdisciplinarity. Imagine the FoldIT game where the whole family can play and be entertained while engaging in valuable citizen science and collective intelligence. Calling all leaders who can wield such superpowers.
Most studies involving video games and avatars have been connected with weight gain, but seeing our virtual selves could also melt pounds away -- if the avatar adopts the right healthy habits.
Barbara Truman's insight:
More evidence that everyone who wants to improve their "self" should create an avatar that can be modified. Reflexivity and habit formation are reciprocated. This article may involve unlearning, but not necessarily unknowing as in engagement with dialogue.
"At Serious Play Conference, heads of workforce development programs in corporations, healthcare or the government can get a good understanding of how serious games can be successfully applied to professional and executive leadership, skill development and required training programs." from source: http://www.seriousplayconference.com/
As Senior Director of Learning and Badges at Mozilla Foundation, Erin Knight is leading the development of the organization's Open Badges Infrastructure in an effort to provide adults and youth ages 13-17 with an alternative accreditation and credentialing system for learning. Knight and her team announced the launch of Open Badges 1.0, a new online standard to recognize and verify learning, at last month’s 2013 Digital Media and Learning Conference in Chicago. Knight has also recently published a working paper in which she proposes an open, distributed system for badge validation. We spent a few moments with Knight to learn more about the platform’s potential to certify informal learning and what role badging can play in shaping the future of education.
KSAT San Antonio Fifth-grader creates video game, places second in national competition KSAT San Antonio The fifth-grader created his own three-dimensional video game, which recently took second place at a national competition.
"The proper role for your pre-frontal cortex is to decide what behavior you want to change, design the ritual you'll undertake, and then get out of the way. "It is a profoundly erroneous truism that we should cultivate the habit of thinking of what we are doing," the philosopher A.N. Whitehead explained back in 1911. "The precise opposite is the case. Civilization advances by extending the number of operations we can perform without thinking about them.
Indeed many great performers aren't even consciously aware that's what they've done. They've built their rituals intuitively."
The Power of Full Engagement is one of the books I read that really helped me to manage my energy then my time and attention. Tony Schwartz has got it right and this formula is critical to be a life-long learner.
This is so true and many gamers not only know this, but live this...positively.
Social networks are becoming increasingly important in higher education as the format of course delivery changes to include hybrid and online models, and as the social network offers students a way to stay in touch, creating face-to-face like conversations and other interactions away from the physical classroom.
It is not surprising to me to see the Game Mooc listed on the top 10 online communities for educators in game-based learning, I have said that the "c" in successful moocs will lead to communities that bloom of their own accord.
Education Secretary Arne Duncan declared August Connected Educator Month. For those educators who are interested in using game-based learning might like to join a community and connect with others ...
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