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Game-based Lifelong Learning
Topics related to informal learning involving games that are trans-disciplinary and cross-generational.
Curated by Barbara Truman
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Researchers granted patent for system that fuses human and computer intelligence | Penn State University

Researchers granted patent for system that fuses human and computer intelligence | Penn State University | Game-based Lifelong Learning | Scoop.it
In complex crisis situations involving military situation awareness, homeland security and other time-sensitive scenarios, teams of experts must often make difficult decisions within a narrow time frame.
Barbara Truman's insight:

cognitive agent architectures- this is the kind of stuff that will make it possible for games to play us as Jesse Schell talks about when he is sad that Mario does not know him after all the years they have played together. I think research into these type of architectures can someday allow everyone in the family to play digital games where the software is multi-adaptive to different abilities. Way cool. 

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How Virtual Reality Games Can Impact Society, Encourage Prosperity | PBS NewsHour | July 11, 2013

How Virtual Reality Games Can Impact Society, Encourage Prosperity | PBS NewsHour | July 11, 2013 | Game-based Lifelong Learning | Scoop.it
Video games give players super powers and transport them to new worlds. How might this technology be used to transform society and your financial prospects?
Barbara Truman's insight:

How can these environments be used for cross generational learning where everyone wins? Who will lead in the design and research to apply these findings?

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The Future Of Gaming - It May Be All In Your Head

The Future Of Gaming - It May Be All In Your Head | Game-based Lifelong Learning | Scoop.it
  via Forbes Are we ready for the next generation of gaming? Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy...
Barbara Truman's insight:

Next step telepayhy. 

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How Games Help Students Embrace Failure

How Games Help Students Embrace Failure | Game-based Lifelong Learning | Scoop.it
Games, in contrast, depend on failure to teach. They literally push players to the edge of their ability and knowledge; then the best games change or adapt when a level is reached to push players further.

Via Nik Peachey, Bryan Hauf
Barbara Truman's insight:

Great article that beyond collaboration and also leads to crowdsourcing used in the Fold It game. Digital science, digital artistry, digital citizenship.  

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Nik Peachey's curator insight, May 19, 2013 6:14 AM

Good article on the benefits of game based learing

Ariana Amorim's curator insight, May 20, 2013 7:32 AM

Main Topics in this piece:


The Benefits of Failure – What Does it Teach Us?

Games and Failure – How Games Use Failure to Support Learning

Choosing Games for Learning in Higher Ed

Maria Marcela Rinessi's comment, May 22, 2013 9:55 AM
excelente gracias por compartirlo!!
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Virtual reality: Avatar inspires gamer to hit the gym

Virtual reality: Avatar inspires gamer to hit the gym | Game-based Lifelong Learning | Scoop.it

Marcus Dickinson, creator of the rugged "EVE Online" avatar Roc Wieler, has shaped up in real life to mimic his virtual persona. (Weight loss inspiration....


Via Evelyn McElhinney
Barbara Truman's insight:

Real-life health benefits of the influence of an avatar-character.Is there a field of avatar reflexology?

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Zeega on New Ways of Digital Storytelling

Zeega on New Ways of Digital Storytelling | Game-based Lifelong Learning | Scoop.it

MIT Open Documentary Lab:  "The first [in] our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling platform Zeega."


Via The Digital Rocking Chair, Binary Racoon, Jenny Wakefield
Barbara Truman's insight:

Sounds pretty powerful.

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The Digital Rocking Chair's curator insight, March 11, 2013 12:06 AM

An excellent look at interactive storytelling.  You might also like to read Introducing Storyscapes: A New Celebration of Interactive Storytelling over at TribecaFilm.com ....

Henrik Safegaard - Cloneartist's curator insight, March 11, 2013 5:55 AM

Zeega is revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

cyneth's curator insight, March 11, 2013 2:58 PM

revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

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Integrated 3D Internet and Internet of Things May Change Our ...

In 3D Internet, the user is depicted by his/her avatar. This results in a strong presence of the users. The services are networked using teleports, thus the 3D Internet and the current web are rather similar in technology.


Via Evelyn McElhinney
Barbara Truman's insight:

I have a new appreciation for parking garages and how they must be mindfully navigated to avoid danger and damage.

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What Are The Habits Of Mind?

What Are The Habits Of Mind? | Game-based Lifelong Learning | Scoop.it
What Are The Habits Of Mind?

Via Mel Riddile
Barbara Truman's insight:

It would be easier to remember fewer items. Charles Duhigg's book (2012) The Power of Habit was a NYT best seller.Now, how do we create these good habits.   

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Kasia Hein-Peters's curator insight, March 18, 2013 4:58 AM

We all are permanent students, so this article is not only relevant for a classroom.

Jay Roth's curator insight, May 24, 2013 11:03 AM

Connect this to Standards for Mathematical Practice

Jay Roth's curator insight, May 24, 2013 11:03 AM

Connect this to Standards for Mathematical Practice

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File:Complex systems organizational map.jpg - Wikipedia, the free encyclopedia

File:Complex systems organizational map.jpg - Wikipedia, the free encyclopedia | Game-based Lifelong Learning | Scoop.it
"Self-organizing over time" http://t.co/sZ8lSCFgkI - ponderings @ #yellowoffice #future #KM #MOOCdesign #PLE

Via ghbrett
Barbara Truman's insight:

The 2D illustration cannot show an example of time. It is fun to think about the adjacent possibilities that could be illustrated. Perhaps this is what is meant more by complex adaptive systems.If game-based software can be made to support family lifelong learning then an understanding of complex systems is critical. 

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ghbrett's curator insight, March 8, 2013 2:28 PM

Another useful diagram to better understand Complex Systems with emergence and self-organization as themes.

Deb Nystrom, REVELN's curator insight, March 8, 2013 3:32 PM

For pondering complexity, change and self-organization.  ~  Deb

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The 7 Most Powerful Ideas In Learning Available Right Now

The 7 Most Powerful Ideas In Learning Available Right Now | Game-based Lifelong Learning | Scoop.it
The 7 Most Powerful Ideas In Learning Available Right Now

Via Ariana Amorim
Barbara Truman's insight:

Many of these principles apply to cross-generational learning that can take place all the time, everywhere if we figure out how to make it so. 

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ghbrett's curator insight, February 28, 2013 9:21 AM

This is a good article about shifts from traditional modes of learning and training to come in line with emerging trends in teaching and training. It presents a wholistic concept for how a teacher can combine analog and digital processes and concetps to ensure successful experiences for the learner.

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5 Ways Social Learning Communities Transform Culture and Leadership - Forbes

5 Ways Social Learning Communities Transform Culture and Leadership - Forbes | Game-based Lifelong Learning | Scoop.it
A client of mine is closing in on his 61st birthday - He's a baby boomer. He’s also embarking on an amazing career journey, leaving a sort-of safe corporate job to jump back into the start-up pool. Risky?
Barbara Truman's insight:

I suspect that online gamers have known the truths in this Forbes article for some time. Traditional online, formal learning is catching up as there are more opportunities to connect via cloud computing. 

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Totally Addictive Education: The Future of Learning - Forbes

Totally Addictive Education: The Future of Learning - Forbes | Game-based Lifelong Learning | Scoop.it

Game-based learning is famous for using context to engage learners. What is needed is personalization and participatory culture to achieve personal transformation for lifelong learning.

 

Today, most educational systems are designed to work from the microscopic to the macroscopic. Students learn facts and figures and tiny fractions of knowledge long before anyone really puts things into a larger context.

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A taxonomy of motivation and game design

A taxonomy of motivation and game design | Game-based Lifelong Learning | Scoop.it

Interesting look on some of the dynamics of motivation for game-based learning. 

 

Although I know many passionate and skillful teachers, I have to say that much of what I learned as a child, I learned in spite of school, not because of it, so this quote resonated a bit with me: ...

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Reinventing Discovery | Michael Nielsen

Reinventing Discovery | Michael Nielsen | Game-based Lifelong Learning | Scoop.it

"

I’m very excited to say that my new book, “Reinventing Discovery: The New Era of Networked Science”, has just been released!

 

The book is about networked science: the use of online tools to transform the way science is done. In the book I make the case that networked science has the potential to dramatically speed up the rate of scientific discovery, not just in one field, but across all of science. Furthermore, it won’t just speed up discovery, but will actually amplify our collective intelligence, expanding the range of scientific problems which can be attacked at all."


Via Howard Rheingold
Barbara Truman's insight:

Timely! My copy had just found its way to the top of my book pile to mention in my dissertation on transdisciplinarity. Imagine the FoldIT game where the whole family can play and be entertained while engaging in valuable citizen science and collective intelligence. Calling all leaders who can wield such superpowers. 

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Howard Rheingold's curator insight, July 20, 2013 1:06 AM

I can't recommend this book highly enough -- six stars on a scale of five. The most detailed, well scaffolded with examples and supporting research, and well-written how-to do collective intelligence in the field of science. It's about open science as much as collective intelligence, but understanding each field illuminates understanding of the other.

Anne-Marie Armstrong's curator insight, July 21, 2013 9:09 AM

Highly recommended by two people who I respect.

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From ‘World of Warcraft’ to Weight Loss: How Virtual Reality Can Change Behavior | TIME.com

From ‘World of Warcraft’ to Weight Loss: How Virtual Reality Can Change Behavior | TIME.com | Game-based Lifelong Learning | Scoop.it
Most studies involving video games and avatars have been connected with weight gain, but seeing our virtual selves could also melt pounds away -- if the avatar adopts the right healthy habits.
Barbara Truman's insight:

More evidence that everyone who wants to improve their "self" should create an avatar that can be modified. Reflexivity and habit formation are reciprocated. This article may involve unlearning, but not necessarily unknowing as in engagement with dialogue.  

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A game that's better than therapy for treating depression – and the startup behind it

A game that's better than therapy for treating depression – and the startup behind it | Game-based Lifelong Learning | Scoop.it
In May last year, the British Medical Journal published a cover on which two staff-wielding avatars of the type you find in fantasy roleplaying games appeared alongside the question, “Can computer ...

Via Alex Wade
Barbara Truman's insight:

We need games that reconcile multiple realities.  

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Alex Wade's curator insight, June 26, 2013 11:08 AM

Videogames and their benefits to training and education are legion and are growing in importance and acceptance as those who played videogames as youngsters enter positions of importance and influence.  Nevertheless, it is still rare to hear the argument that 'games are good for you', yet Sparx appears to be just that: a game that allows those with depression to have access to a model based around CBT treatment. 


The fact that games can be seen to be making individual mental health outcomes better is a nice anecdote to the gamer who suffers from poor mental health due to being 'cut off' from society.  Sparx has funding for release now and is an important mark of the maturing of the serious games' industry.

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Game On: Physics Teacher Creates World of Classcraft | MindShift

Game On: Physics Teacher Creates World of Classcraft  | MindShift | Game-based Lifelong Learning | Scoop.it

In creating World of Classcraft, a not-so-subtle nod to the world's most popular online role-playing game.


Via chris_saeger
Barbara Truman's insight:

What would it take to make this trans-institutional? I want to play! 

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On a Quest for English

On a Quest for English | Game-based Lifelong Learning | Scoop.it
Virtual role-playing games, which lead players through medieval fantasy worlds, are showing promise as a tool for helping non-native speakers with their ESL studies.

Via Nik Peachey
Barbara Truman's insight:

Role play. Valuable for many scenarios. How can they be designed for families in support of education. 

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Nik Peachey's curator insight, April 5, 2013 7:29 AM

Schneider believes that MMORPGs have great potential as tools for ESL programs in US schools. It's a notion born of a project Schneider and Zheng worked on earlier this year, in which a group of SUNY Potsdam graduate students tutored a group of Chinese middle schoolers in English through online computers games.

David W. Deeds's curator insight, April 5, 2013 10:08 AM

I like this. We're getting language exchange programs started in OpenSimulator.

Joe Pereira's comment, April 5, 2013 10:23 AM
Always good news to know academics are giving value to DGBL, but the article makes it sound like research on using games (and particularly WoW and other MMORPGS) for learning/language learning is a new thing. Scott Thorne and Hayo Reinders have published extensively in using them for EFL.
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Serious Play Conference

"At Serious Play Conference, heads of workforce development programs in corporations, healthcare or the government can get a good understanding of how serious games can be successfully applied to professional and executive leadership, skill development and required training programs." from source: http://www.seriousplayconference.com/


Via ghbrett
Barbara Truman's insight:

I think it is just a matter of time before such games stretch back into the home and family. Our lives are integrated with work. 

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ghbrett's curator insight, March 30, 2013 8:14 AM

Technology is being integrated more and more into the workflow of business, operations, management, education and training. Serious Games is a collective element to enhance and speed up the learning and training of the learners. Also, what in the past we considered processes or devices (e.g., The Link Trainer - a 1940's simulated cockpit for training pilots) as training equipment, they now are being incorporated into the notion of serious games through simulations, group problem solving scenarios, emergency drills, and many more work place activities that are reproduced in safe, controlled, and assessable formats. So, a conference such as this one should prove to be valuable not only to the academic community, but also to workforce and professional development teams.

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Erin Knight: Linking Recognition, Certification & Accreditation to Anytime, Anywhere Learning | DML Hub

Erin Knight: Linking Recognition, Certification & Accreditation to Anytime, Anywhere Learning | DML Hub | Game-based Lifelong Learning | Scoop.it

As Senior Director of Learning and Badges at Mozilla Foundation, Erin Knight is leading the development of the organization's Open Badges Infrastructure in an effort to provide adults and youth ages 13-17 with an alternative accreditation and credentialing system for learning. Knight and her team announced the launch of Open Badges 1.0, a new online standard to recognize and verify learning, at last month’s 2013 Digital Media and Learning Conference in Chicago. Knight has also recently published a working paper in which she proposes an open, distributed system for badge validation. We spent a few moments with Knight to learn more about the platform’s potential to certify informal learning and what role badging can play in shaping the future of education.  



Via DML Competition
Barbara Truman's insight:

I suspect badging will allow how the back end for apps can differentiate performance levels within software too.  

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From Google Ventures: 4 Steps For Combining The Hacker Way With Design Thinking

From Google Ventures: 4 Steps For Combining The Hacker Way With Design Thinking | Game-based Lifelong Learning | Scoop.it
Jake Knapp is like the middle-school teacher everyone should have had.

Via Anne-Marie Armstrong
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Fifth-grader creates video game, places second in national competition - KSAT San Antonio

Fifth-grader creates video game, places second in national competition - KSAT San Antonio | Game-based Lifelong Learning | Scoop.it
KSAT San Antonio
Fifth-grader creates video game, places second in national competition
KSAT San Antonio
The fifth-grader created his own three-dimensional video game, which recently took second place at a national competition.

Via Bryan Hauf
Barbara Truman's insight:

Our kids will be teaching everyone as kids make more content. Imagine when this talent becomes more and more networked. 

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The Only Way to Get Important Things Done

"The proper role for your pre-frontal cortex is to decide what behavior you want to change, design the ritual you'll undertake, and then get out of the way. "It is a profoundly erroneous truism that we should cultivate the habit of thinking of what we are doing," the philosopher A.N. Whitehead explained back in 1911. "The precise opposite is the case. Civilization advances by extending the number of operations we can perform without thinking about them.

 

Indeed many great performers aren't even consciously aware that's what they've done. They've built their rituals intuitively."


Via Howard Rheingold
Barbara Truman's insight:

The Power of Full Engagement is one of the books I read that really helped me to manage my energy then my time and attention. Tony Schwartz has got it right and this formula is critical to be a life-long learner. 

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Kathy E Gill's comment, January 15, 2013 2:53 AM
"It is a profoundly erroneous truism that we should cultivate the habit of thinking of what we are doing" -- this resonates with user experience design -- we talked tonight about the need for the interface to be transparent, in the background, so that it doesn't interfere with whatever you're trying to do.
Dennis T OConnor's curator insight, January 16, 2013 10:32 PM

I like the idea of time management via ritual put forth by the author.  

Patrizia Splendiani's curator insight, January 17, 2013 5:16 AM

Time management... "just the way you are..."

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How Social Networks Can Positively Impact the Experience of Adult Learners - The EvoLLLution | The EvoLLLution

How Social Networks Can Positively Impact the Experience of Adult Learners - The EvoLLLution | The EvoLLLution | Game-based Lifelong Learning | Scoop.it

This is so true and many gamers not only know this, but live this...positively.

 

Social networks are becoming increasingly important in higher education as the format of course delivery changes to include hybrid and online models, and as the social network offers students a way to stay in touch, creating face-to-face like conversations and other interactions away from the physical classroom.


Via robinwb
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Top 10 Online Communities for Educators of Game-Based Learning

Top 10 Online Communities for Educators of Game-Based Learning | Game-based Lifelong Learning | Scoop.it

It is not surprising to me to see the Game Mooc listed on the top 10 online communities for educators in game-based learning, I have said that the "c" in successful moocs will lead to communities that bloom of their own accord. 

 

Education Secretary Arne Duncan declared August Connected Educator Month. For those educators who are interested in using game-based learning might like to join a community and connect with others ...

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