Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
One of the most frequent arguments that I heard was that video games were bad for my vision, my health, and my brain. Years later, I still find myself in the battle of schoolwork versus video games. This time I’m arguing with myself, (instead of my Mom) but I’m still sore about losing all those times when I was younger. But now I’m Older! Wiser! And, most importantly, I have access to the Internet! So, Mom, here’s my updated list of reasons on why video games are a totally valid way to spend my time.
TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
These guides are designed to address specific state standards while providing a deep, experiential understanding of the topic at hand. Kinda hard to argue against something that addresses the standards and increases student excitement, engagement and motivation at the same time.
As schools aim to prepare students for life outside of school, they need to realize that the world now values knowledge and skills that can be applied in creative ways. Epistemic games fit the learning requirements of today’s world because they allow students to role-play professions while learning skills that they apply in the game.
The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.