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Constance Steinkuhler | DMLcentral

Constance Steinkuhler | DMLcentral | Game-Based Learning | Scoop.it
Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.
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Game-Based Learning
Articles and videos that discuss how games enhance learning.
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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | Game-Based Learning | Scoop.it
A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional s...
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Neil Krasnoff's curator insight, February 13, 2013 8:17 AM

Video games often combine elements of social networking. This article is a terrific gateway to resources for anyone that seeks to make video games part of a school community.

William J. Ryan's curator insight, March 8, 2013 6:02 AM

The ability to create simulations such as supervisory, leadership, ethical all come together in this type of copmbined toolset.

Bonnie Bracey Sutton's curator insight, September 10, 2013 5:12 AM

 In our jargon we sometimes call this SEL.

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The Neurology of Gaming - Online Universities.com

The Neurology of Gaming - Online Universities.com | Game-Based Learning | Scoop.it
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
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James Paul Gee on Learning with Video Games

The gaming expert shares insights into why video games are such effective learning tools.

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Blog - GlassLab

Blog - GlassLab | Game-Based Learning | Scoop.it
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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | Game-Based Learning | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.
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Sofie Kokelenberg's curator insight, December 26, 2013 7:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

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Video Games Will Rot Your Brain: Getting Even With Mom (12 Years Later)

Video Games Will Rot Your Brain: Getting Even With Mom (12 Years Later) | Game-Based Learning | Scoop.it

One of the most frequent arguments that I heard was that video games were bad for my vision, my health, and my brain. Years later, I still find myself in the battle of schoolwork versus video games. This time I’m arguing with myself, (instead of my Mom) but I’m still sore about losing all those times when I was younger. But now I’m Older! Wiser! And, most importantly, I have access to the Internet! So, Mom, here’s my updated list of reasons on why video games are a totally valid way to spend my time.

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EDTEC 670 - Exploratory Learning Through Simulation and Games

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Game based learning

Game‐Based Learning Twitter:@kkapp By Karl M. Kapp Bloomsburg University  July 21, 2013
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Reading, Writing and Video Games

Reading, Writing and Video Games | Game-Based Learning | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.
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Epic Every Day: What Video Games and the Millenials Can Teach Us If We Let Them

Epic Every Day:  What Video Games and the Millenials Can Teach Us If We Let Them | Game-Based Learning | Scoop.it
The term millennial refers to the generation following mine, Generation X, who were born between the early 80s and 2001.  There certainly may be some differences in the millennial cohort in terms o...
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50 Awesome Videos for Gaming Teachers - Online Universities

50 Awesome Videos for Gaming Teachers - Online Universities | Game-Based Learning | Scoop.it
Check out our list of 50 awesome videos for gaming teachers to discover what experts, teachers, and even students have to say about using games for education.
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Opening Keynote James Paul Gee - Games for Change

Opening Keynote James Paul Gee - Games for Change | Game-Based Learning | Scoop.it
Dr.James Paul Gee, Opening Keynote by Games for Change on Livestream - Livestream.com...
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Why Are We Still Learning History From Textbooks?: Chris Collins at TEDxSacramento

Computer games are available everywhere from the desktop to the phone and they give us the easy ability to play alone or in large groups. Virtual technology ...
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Bonnie Bracey Sutton's curator insight, September 13, 2013 3:19 AM

There are so many ways to share the stories of history, games and maps and story maps ... virtual technology is the most fascinating to me.

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Joan Ganz Cooney Center - Games for a Digital Age: K-12 Market Map and Investment Analysis

Joan Ganz Cooney Center - Games for a Digital Age: K-12 Market Map and Investment Analysis | Game-Based Learning | Scoop.it
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A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia | Game-Based Learning | Scoop.it
Blogger Judy Willis MD was a neurologist before she became a teacher; she shares some insights about how the brain responds to video games.
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Γιώργος Παπαναστασίου's curator insight, January 11, 2013 7:55 AM

Από τη σκοπιά των νευροεπιστημών.

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The Education Arcade

The Education Arcade | Game-Based Learning | Scoop.it

 The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.

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Video Games, Problem-Solving and Self-Efficacy - Part 2

Video Games, Problem-Solving and Self-Efficacy - Part 2 | Game-Based Learning | Scoop.it
Video games are a digital manifestation of a very basic human behavior: play
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Game Design Tool Kit

Game Design Tool Kit | Game-Based Learning | Scoop.it
The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to sparking innovation in games-based learning.
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Print & Play Games | Institute of Play

Print & Play Games | Institute of Play | Game-Based Learning | Scoop.it
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Video Games, Problem-Solving and Self-Efficacy - Part 3

Video Games, Problem-Solving and Self-Efficacy - Part 3 | Game-Based Learning | Scoop.it
The positive emotions from play can have long-term benefits
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5 Simple Things Educators Can Do To Promote GBL

5 Simple Things Educators Can Do To Promote GBL | Game-Based Learning | Scoop.it

. Here are several things that educators at all levels can do to help make game-based learning a reality in their classrooms and to help spread the word.

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4 Reasons Why Gaming Must Be Used in Education

4 Reasons Why Gaming Must Be Used in Education | Game-Based Learning | Scoop.it
Games are everywhere and it's time they were brought into the classroom...
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Video Games & the Future of Learning

Video Games & the Future of Learning | Game-Based Learning | Scoop.it
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Jack Sumaran's comment, March 21, 2013 9:19 PM
A list of advantages in playing video games on how they can be educative .
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What Makes Educational Games Work?

What Makes Educational Games Work? | Game-Based Learning | Scoop.it
As the gaming in education continues to grow, one of the foremost experts in the field, Constance Steinkuehler, makes the case for why it's important to pay att...
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Jane McGonigal: Gaming can make a better world | Video on TED.com

TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
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Shadow Quill 's curator insight, July 31, 2013 12:13 AM

Inspiring video about how gaming can inspire heroes