When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter.
Are you thinking of using games as a new way to develop eLearning content? Are you thinking of applying the theory of gaming in eLearning but you do not know how to? In the following post I will give you 7 tips to succeed ...
Gamification has quickly become a super trend in marketing, customer retention and employee engagement. Check out this new infographic: The Business of Gamification.
Marty Note Not sure why this is an infographic, but information is helpful and well presented. Gamification WORKS online. Don't be turned off by the famous Forrester report saying 80% of all gamification will fail. Duh, 80% of anything online fails. Gamification connects visitors to your content or THEIR content on YOUR website (even better). Gamification rocks online marketing.
The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.
Watch Games for Change's Dr. James Paul Gee, Opening Keynote on Livestream.com. James Paul Gee is a Presidential Professor and Chief Games Researcher at Arizona State University and a member of the National Academy of Education.
The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.
Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. This emerging discipline – at the intersection of loyalty, behavioral economics and game design – is growing dramatically, with Gartner Group projecting that 70% of the world’s biggest companies will be actively using gamification by 2015. With extraordinary early [...]
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies.
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