Digital Literacies: Game Based-Learning and Gamification
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Designing For Gamification

Within this presentation I analyze how the process of Design Thinking might be a good fit for applying gamification on products or services.

Via Fred Zimny, massimo facchinetti, Martin (Marty) Smith
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The History of Gamification Shows A Bright Future Ahead [Infographic]

The History of Gamification Shows A Bright Future Ahead [Infographic] | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
Gamification may appear to be a new trend, but its history stretches back to the 1800s. See the most important moments in its technological evolution.

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Martin (Marty) Smith's curator insight, March 29, 2014 6:53 PM

The future of gamification is bright because it works. I've read the Gartner report saying 80% will fail and I agree, Failure is a big part of being an Internet marketer. Helpful to see the scope of gamifications' timeline in this infographic.

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Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy | DMLcentral

Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy | DMLcentral | Digital Literacies: Game Based-Learning and Gamification | Scoop.it

Ken's Key takeaway

A well-made video about James, Paul Gee and the quest that led him to care about the gamification of education.

Ken


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Jane McGonigal: The game that can give you 10 extra years of life | Video on TED.com

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter.

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Gamechangers Pty Ltd's curator insight, March 4, 2013 6:22 AM

Superbetter. Alternate reality games have REAL impact

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7 tips for a Game-Based Learning success

7 tips for a Game-Based Learning success | Digital Literacies: Game Based-Learning and Gamification | Scoop.it

Are you thinking of using games as a new way to develop eLearning content? Are you thinking of applying the theory of gaming in eLearning but you do not know how to? In the following post I will give you 7 tips to succeed ...


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Jeni Mawter's curator insight, December 27, 2012 7:48 PM

Gaming and Learning CAN go hand-in-hand

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Using the Gamification User Types in the Real W...

Using the Gamification User Types in the Real W... | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
One of the main questions I get about my User Types, is how do you actually make use of them?

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PlayMaker School Brings Gamification to the Classroom

PlayMaker School Brings Gamification to the Classroom | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
PlayMaker School, which just opened in Los Angeles, will become the first institution that will employ a comprehensive game-based approach to education.
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What is Gamification? | Gamification.org

What is Gamification? | Gamification.org | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.
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What is Gamification?

In this video, John Broadbent talks about gamification as it relates to internet marketing and to organizations. Gamification is a Motivation Technique Gamif...
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Gamification of Learning

Dr. Karl Kapp of Bloomsburg University discussing the value in designing training with elements of games and stories.
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Game Based Learning in Special Education

A talk to Finnish teacher students on my experience with GBL For more documentation see www.gamebased.tumblr.com Follow me on Twitter: @vexmand.
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The Business of Gamification | Infographic via Visual.ly

The Business of Gamification | Infographic via Visual.ly | Digital Literacies: Game Based-Learning and Gamification | Scoop.it

Gamification has quickly become a super trend in marketing, customer retention and employee engagement. Check out this new infographic: The Business of Gamification.

Marty Note
Not sure why this is an infographic, but information is helpful and well presented. Gamification WORKS online. Don't be turned off by the famous Forrester report saying 80% of all gamification will fail. Duh, 80% of anything online fails. Gamification connects visitors to your content or THEIR content on YOUR website (even better). Gamification rocks online marketing.  


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Carlos Bisbal's curator insight, February 6, 2014 9:43 AM

Martin W. Smith dice que la Gamificación se ha convertido rápidamente en un super tendencia de marketing, la retención de clientes y el engagement. 

 

Pin de la infografía:

http://www.pinterest.com/pin/338121884495850190/

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The Free eBook: How Gamification Reshapes Learning

The Free eBook: How Gamification Reshapes Learning | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.

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Christopher Pappas's curator insight, February 24, 2014 11:41 AM

The Free eBook: How Gamification Reshapes Learning

 

The Learning Professionals' Free Gamification eBook.

 

Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.

 

http://elearningindustry.com/free-ebook-how-gamification-reshapes-learning

Valeria&Giorgia's curator insight, March 13, 2014 9:03 AM

Si possono trovare tantissime informazioni online che riguardano la gamification

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Dr. James Paul Gee, Opening Keynote by Games for Change

Watch Games for Change's Dr. James Paul Gee, Opening Keynote on Livestream.com. James Paul Gee is a Presidential Professor and Chief Games Researcher at Arizona State University and a member of the National Academy of Education.

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This Week On #TalkTech: Game Based Learning, Human Computer Interaction and Google’s Authoring Tool

This Week On #TalkTech: Game Based Learning, Human Computer Interaction and Google’s Authoring Tool | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss.

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10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom

10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom | Digital Literacies: Game Based-Learning and Gamification | Scoop.it

The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.


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Jeni Mawter's curator insight, April 11, 2013 9:31 PM

Learning is all about interaction.

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5 Elements of Good Games that Can Make Us Better Teachers - Getting Smart by Dave Guymon - edchat, gamification, GBLchat, Innovation

5 Elements of Good Games that Can Make Us Better Teachers - Getting Smart by Dave Guymon - edchat, gamification, GBLchat, Innovation | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
I recently took my professional development as an educator in a new direction by purchasing an Xbox.

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Valeria&Giorgia's curator insight, March 9, 2014 12:40 PM

Possiamo trasferire delle dinamiche intrinseche del gaming nel processo di apprendimento? Sì, secondo Dave Guymon, insegnante dell'Idaho di una scuola pubblica online. Applicare le logiche di rewarding, goals, presenza de rischio, tutti aspetti tipici dei giochi da ritrovare in una lezione scolastica.

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Gamifying a Moodle course. What difference does it make? Week 1

Gamifying a Moodle course. What difference does it make? Week 1 | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
I will post my findings every week, and will draw a summary at the end of the experiment. This post retraces what has happened in the first week of ...

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Intrinsic and Extrinsic Motivation in Gamification - Gamification Co

Intrinsic and Extrinsic Motivation in Gamification - Gamification Co | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. This emerging discipline – at the intersection of loyalty, behavioral economics and game design – is growing dramatically, with Gartner Group projecting that 70% of the world’s biggest companies will be actively using gamification by 2015. With extraordinary early [...]
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100 Great Game Based Learning and Gamification Resources -

100 Great Game Based Learning and Gamification Resources - | Digital Literacies: Game Based-Learning and Gamification | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies.
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The Gamification of Learning

http://www.eventbrite.com/event/5809411105 Join Dr Melissa Bordogna PhD and award-winning instructional designer and director of The eLearning eXperts, Karen...
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Game-Based Learning in Higher Education

On March 9, 2012 the USC Center for Excellence in Teaching in conjunction with the Center for Scholarly Technology presented a faculty forum on Game-based Le...
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