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Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS) - Freitas - 2013 - British Journal of Educational Technology - Wil...

Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS) - Freitas - 2013 - British Journal of Educational Technology - Wil... | game based learning | Scoop.it
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Interested to see exactly what the authors mean by "designing soft skills" and how this might apply to creativity, collaboration, etc. Embedding opportunities for practising/developing soft skills?

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Why Is Minecraft So Appealing to Children With ADHD? - LearningWorks for Kids

Why Is Minecraft So Appealing to Children With ADHD? - LearningWorks for Kids | game based learning | Scoop.it
My work as a child clinical psychologist has sparked my interest about how children interact with video games, apps, and other technologies. Over the past 20 years, I have conducted [...]
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IGBL call for paper

The Institute of Art, Design & Technology (IADT) in Dun Laoghaire, will host the 5th Irish Symposium on Game-Based-Learning (iGBL) as a two-day event in the IADT on Thursday 4th and Friday 5th June 2015.
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Six Strategies to Make the Most of Student Playtesting - gamesandlearning.org

Six Strategies to Make the Most of Student Playtesting - gamesandlearning.org | game based learning | Scoop.it
Developing The Radix Endeavor, our multi-player online game for STEM learning, at the MIT Education Arcade meant working with lots of different groups. My colleague Susannah Gordon-Messer recently reflected on...
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Research Finds In-Game Rewards Have No Effect on Learning - Syracuse University News

Research Finds In-Game Rewards Have No Effect on Learning - Syracuse University News | game based learning | Scoop.it

The researchers designed and developed two educational video games, one with and one without a range of reward features for players, and examined learning outcomes...

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Another resounding blow to the case for extrinsic motivators in GBL, and this in a puzzle format seemingly "made" for gamification-type mechanics. Points and rewards do not a (learning) game make, the play's the thing. As the author's say ...

"Although people in the high-reward game ... liked playing the game more ... the rewards had no effect on learning [...] The results... suggest that rather than focusing on ... in-game rewards, ... designers should focus on the core game mechanics that players may find satisfying, such as intuitive controls and progressively difficult but fair challenges." 

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Quest to Learn Offers Glimpse of Game-Based Schooling - gamesandlearning.org

Quest to Learn Offers Glimpse of Game-Based Schooling - gamesandlearning.org | game based learning | Scoop.it
When the New York City middle school Quest to Learn welcomed its first class of sixth-graders in 2009, it hailed itself as “the school for digital kids.” Its founders from... more »
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Screen Time That’s Valuable For Young Kids

Screen Time That’s Valuable For Young Kids | game based learning | Scoop.it
Most people agree that implementing game-based learning makes sense for older students, but what about really young kids?

Via Sam Gliksman
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MinecraftEDU: How does it fare in education?

MinecraftEDU: How does it fare in education? | game based learning | Scoop.it
A publishing and community hub for gamers, educators and people interested in game-based learning. Get the most out of your games at EDU Gaming!
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EMPOWERING EDUCATORS: SUPPORTING STUDENT PROGRESS IN THE CLASSROOM WITH DIGITAL GAMES - The A-Games Project

EMPOWERING EDUCATORS: SUPPORTING STUDENT PROGRESS IN THE CLASSROOM WITH DIGITAL GAMES - The A-Games Project | game based learning | Scoop.it

The A-GAMES Project (Analyzing Games for Assessment in Math, ELA/ Social Studies, and Science) studied how teachers actually use digital games in their teaching to support formative assessment. Michegan UNi & NYU

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What games can learn from the engagement layers of Papers, Please

What games can learn from the engagement layers of Papers, Please | game based learning | Scoop.it
"Papers, Please gets players engaged in the idea of document checking by designing more than just a reward structure, but layering rewards to weave a complex and difficult context around making a very simple decision." ...
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Applying learning analytics in serious games

Learning Analytics and how to use in educational or serious games for improving the use of the games game traces evidence based education Talk at the Ecole Nor…
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A Neurologist Makes the Case for the Video Game Model as a Learning Tool

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | game based learning | Scoop.it
Blogger Judy Willis MD was a neurologist before she became a teacher; she shares some insights about how the brain responds to video games.
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A Unique New Immersive Environment Perfect For Game Based Learning - Gamification Co

A Unique New Immersive Environment Perfect For Game Based Learning - Gamification Co | game based learning | Scoop.it

A new tactile, highly immersive and gamified approach to education has been created by a British company, 4D Creative. The concept combines wireless LED lighting, a Bose sound system and large-scale projection, all operated via an iPad. Images can be projected on the walls of self-inflating pods that students enter. The system can be set up and ready to utilize in less than 15 minutes. Little technical knowledge is required, and no tools are needed.

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Now this sound like fun for all.

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“Level Up Learning” Report: the State of Digital Games in the (U.S.) Classroom

“Level Up Learning” Report: the State of Digital Games in the (U.S.) Classroom | game based learning | Scoop.it
“Level Up Learning” Captures State of Digital Games in Classroom
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) - YouTube

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...
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ECGBL 2015 9th European Conference on Games Based Learning

ECGBL 2015 9th European Conference on Games Based Learning | game based learning | Scoop.it
Call for papers for the9th European Conference on Games Based Learning ECGBL 2015 Steinkjer Norway, Mini track call for papers for the 9th European Conference on Games Based Learning ECGBL 2015 Steinkjer Norway, call for games for the 9th European...
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Gaming and Learning Interview with Dr. Carly Kocurek | MediaCommons

RT @mediacommons: Gaming and Pedagogy survey starts today, with an interview by Dr Carly Kocurek. http://t.co/R27WWU50YP
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MAGICAL collaborative digital game making

MAGICAL collaborative digital game making | game based learning | Scoop.it

Teams of young learners designing, creating, playing-testing and peer-reviewing their own digital games. Interested? Check out the outcomes from the MAGICAL European research project.

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PlayMaker School, L.A.

PlayMaker School, L.A. | game based learning | Scoop.it

The brainchild of the game development and research organization, GameDesk, PlayMaker is a life-reflective revolution in education designed to prepare students for 21st century success. Founded upon the principle that kids should be empowered to create meaningful relationships with knowledge interacting, playing, and making, PlayMaker’s curriculum aligns with state and national standard in education and assessment, while pushing the boundaries of what is possible in the classroom.

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How to Encourage Collaborative Lesson Planning for GBL

Teachers at the Quest to Learn school in New York collaborate with game designers to build their curriculum plans. By cultivating trust, keeping things simpl...
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Nesta's digital trends for 2015: programming a new generation of digital makers

"in 2015 the BBC’s Make it Digital initiative will bring digital creativity to a mainstream audience. We anticipate that huge numbers of young people across the UK will respond and take advantage of digital making for self-expression. It’s not just about an interest in technology. As tools become more diverse and powerful we will see young people getting involved in digital making in order to make things happen in other fields they are passionate about, and develop their own careers."

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And no prizes for guessing that digital game making will be one of those passions

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WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun

Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA. To learn more visit: live.wired.com Subscribe for more WIRED videos: http://wrd.cm/15fP7B7 Want...
Jeffrey Earp's insight:

Debunks the game=fun fallacy and in return offers up fun= aberrant engagement, though without ever mentioning  engagement, flow or intrinsic motivation - he calls it infatuation. What would he make of Papert's Hard Fun I wonder? Fuzzy but interesting. I like the gear shift fun-of-manual-driving example but maybe that's just one idea of fun.

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Creating Games with Project Spark @ Microsoft Virtual Academy

Creating Games with Project Spark @ Microsoft Virtual Academy | game based learning | Scoop.it

Have you heard about Project Spark? It's the ultimate interactive digital playground for gamers of all ages, a powerful (yet simple) way to build and play your own worlds, stories, and games. Share all of your creations to a dynamic community, and play what the community makes. Project Spark brings creation to life and presents endless opportunities for play.

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Video: Lessons learned from designing games for disabled players

Video: Lessons learned from designing games for disabled players | game based learning | Scoop.it
Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well. ...
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Learning, Education and Games. Volume One: Curricular and Design Considerations | ETC Press

Learning, Education and Games. Volume One: Curricular and Design Considerations | ETC Press | game based learning | Scoop.it

Karen Schrier, et al. 2014. Introduction to research-driven best practices for using and designing games for learning

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Also available as a free PDF download. Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License

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Teachers enlivening classrooms with free role-playing game - Innovate My School

Teachers enlivening classrooms with free role-playing game - Innovate My School | game based learning | Scoop.it
Young people naturally gravitate towards games, but how can teachers gamify learning without making a huge commitment? The team behind hit RPG Classcraft have an innovative solution to this problem.
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Is classroom gamification basically a cop out on one of school's main functions: developing a sense of social responsibility? Or is there some real transfer? 

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