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Rescooped by Jeffrey Earp from game making and learning
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MAGICAL project selected as a European Success Story

MAGICAL project selected as a European Success Story | game based learning | Scoop.it
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Jeffrey Earp's curator insight, December 15, 2015 7:34 AM

EACEA has included MAGICAL among the Success Stories and Good Practices emerging from the LifeLong Learning/Erasmus+ programme.

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Intel Releases The Intel Learning Studio, a Free Game-Based Learning Platform for Teachers

Intel Releases The Intel Learning Studio, a Free Game-Based Learning Platform for Teachers | game based learning | Scoop.it
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Blending game-based and choice-based learning - Innovate My School

Blending game-based and choice-based learning - Innovate My School | game based learning | Scoop.it
What happens when you give students options in a game-based environment? Ohio teacher Ira Cross discusses.
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Some argue this is actually the ONLY true way to run game-based activities in formal education, i.e. that a real sense of playfulness demands a voluntary decision to play. This may be taking it a bit far (even parties can have an "everybody play now" slot) but it does highlight academic-play tensions.

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Jeffrey Earp's curator insight, November 23, 2015 4:15 AM

Some argue this is actually the ONLY true way to run game-based activities in formal education, i.e.  that a real sense of playfulness demands a voluntary decision to play. This may be taking it a bit far (even parties can have an "everybody play now" slot) but it does highlight academic-play tensions.

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As Rovio Restructures, Angry Bird Alums Launch Lightneer To Build Learning Games - TechCrunch

As Rovio Restructures, Angry Bird Alums Launch Lightneer To Build Learning Games - TechCrunch | game based learning | Scoop.it
Last week, when Helsinki-based Angry Birds publisher Rovio confirmed it would cut 213 jobs, it also said it would shut down its education division, with some..
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Go piglets!

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Ignore the headlines – computers in classrooms are a good idea, and here’s why

NESTA on the new PISA report casting doubt on the educational value of employing ICT in school.
"A lack of evidence of the impact digital technology can have on measures of traditional learning outcomes is a different issue to educating young people in new subjects that support understanding of one of the most powerful developments in modern societies."

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Technology Enhanced Learning still struggles with the common view of ICT as a (dubious) performance enhancing drug for runners in the Educational Assessment Stakes. 

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Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance

Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance | game based learning | Scoop.it
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing...
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Africa's games makers dream of exporting to the world - BBC News

Africa's games makers dream of exporting to the world - BBC News | game based learning | Scoop.it
Africa's video games market is still in its infancy, but a growing number of developers think mobile could be the key to growth at home and abroad.
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swat-em-up, anyone?
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Game Happens! 2015 – Beyond the Screen

Game Happens! 2015 – Beyond the Screen | game based learning | Scoop.it
Game Happens! is a workshop and a networking event focusing on the economic growth of the video game industry in Italy, especially in Genova and in the Liguria region. We explore games and experiences happening beyond the screen.
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Shallow vs deep gamification study challenges assumptions on game mechanics

"Results demonstrate that the effects of simply framing the activity as a game though vernacular and artifacts holds almost as much psychological power as the full game mechanics"

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So maybe the real "game" is playing with learner expectations and associations?

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U.S. government backs summit to unite teachers and game makers

U.S. government backs summit to unite teachers and game makers | game based learning | Scoop.it
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom. ...
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Jeffrey Earp's curator insight, April 15, 2015 7:43 AM

The thing about bandwagons in the US is that, for all the jumpers on, there are also plenty of folk ready to push so the whole thing keeps rolling on. The last time our Heads of State held a game jam was ...

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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) - YouTube

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...
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ECGBL 2015 9th European Conference on Games Based Learning

ECGBL 2015 9th European Conference on Games Based Learning | game based learning | Scoop.it
Call for papers for the9th European Conference on Games Based Learning ECGBL 2015 Steinkjer Norway, Mini track call for papers for the 9th European Conference on Games Based Learning ECGBL 2015 Steinkjer Norway, call for games for the 9th European...
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Gaming and Learning Interview with Dr. Carly Kocurek | MediaCommons

RT @mediacommons: Gaming and Pedagogy survey starts today, with an interview by Dr Carly Kocurek. http://t.co/R27WWU50YP
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Snow Day Learning Lab

Snow Day Learning Lab | game based learning | Scoop.it

Creating and studying educational technologies that are so fun, it feels like a snow day

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Emotional Learning Games Push Players to Deal in Reality Not Fantasy

Emotional Learning Games Push Players to Deal in Reality Not Fantasy | game based learning | Scoop.it
On the upper floors of the DigiPen Institute of Technology in Redmond, Wash., small teams of student game developers huddle together over monitors, clicking and tweaking visuals and game mechanics,...
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Video: Designing a puzzle game to be played with non-human senses

Video: Designing a puzzle game to be played with non-human senses | game based learning | Scoop.it
At GDC Europe 2015 indie game maker Ivan Notaros shares what he learned in making Scanner, a unique puzzle game that replaces the player's natural vision with a photo-based "poor man's 3D scanner." ...
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Developer Offers Teachers New Tool to Connect Games to the Classroom - gamesandlearning.org

Developer Offers Teachers New Tool to Connect Games to the Classroom - gamesandlearning.org | game based learning | Scoop.it

letting individual instructors harness the power of game-based learning

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New Research Reports on What Tools Help Teachers Use Games in Class - gamesandlearning.org

New Research Reports on What Tools Help Teachers Use Games in Class - gamesandlearning.org | game based learning | Scoop.it
gamesandlearning.org New Research Reports on What Tools Help Teachers Use Games in Class gamesandlearning.org “Our report is a call to the game development community about where they might focus next to make educational games even more useful,”...
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Survey: Teachers Using More Technology, But Not That Often - gamesandlearning.org

Survey: Teachers Using More Technology, But Not That Often - gamesandlearning.org | game based learning | Scoop.it
In its inaugural HMH Educator Confidence Report, educational publisher Houghton Mifflin Harcourt (HMH) found that the environment for learning games in the classroom is oddly mixed. Teachers report being excited...
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Is Pearson the Biggest Obstacle or Opportunity to Getting Games in the Classroom?

Is Pearson the Biggest Obstacle or Opportunity to Getting Games in the Classroom? | game based learning | Scoop.it
Deep within the multinational corporation Pearson, the research and innovation team is envisioning a radically different world in the classroom. “Games have the potential to be assessment without the test,”...
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Call for eLearning Papers #43 on Applied Games and Gamification is out!

Call for eLearning Papers #43 on Applied Games and Gamification is out! | game based learning | Scoop.it

The online journal eLearning Papers is welcoming submissions for issue 43 on "Applied Games and Gamification – Drivers for Change". Deadline for submissions is 26th of June (22/05/2015)

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Ed Tech Developer’s Guide - U.S. Dept. Education, Office of Educational Technology

Ed Tech Developer’s Guide - U.S. Dept. Education, Office of Educational Technology | game based learning | Scoop.it

Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning. 

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In this 68-page report, teacher training and support is - once again -  tucked away as an afterthought before rollout and marketing. Plus ça change ...

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Why Is Minecraft So Appealing to Children With ADHD? - LearningWorks for Kids

Why Is Minecraft So Appealing to Children With ADHD? - LearningWorks for Kids | game based learning | Scoop.it
My work as a child clinical psychologist has sparked my interest about how children interact with video games, apps, and other technologies. Over the past 20 years, I have conducted [...]
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IGBL call for paper

The Institute of Art, Design & Technology (IADT) in Dun Laoghaire, will host the 5th Irish Symposium on Game-Based-Learning (iGBL) as a two-day event in the IADT on Thursday 4th and Friday 5th June 2015.
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Six Strategies to Make the Most of Student Playtesting - gamesandlearning.org

Six Strategies to Make the Most of Student Playtesting - gamesandlearning.org | game based learning | Scoop.it
Developing The Radix Endeavor, our multi-player online game for STEM learning, at the MIT Education Arcade meant working with lots of different groups. My colleague Susannah Gordon-Messer recently reflected on...
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