Games and Learning
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Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started | Games and Learning | Scoop.it

"There are so many great reasons to include digital games among classroom activities. But the landscape of learning games is very confusing and many teachers understandably have no idea how or where to begin."

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a practical guide for teachers out there who is interested to try using games in the classrooms

 

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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee | Games and Learning | Scoop.it
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
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JG: Don’t trust people in suits who don’t game

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Games that Can Change the World | The White House

Games that Can Change the World | The White House | Games and Learning | Scoop.it
Just as books and films can be used to inform and educate as well as entertain, so can games. Topics that may be challenging to understand through traditional “linear” media can sometimes be easier to grasp when conveyed in an interactive manner.
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let's share your idea!
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Video Games Make Your Brain Bigger, Study Says

Video Games Make Your Brain Bigger, Study Says | Games and Learning | Scoop.it
Those addictive video games that keep players glued to the screen may actually do the brain some good — or one of them does, anyway.
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Educade | Find, create and share lesson plans and teaching tools to empower your classroom

Educade | Find, create and share lesson plans and teaching tools to empower your classroom | Games and Learning | Scoop.it
Empower your classroom with the best games, apps, and maker kits, including engaging lesson plans aligned to core standards. Explore, connect, & create. Join today!
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you can find out how to use your favorite games in the classrooms easily now!

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Videogames and Learning on Coursera

Videogames and Learning on Coursera | Games and Learning | Scoop.it
Constance Steinkuehler and Kurt Squire

Videogames aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that goes into videogames and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide.

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How Game-Based And Traditional Learning Are Different | TeachThought

How Game-Based And Traditional Learning Are Different | TeachThought | Games and Learning | Scoop.it

Via OnlineUniversities.com

 

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

 

 


Via Jim Lerman, David W. Deeds
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game-based learning makes authentic learning possible!

 

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David W. Deeds's curator insight, June 10, 2013 8:11 AM

Very interesting. Thanks again to Jim Lerman.

Wayne Lang's curator insight, June 10, 2013 5:47 PM

Worth a look and consideration, particularly if you are a Scratch user.

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Video Games and the Future of the Textbook

Video Games and the Future of the Textbook | Games and Learning | Scoop.it
Curriculum designers are rethinking not only the textbook, but educational content delivery in general.
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"The traditional textbook approach, however, gives students the impression that knowledge is constructed of static ideas, facts, and definitions"

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Mobile Edugame Market to Double by 2018

According to Ambient Insight's research, revenues for edugame content in North America will nearly double from 2013 to 2018. The most popular products are those designed for young children, which has led to growing interest in edugames that offer parental involvement.


Read more here: http://www.sacbee.com/2014/01/27/6105154/mobile-edugame-market-to-double.html#storylink=cpy

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Could Video Games Be Used To Treat Anger Issues?

Could Video Games Be Used To Treat Anger Issues? | Games and Learning | Scoop.it
About a year ago, researchers at the Boston Children's Hospital used video games to help children deal with out-of-control emotions, teaching them to regulate and reign in their anger.
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interesting
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Scotsman games: Education and games part 1

Scotsman games: Education and games part 1 | Games and Learning | Scoop.it
IN the first of a three-part special looking at how Scotland’s gaming sector intersects with education, Martyn Mclaughlin takes a look at Stormcloud Games and Ludometrics, two Scottish companies proving that developing for a young audience is no...
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A school's award-winning computer game is helping students to thrive thanks to e-learning

A school's award-winning computer game is helping students to thrive thanks to e-learning | Games and Learning | Scoop.it

The game teaches students about 10 important chinese historical figures, such as Confucius and Empress Dowager Cixi , and also encourages students to make decisions.... playing the game in the school's computer room is a much more interesting way to study than sitting in class listening to teachers.

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James Paul Gee on Grading with Games

An Arizona State University professor sees a bright future for video games in the learning process - in and out of school. See more about the future of educa...
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one of my favorite videos on this topic

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