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Tips from Dyslexic Students for Dyslexic Students * The Yale Center for Dyslexia & Creativity

Tips from Dyslexic Students for Dyslexic Students * The Yale Center for Dyslexia & Creativity | Executive Functions and Games | Scoop.it

Via Lou Salza
Randy Kulman's insight:

Great suggestions for dyslexai and many executive functioning difficulties.

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Lou Salza's curator insight, September 5, 2013 7:20 PM

 Great advice from members of the tribe in th e trenches!--Lou

Excerpt:

"Nobody can fully appreciate what it’s like to be a student with dyslexia in the way that another student with dyslexia can.  Tutors, teachers and parents have their advice, but here are some strategies from the real experts—kids with papers due, tests next week, and a project due on Friday.  How do they do it when they are struggling readers themselves?"

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Rescooped by Randy Kulman from Students with dyslexia & ADHD in independent and public schools
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Slow to mature, quick to distract: ADHD study finds slower development of neural connections

Slow to mature, quick to distract: ADHD study finds slower development of neural connections | Executive Functions and Games | Scoop.it
A peek inside the brains of more than 750 children and teens reveals a key difference in brain architecture between those with attention deficit hyperactivity disorder and those without.

Via Lou Salza
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Barbara Hunter's curator insight, September 17, 2014 7:50 AM

This further validates Dr. Russell Barkley's 3 year/30% claim regarding developmental lag in social/emotional problem solving and difficulty with goal attainment...Executive Functions...

julieta's curator insight, October 2, 2014 12:29 PM

agregar su visión ...

Ivon Prefontaine's curator insight, October 14, 2014 12:42 PM

This is an interesting article that casts ADHD/ADD into a different light.

 

@ivon_ehd1

 

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Chimply Marvellous Monkey Tales Educational Games

Chimply Marvellous Monkey Tales Educational Games | Executive Functions and Games | Scoop.it
The award winning Monkey Tales Games is a sterling example of how to do this right, and have had highly positive feedback from teachers and students on the impact of the game for math proficiency.

Via AvatarGeneration
Randy Kulman's insight:

Increase focus and task persistence.......and math abilities with the best educational games.

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Rescooped by Randy Kulman from Learning Technology News
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The Impact of Digital Tools on Student Writing

The Impact of Digital Tools on Student Writing | Executive Functions and Games | Scoop.it

These teachers see the internet and digital technologies such as social networking sites, cell phones and texting, generally facilitating teens’ personal expression and creativity, broadening the audience for their written material, and encouraging teens to write more often in more formats than may have been the case in prior generations.  At the same time, they describe the unique challenges of teaching writing in the digital age, including the “creep” of informal style into formal writing assignments and the need to better educate students about issues such as plagiarism and fair use.


Via Nik Peachey
Randy Kulman's insight:

Teens are writing and organizing their thoughts more than ever due to texting and facebook.

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CECI Jean-François's curator insight, November 10, 2014 2:49 AM

Enquête sur la litteracie numerique, des chiffres intéressants...

Sarah McElrath's curator insight, January 9, 9:38 AM

I definitely see the need to "better educate students about issues such as plagiarism and fair use."

Pamela D Lloyd's curator insight, January 12, 9:46 PM

This study provides insight into the issues teachers see, positive and negative, regarding the ways in which digital tools impact student writing. Overall, they see many benefits, but there are specific areas of concern.

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Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future?

Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future? | Executive Functions and Games | Scoop.it
"Stemville" a game created by STEM challenge winner, Nicolas Badila (Middle School). It is easier than you might think for kids to make their own video games. Gamestar Mechanic is a great web based place for younger children to start.

Via Maria Margarida Correia, Anna Goldfeder
Randy Kulman's insight:

Another excelllent article by Jordan Shapiro on games and learning.

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Mind the Gap: Turning the Promise of Game-Based-Learning into Scaled Impact - EdSurge

Mind the Gap: Turning the Promise of Game-Based-Learning into Scaled Impact - EdSurge | Executive Functions and Games | Scoop.it
Mind the Gap: Turning the Promise of Game-Based-Learning into Scaled Impact
EdSurge
There are good reasons for this embrace of game-based learning. Digital games are different from other media in that they are participatory.
Randy Kulman's insight:

Games are engaging and educational.

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Home - LearningWorks for Kids

Home - LearningWorks for Kids | Executive Functions and Games | Scoop.it
Is your child an Alternative Learner? Alternative Learners are kids who struggle with everything from minor organizational problems to diagnosed issues such as learning difficulties, ADHD, and autistic spectrum conditions.
Randy Kulman's insight:

Use video games to improve self-control skills

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Educational Technology and Mobile Learning: Tea...

Educational Technology and Mobile Learning: Tea... | Executive Functions and Games | Scoop.it
Educational Technology and Mobile Learning: Teacher's Visual Library of 40+ iPad Apps on Apps in Education and Game-Based Learning curated by Tim Mays (Educational Technology and Mobile Learning: Teacher's Visual Library of 40+ iPad Apps | @scoopit...
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) | Executive Functions and Games | Scoop.it
Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and deeper connections to civic and political life.
Randy Kulman's insight:

Executive functions are really meaningful when they lead to prosicail behaviors.

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Four Awesome Game-based Learning Websites and Blogs

Four Awesome Game-based Learning Websites and Blogs | Executive Functions and Games | Scoop.it
A list of four valuable game-based learning websites and resources the Wowzers team reads everyday.
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Twitter / PlaywareStudios: Do Students Benefit from ...

Twitter / PlaywareStudios: Do Students Benefit from ... | Executive Functions and Games | Scoop.it
Do Students Benefit from Game-Based Learning? Check out this infographic! http://t.co/zAxhchBcst
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Blogs on Game-Based Learning – The Learning Rush

Blogs on Game-Based Learning – The Learning Rush | Executive Functions and Games | Scoop.it
Over the years, many video games with social themes have been developed. In 2005, the United Nations World Food Programme released Food Force.
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Rescooped by Randy Kulman from Spaces Between
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Minecraft In Education: How Video Games Are Teaching Kids

Minecraft In Education: How Video Games Are Teaching Kids | Executive Functions and Games | Scoop.it

"Some enterprising teachers are using Minecraft to teach subjects like physics, geography, and English language, and with promising results. Yet if we're to believe much of the mainstream press, then video games are little more than a plague upon our youth, a disease that turns delightful, law-abiding young citizens into diabetes-ridden,sociopathic adolescents without a firm grip on reality. There's far less focus on the positive aspects of games--and there are many--just like the increased hand-eye coordination and social problem solving that my esteemed colleague Cameron Robinson discovered. Here at Minecon, some attendees have taken the next step by using Minecraft to aid them in teaching children. It's a bold move, and one that's encountered some resistance, but they've seen some very positive results: increased attention levels, better collaboration with other students, and of course, better grades." | via GameSpot


Via Todd Reimer
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Jean-Marc Vtx's comment, February 20, 2013 3:39 AM
comment apprendre à des enfants à travailler comme des chinois.
William Cadwallader's curator insight, October 31, 2014 2:24 PM

People say video games are bad.

Rescooped by Randy Kulman from Into the Driver's Seat
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Social and emotional learning

Social and emotional learning | Executive Functions and Games | Scoop.it

by Joseoh Zins and Maurice Elias

 


This book chapter serves as a concise summary of SEL- what it is, why it's needed, how it fits in with systems of supports for students, key components of effective SEL, and the implementation process."


Via Jim Lerman
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Jim Lerman's curator insight, June 5, 2013 12:48 PM

Excellent intro to the field. Includes list of best programs.

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Research on Assessment in Games (GLASS-R) | SRI International

Research on Assessment in Games (GLASS-R) | SRI International | Executive Functions and Games | Scoop.it
SRI International is researching the inferential validity, reliability, and effectiveness of formative assessments embedded within games.
Randy Kulman's insight:

Comprehensive look at GBL.

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Tips from Dyslexic Students for Dyslexic Students * The Yale Center for Dyslexia & Creativity

Tips from Dyslexic Students for Dyslexic Students * The Yale Center for Dyslexia & Creativity | Executive Functions and Games | Scoop.it

Via Lou Salza
Randy Kulman's insight:

Great suggestions for dyslexai and many executive functioning difficulties.

more...
Lou Salza's curator insight, September 5, 2013 7:20 PM

 Great advice from members of the tribe in th e trenches!--Lou

Excerpt:

"Nobody can fully appreciate what it’s like to be a student with dyslexia in the way that another student with dyslexia can.  Tutors, teachers and parents have their advice, but here are some strategies from the real experts—kids with papers due, tests next week, and a project due on Friday.  How do they do it when they are struggling readers themselves?"

Rescooped by Randy Kulman from Technology in Education
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Game-based learning: Latest evidence and future directions

In this report the National Foundation for Educational Research provides an “up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching”.

Via Yasemin Allsop
Randy Kulman's insight:

Great reprot with excellent references.

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A Cheat Code For Helping Education Games Win (EdSurge News)

A Cheat Code For Helping Education Games Win (EdSurge News) | Executive Functions and Games | Scoop.it
Over the past few years, there has been a significant increase in funding by foundations, government agencies, universities and non-profits eager to harness the power of computer and video games to further their learning and social impact goals (Turning...
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Rescooped by Randy Kulman from ed technology
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Improving Organization with Video Games | LearningWorks for Kids

Improving Organization with Video Games | LearningWorks for Kids | Executive Functions and Games | Scoop.it

Via Richard Seal
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Richard Seal's curator insight, April 24, 2013 6:01 AM

Any opportunity to use video games in the classroom is a good opportunity.

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A Meta-Analyses on the Research Behind Game-Bas...

A Meta-Analyses on the Research Behind Game-Bas... | Executive Functions and Games | Scoop.it
A Meta-Analyses on the Research Behind Game-Based Learning EdSurge Bottom line: there's still a lot to be learned, but researchers may be beginning to put some better definitions around "games" and "game mechanics" that will make future research...
Randy Kulman's insight:

We already know that play=learning, it is now a question about how to use games.

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EdTech Insight: Impact of Game-Based Learning on Students - EdTechReview (ETR)

EdTech Insight: Impact of Game-Based Learning on Students - EdTechReview (ETR) | Executive Functions and Games | Scoop.it
EdTech Insight: Effective Game Based Learning, Impact of Game Based Learning on Students, and Designing Game Environments (RT @edworkspartners: #EdTech Insight: Impact of #Game-Based #Learning on #Students http://t.co/DOFVs0ncx0...
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Does Game-based Learning Promote Social Good? (via Edutopia)

Does Game-based Learning Promote Social Good? (via Edutopia) | Executive Functions and Games | Scoop.it
A recent edutopia.org blog post details how game-based learning is making great strides to benefit the 'social good'. (Does Game-based Learning Promote Social Good?
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Badges, Game-Based Learning, and The Source ARG...

Badges, Game-Based Learning, and The Source ARG... | Executive Functions and Games | Scoop.it
From July through August 2013, the Game Changer Chicago Design Lab is running an Alternate Reality Game (ARG) called The Source for over 140 high school youth on the South Side of Chicago. The game deals with ...
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