The April 24, 2012 Brookings Institute report, How Blogs, Social Media, and Video Games Improve Education, by Darrell West, examines research and best practices to provide an enlightening overview of the ways in which these popular technologies make education (at all levels) more engaging and effective
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Blogger Judy Willis MD was a neurologist before she became a teacher; she shares some insights about how the brain responds to video games.
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These guides are designed to address specific state standards while providing a deep, experiential understanding of the topic at hand. Kinda hard to argue against something that addresses the standards and increases student excitement, engagement and motivation at the same time.
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As schools aim to prepare students for life outside of school, they need to realize that the world now values knowledge and skills that can be applied in creative ways. Epistemic games fit the learning requirements of today’s world because they allow students to role-play professions while learning skills that they apply in the game.
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James Paul Gee looks at sixteen learning principles that good games, across a board spectrum of genres, incorporate.
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Kids like to play games, but can games also make them want to learn?
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Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee. Video games:
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James Paul Gee discusses how video games provide situated meanings - often missing from traditional education.
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Using data gathered from a three-year research project exploring digital literacy and pedagogy with respect to video games, including classroom games-based pedagogy and curriculum and ethnographic research on students’ digital...
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We then conducted an online focus group of classroom practitioners, and also interviewed executives from companies and organizations that develop educational games and simulations. We found that for implementation of EduGames to be successful, there are three sequential steps or phases that need effective deployment.
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This paper will argue that the schema and elements that game designers use in creating games can analogously be used as frameworks for reconsidering the structures of classroom experiences, syllabi, and even program development. It will show how the lessons learned from the work game designers do and the experiences that gamers have in game situations can be utilized by teachers looking to evolve their practice in a manner that better prepares their students for contemporary society.
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Today the Joan Ganz Cooney Center at Sesame Workshop is releasing new research from the Games and Learning Publishing Council initiative: a survey of over 500 K-8 teachers documenting their attitudes about using digital games in the classroom, and...
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TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
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The gaming expert shares insights into why video games are such effective learning tools.
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At one New York City public school, students not only play in gamelike environments, they also make video games. A Quest to Learn director says the games are integral to 21st century literacy.
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In This Post: Learn what simulations are and aren’t. Understanding where they fit in an organizations’ flow of skills. Learn best practices in designing and creating sims.
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Kids are immersed in social media and video games all day, and are then expected to learn from textbooks and lectures. If there's any hope of teaching students 21st century skills, we'll have to boost engagement in the classroom.
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Blogger Suzie Boss highlights the students and their winning projects at this year’s Microsoft Imagine Cup.
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Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.
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Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning.
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A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills...
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A ground-breaking approach to organize student learning and achievement, meet new national standards, and beyond.
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