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Sound Editors Nominate 'Gravity,' '12 Years a Slave' - TheWrap

Sound Editors Nominate 'Gravity,' '12 Years a Slave' - TheWrap | Game Audio | Scoop.it
Sound Editors Nominate 'Gravity,' '12 Years a Slave' TheWrap Because the MPSE hands out separate awards for sound effects and foley, dialogue and ADR, and music, its nominations typically include all the Oscar nominees in the single sound editing...
DMC²'s insight:

Saw 12 Years A Slave on Wednesday. Amazing film, well deserving its Golden Globes and from a Sound Design perspective it's a fantastic demonstration of a minimalist approach that adds huge drama and tension by uncomfortable 'silences' (by silence, I mean nothing but background atmosphere).

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9 Things Every Musician Needs To Know About The Sound Guy ...

9 Things Every Musician Needs To Know About The Sound Guy ... | Game Audio | Scoop.it
The more experienced people become, the better they understand that audio engineering is a complex, sophisticated field, and the less they dismiss engineers as “the sound guys”. Hopefully the author will reach beyond his ...
DMC²'s insight:

I'd say all the advice is pretty much bang on - BUT, there is a certain brand of sound mixer, generally the oldest of the old hands, that tend to miss the mark and refuse to adapt when asked and I think it's partly due to attitude, partly due to ears worn dull from having to pay such close attention to such loud sound for so long!! I'm thinking in particular when I was with by bro (Simon Mellins) seeing The Postal Service at Brixton Academy. We were next to the desk and could hear how off it was - all bass and washed out vocals. This was a guy on autopilot, not being a master of his craft!

In short, good advice and 99% of the time it will end up with a better mix and happier faces, but occasionally it still won't help...

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Charles Maynes' On What Makes For Great Sound Design ...

Charles Maynes' On What Makes For Great Sound Design ... | Game Audio | Scoop.it
Sound designer and recordist Charles Mayne has written a passionate and inspiring guest post for the A Sound Effect blog. He gives his thoughts on the key notions and ideas that affects sound design, and which have the ...
DMC²'s insight:

Although aimed at film, there's definitely some interesting takeaway messages for the game world - especially trying to think more abstractly about the intention and metaphor of a sound, not just what it represents on-screen.

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