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Adobe AIR Android applications move to Captive Runtime

Adobe AIR Android applications move to Captive Runtime | Game and App Development | Scoop.it
Before we talk about this feature, let me give an overview of Shared and Captive runtimes. Shared Runtime - A runtime that is installed as a separate application and can be used by multiple applications.

Via Nicolas Bousquet
Scott Enders's insight:

I liked having the option to create smaller apps for the technically savy (those that can install AIR). Oh well...

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Nicolas Bousquet's curator insight, March 18, 2013 5:01 AM

SERIOUSLY ADOBE, If you want to kill Flash, just DO SO!

Game and App Development
Game and Application development using Adobe Flash, Flex, and AIR
Curated by Scott Enders
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Rescooped by Scott Enders from Everything about Flash
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playscript-mono

playscript-mono | Game and App Development | Scoop.it

PlayScript is an open source Adobe ActionScript compatible compiler and Flash compatible runtime that runs in the Mono .NET environment, targeting mobile devices through the Xamarin Studio MonoTouch and Mono for Android platforms. With a combination of Adobe FlashBuilder for Web and Xamarin Studio for mobile complex large scale cross-mobile-web projects can be developed with full IDE, source debugging and intellisense support on all platforms, with access to the full native mobile API's on the mobile platform.


Via Nicolas Bousquet
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External hosting of secondary SWFs for AIR apps on iOS

External hosting of secondary SWFs for AIR apps on iOS | Game and App Development | Scoop.it
Starting with AIR 3.7, application developers will be able to host their secondary SWFs on an external server and load them on demand as per their application logic.
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Rescooped by Scott Enders from Everything about Flash
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Adobe AIR Android applications move to Captive Runtime

Adobe AIR Android applications move to Captive Runtime | Game and App Development | Scoop.it
Before we talk about this feature, let me give an overview of Shared and Captive runtimes. Shared Runtime - A runtime that is installed as a separate application and can be used by multiple applications.

Via Nicolas Bousquet
Scott Enders's insight:

I liked having the option to create smaller apps for the technically savy (those that can install AIR). Oh well...

more...
Nicolas Bousquet's curator insight, March 18, 2013 5:01 AM

SERIOUSLY ADOBE, If you want to kill Flash, just DO SO!

Rescooped by Scott Enders from Everything about Flash
Scoop.it!

DragonBones v2.0 released: Multiple resolution...

DragonBones v2.0 released: Multiple resolution... | Game and App Development | Scoop.it
DragonBones v2.0 released: • Multiple resolution support • Skeleton reuse and animation reuse • Color transform • Chanagable Z-Order • Timeline Event • … & more Links: • DragonBones website • Features...

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Video: First look at the next generation Flash Professional

Scott Enders's insight:

This looks like a very nice and welcome improvement for the Flash IDE

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